Page 139 - Wayfinders Guide to Eberron
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districts; it’s right above Terminus station and
                                                                 is a source for produce and goods brought in by
                                                                 local farmers.



                                                                 LOWER TAVICK’S LANDING


                                                                 Visitors arrive at Wroann’s Gate or Terminus,
                                                                 but they leave through Black Arch, the gateway
                                                                 \W \PM ZM[\ WN ;PIZV  <PQ[ Q[ I PMI^QTa NWZ\QÅML
                                                                 garrison district, designed to withstand a full
                                                                 siege. The ward includes other services catering
                                                                 to travelers; the Dragoneyes district is a maze
                                                                 of taverns, inns, brothels, and gambling halls.
                                                                 Dragoneyes is also noteworthy for having one of
                                                                 the few changeling communities in Breland.
                                                                   These days, Lower Tavick’s Landing is best
                                                                 known for High Walls—a former residential
                                                                 district converted into a home for refugees from
                                                                 \PM 4I[\ ?IZ  0QOP ?ITT[ Q[ ÅTTML XI[\ KIXIKQ\a
                                                                 mostly with Cyrans displaced by the Mourning.
                                                                 Today, the gates are open; but High Walls is
                                                                 designed to serve as a fortress prison if need be,
                                                                 and the Sharn Watch keeps an eye out for any
                                                                 signs of unrest.



                                                                 THINGS TO DO IN TAVICK’S LANDING

                                                                 Gamble  ,ZIOWVMaM[ Q[ ÅTTML _Q\P WXXWZ\]VQ\QM[
                                                                 to lose your wages, both in established halls and on
                                                                 street corners. One especially noteworthy venue
                                                                 is Chance. If you believe the rumors, Chance can
                                                                 arrange and cover almost any sort of contest.
                                                                   Hug a Shifter. Middle and Lower Tavick’s
                                                                 Landing are home to much of Sharn’s shifter
                                                                 population. Middle Tavick’s Landing has the
                                                                 WVTa WٻKQIT KW]Z\ NWZ \PM [PQN\MZ [XWZ\ hrazhak.
                                                                   Find Refuge. While most of the refugees in
                                                                 High Walls come from Cyre, the district is a
                                                                 haven for anyone displaced in the war, including
                                                                 Brelish victims of the war. It’s over-crowded and
                                                                 resources are stretched thin. Tensions are high,
                                                                 and there are feuds and power struggles among
                                                                 the refugees. If you’re from Cyre, you might have
                                                                 a cot in High Walls with your name on it; even if
                                                                 you don’t, you could have friends or family living
                                                                 in High Walls.



                                                                       CHAPTER 6 | TAVICK’S LANDING QUARTER        139
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