Page 140 - Wayfinders Guide to Eberron
P. 140
SHARN: ABOVE AND BELOW the elemental powers of the infamous Halas
Tarkanan and his consort, the Lady of the
<PM Å^M Y]IZ\MZ[ WN ;PIZV UISM ]X \PM J]TS WN Plague. It’s said that vile powers still linger in
these ruins, and for this reason King Galifar I
the city, but here are additional regions that you
had all passages to this undercity sealed with
may wish to explore during your time in Sharn.
gates of metal and magic. These portals remain
sealed today, and it’s illegal to tamper with them.
SKYWAY But it’s generally assumed that there may be
many treasures hidden in the ruins of Old Sharn,
<PMZM IZM I V]UJMZ WN ÆWI\QVO \W_MZ[ WZJQ\QVO along with untold secrets of the past.
the upper wards of Sharn, but these are dwarfed
Ja ;Sa_Ia IV MV\QZM LQ[\ZQK\ \PI\ ÆWI\[ IJW^M
and between Central Plateau and Menthis THE COGS
8TI\MI] *]QT\ WV IV Q[TIVL WN [WTQLQÅML KTW]L[
The Cogs lie deep below Sharn, below
Skyway holds the estates of the wealthiest people
the sewers and even beyond the Depths.
in Khorvaire—nobles whose feet need never
Incorporating natural tunnels and ancient goblin
touch the ground. Skyway contains a host of
IZQ[\WKZI\QK JW]\QY]M[ IVL ZM[\I]ZIV\[ ITWVO _Q\P Z]QV[ ;\ZMIU[ WN .MZVQIV TI^I ÆW_ JMVMI\P
Sharn, and over the centuries House Cannith
astonishing mansions. Chief among these is Tain
has helped Breland establish vast foundries
Manor, home to most powerful family in Sharn.
that tap this mystic resource. Ashblack and
+MTaZQI QZ¼<IQV Q[ \PM Y]MMV WN PQOP [WKQM\a ;PM
Blackbones are industrial districts, largely
holds a ball at the manor each month, and the
guest list at the Tain Gala LMÅVM[ \PM [WKQIT WZLMZ inhabited by warforged laborers and miserable
workers of other races. It’s said that House
in the city. If you need to mingle with celebrities,
ÅVL I _Ia \W _ZIVOTM IV QV^Q\I\QWV \W \PM <IQV Cannith maintains a massive forgehold in the
depths, and that this is where Baron Merrix
/ITI )VL QN aW]¼ZM TWWSQVO \W X]TT Wٺ I PMQ[\ WV
d’Cannith conducts his arcane experiments.
some of the richest people in Eberron, Skyway is
In addition, The Red Hammer is Sharn’s only
the place to start.
\I^MZV KI\MZQVO [XMKQÅKITTa \W _IZNWZOML
Beyond Ashblack and Blackbones lies
CLIFFSIDE Khyber’s Gate, a maze of tunnels and
tenements carved into the stone. The Sharn
This small ward contains the docks of Sharn. Watch has no presence in Khyber’s Gate,
Cargo is hoisted up to the city with magical and the closest thing to an authority is the
cranes, and people take levitating lifts. All criminal organization known as Daask. Many
\ZIٻK QV\W ;PIZV XI[[M[ \PZW]OP \PM LQ[\ZQK\ WN of the inhabitants of the Gate are goblins and
8ZMKIZQW][ QV 4W_MZ ,]ZI IVL +TQٺ[QLM PI[ immigrants from Droaam, but it’s also home to
much in common with Lower Dura. It’s rough fugitives and other desperate people. You can
IVL XWWZ ÅTTML _Q\P [IQTWZ[ IVL LWKS_WZSMZ[ 7V ÅVL UIL K]T\Q[\[ ]VLMIL IVL M^MV LMUWV[
\PM W\PMZ PIVL [WUM XMWXTM [_MIZ \PI\ +TQٺ[QLM along with a handful of hermits and visionaries
PI[ \PM ÅVM[\ \I^MZV[ QV ;PIZV seeking to escape the city above. Shamukaar is
the most successful tavern in Khyber’s Gate. This
bar is a safe haven for all within it, regardless of
THE DEPTHS species or politics; once you make it through the
door, you can breathe easy.
Sharn was built on the foundations of an older
city, which was itself built atop goblin ruins.
This old city was destroyed by dark magic—
140 CHAPTER 6 | SHARN: ABOVE AND BELOW

