Page 140 - Wayfinders Guide to Eberron
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SHARN: ABOVE AND BELOW                               the elemental powers of the infamous Halas

                                                                 Tarkanan and his consort, the Lady of the
            <PM Å^M Y]IZ\MZ[ WN ;PIZV UISM ]X \PM J]TS WN        Plague. It’s said that vile powers still linger in
                                                                 these ruins, and for this reason King Galifar I
            the city, but here are additional regions that you
                                                                 had all passages to this undercity sealed with
            may wish to explore during your time in Sharn.
                                                                 gates of metal and magic. These portals remain
                                                                 sealed today, and it’s illegal to tamper with them.
            SKYWAY                                               But it’s generally assumed that there may be
                                                                 many treasures hidden in the ruins of Old Sharn,
            <PMZM IZM I V]UJMZ WN ÆWI\QVO \W_MZ[ WZJQ\QVO        along with untold secrets of the past.
            the upper wards of Sharn, but these are dwarfed
            Ja ;Sa_Ia  IV MV\QZM LQ[\ZQK\ \PI\ ÆWI\[ IJW^M
            and between Central Plateau and Menthis              THE COGS
            8TI\MI]  *]QT\ WV IV Q[TIVL WN [WTQLQÅML KTW]L[
                                                                 The Cogs lie deep below Sharn, below
            Skyway holds the estates of the wealthiest people
                                                                 the sewers and even beyond the Depths.
            in Khorvaire—nobles whose feet need never
                                                                 Incorporating natural tunnels and ancient goblin
            touch the ground. Skyway contains a host of
            IZQ[\WKZI\QK JW]\QY]M[ IVL ZM[\I]ZIV\[  ITWVO _Q\P   Z]QV[  ;\ZMIU[ WN .MZVQIV TI^I ÆW_ JMVMI\P
                                                                 Sharn, and over the centuries House Cannith
            astonishing mansions. Chief among these is Tain
                                                                 has helped Breland establish vast foundries
            Manor, home to most powerful family in Sharn.
                                                                 that tap this mystic resource. Ashblack and
            +MTaZQI QZ¼<IQV Q[ \PM Y]MMV WN PQOP [WKQM\a  ;PM
                                                                 Blackbones are industrial districts, largely
            holds a ball at the manor each month, and the
            guest list at the Tain Gala LMÅVM[ \PM [WKQIT WZLMZ   inhabited by warforged laborers and miserable
                                                                 workers of other races. It’s said that House
            in the city. If you need to mingle with celebrities,
            ÅVL I _Ia \W _ZIVOTM IV QV^Q\I\QWV \W \PM <IQV       Cannith maintains a massive forgehold in the
                                                                 depths, and that this is where Baron Merrix
            /ITI  )VL QN aW]¼ZM TWWSQVO \W X]TT Wٺ I PMQ[\ WV
                                                                 d’Cannith conducts his arcane experiments.
            some of the richest people in Eberron, Skyway is
                                                                 In addition, The Red Hammer is Sharn’s only
            the place to start.
                                                                 \I^MZV KI\MZQVO [XMKQÅKITTa \W _IZNWZOML
                                                                   Beyond Ashblack and Blackbones lies
            CLIFFSIDE                                            Khyber’s Gate, a maze of tunnels and
                                                                 tenements carved into the stone. The Sharn
            This small ward contains the docks of Sharn.         Watch has no presence in Khyber’s Gate,
            Cargo is hoisted up to the city with magical         and the closest thing to an authority is the
            cranes, and people take levitating lifts. All        criminal organization known as Daask. Many
            \ZIٻK QV\W ;PIZV XI[[M[ \PZW]OP \PM LQ[\ZQK\ WN      of the inhabitants of the Gate are goblins and
            8ZMKIZQW][ QV 4W_MZ ,]ZI  IVL +TQٺ[QLM PI[           immigrants from Droaam, but it’s also home to
            much in common with Lower Dura. It’s rough           fugitives and other desperate people. You can
            IVL XWWZ  ÅTTML _Q\P [IQTWZ[ IVL LWKS_WZSMZ[  7V     ÅVL UIL K]T\Q[\[  ]VLMIL  IVL M^MV LMUWV[
            \PM W\PMZ PIVL  [WUM XMWXTM [_MIZ \PI\ +TQٺ[QLM      along with a handful of hermits and visionaries
            PI[ \PM ÅVM[\ \I^MZV[ QV ;PIZV                       seeking to escape the city above. Shamukaar is
                                                                 the most successful tavern in Khyber’s Gate. This
                                                                 bar is a safe haven for all within it, regardless of
            THE DEPTHS                                           species or politics; once you make it through the
                                                                 door, you can breathe easy.
            Sharn was built on the foundations of an older
            city, which was itself built atop goblin ruins.
            This old city was destroyed by dark magic—



      140     CHAPTER 6 | SHARN: ABOVE AND BELOW
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