Page 142 - Wayfinders Guide to Eberron
P. 142
the royalty of Sharn. However, Celyria does COMMUNICATE
invite unusual guests each month, and an up-
and-coming entertainer or a renowned folk hero Need to get a message to someone? If you’re
might get the call! not in a hurry, the Orien post has boxes across
Thronehold (11 Aryth) is the day that the the city; you can mail a letter for 1 cp. Hiring
<ZMI\a WN <PZWVMPWTL WٻKQITTa MVLML \PM 4I[\ a courier generally costs between 5 cp to 5 gp,
War. This year (998 YK) is only the third time depending on the size of the package and where
this event has been celebrated, and the Lord aW] VMML Q\ LMTQ^MZML AW] KIV ÅVL ;Q^Q[ UM[[IOM
Mayor of Sharn has promised a truly epic festival. stations in every upper and middle ward, and if
Wildnight (18-19 Sypheros). Supposedly the you absolutely have to get a message to someone
Fury—Sovereign of Passion and Madness— instantly, the Sivis enclave in Dragon Towers
reaches the height of her power on this night. (Middle Central) can perform sending for 200 gp.
Emotions run high and impulse control runs House Tharashk has brought a new innovation
low. Shy and superstitious folk stay indoors, to message delivery in Sharn: gargoyles.
while others see it as a time to cast aside all Tharashk has licensed a score of gargoyles, and
QVPQJQ\QWV[ <PM [\ZMM\[ ÅTT _Q\P ZI]KW][ ZM^MTZa \PM[M ÆaQVO KW]ZQMZ[ IZM I Y]QKS _Ia \W OM\ I
and wild celebrations stretch into the night… message across the city. If you spot a gargoyle
though riots, brawls, and other crimes are all aW] KIV ÆIO Q\ LW_V IVL Q\ KW[\[ OX \W LMTQ^MZ I
too common on Wildnight. letter or small package.
d« Z Ê¥ ®¦«ã t®ÄÝ HAVE A GREAT FALL
/HJHQGV VD\ .LQJ *DOLIDU ,, XVHG 'XUD DV D
SURYLQJ JURXQG IRU DHULDO FDYDOU\ 2YHU WKH Sharn is the City of Towers, but it’s also a city of
FHQWXULHV WKLV HYROYHG LQWR WKH VSRUWLQJ HYHQW bridges and balconies. These can be extremely
NQRZQ DV WKH 5DFH RI (LJKW :LQGV 'XUD narrow or remarkably wide. There are entire
LV GLYLGHG LQWR HLJKW UHJLRQV IRU WKH UDFH districts largely spread across vast bridges. While
HDFK RI ZKLFK LV UHSUHVHQWHG E\ D SDUWLFXODU there are walls and rails on most bridges, there’s
FUHDWXUH 7KH EHDVWV RI /RZHU 'XUD LQFOXGH always the chance that your time in Sharn will
WKH *DUJR\OH WKH *OLGHZLQJ DQG WKH *ULIIRQ end with someone going over the edge. So, what
0LGGOH 'XUD ÀHOGV WKH 2ZO WKH +DZN does that mean?
DQG WKH (DJOH 8SSHU 'XUD VXSSRUWV WKH <PW[M _PW KIV IٺWZL Q\ ][]ITTa KIZZa I feather
+LSSRJULII DQG WKH 3HJDVXV token (see chapter 5) as insurance. No token?
7KH UDFH WDNHV SODFH RQ WKH UG GD\ RI Don’t panic! Because of the maze of bridges and
/KDUYLRQ EXW WKH LQKDELWDQWV RI 'XUD DUH spans connecting the towers, there’s an excellent
GHYRWHG WR WKH HYHQW 3UHSDUDWLRQV DQG
GHEDWHV DUH RQJRLQJ WKURXJKRXW WKH \HDU chance that you won’t fall more than a hundred
DQG DV WKH UDFH JURZV FORVHU WKHUH DUH feet before hitting a lower bridge. While this
IHDVWV SDUDGHV DQG HYHU PRUH VHULRXV may seem like small comfort, the major bridges
DUJXPHQWV EHWZHHQ WKH SHRSOH RI GLIIHUHQW in the upper and middle wards are enchanted
GLVWULFWV 7KH UDFH LV DQ HDV\ WRSLF RI with feather fall enchantments that trigger
FRQYHUVDWLRQ ZLWK DQ\RQH IURP 'XUD EXW automatically… keeping you from crushing an
SURIHVVLQJ VXSSRUW IRU WKH ZURQJ EHDVW FDQ innocent passerby in your fall.
EH D GDQJHURXV WKLQJ Of course, there are many things that could
happen during a lengthy fall. It’s always up to
the DM to decide if you have a straight fall to the
bottom. But the Falling in Sharn table presents a
few of the many possibilities.
142 CHAPTER 6 | THINGS TO DO IN SHARN

