Page 176 - Wayfinders Guide to Eberron
P. 176
CLASS: ARTIFICER Quick Build
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EYkl]jk g^ mfdg[caf_ eY_a[ af ]n]jq\Yq gZb][lk$ YjlaÕ- suggestions. First, put your highest ability score in Intel-
cers are supreme inventors. They see magic as a com- ligence, followed by Constitution or Dexterity. Second,
hd]p kqkl]e oYalaf_ lg Z] \][g\]\ Yf\ [gfljgdd]\& 9jlaÕ- choose the guild artisan background.
cers use tools to channel arcane power, crafting magical
gZb][lk& Lg [Ykl Y kh]dd$ Yf YjlaÕ[]j [gmd\ mk] Yd[`]eaklÌk Optional Rule: Multiclassing
kmhhda]k lg [j]Yl] Y hgl]fl ]dapaj$ [Ydda_jYh`]jÌk kmhhda]k If your group uses the optional rule on multiclassing in
lg afk[jaZ] Y ka_ad g^ hgo]j gf Yf YddqÌk Yjegj$ gj lafc]jÌk the Player’s Handbook$ `]j]Ìk o`Yl qgm f]]\ lg cfgo a^
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is tied to their tools and their talents. Ability Score Minimum. As a multiclass character,
you must have at least an Intelligence score of 13 to take
Arcane Science a level in this class, or to take a level in another class if
qgm Yj] Ydj]Y\q Yf YjlaÕ[]j&
In the world of Eberron, arcane magic has been har-
nessed as a form of science and deployed throughout HjgÕ[a]f[a]k ?Yaf]\& A^ YjlaÕ[]j akfÌl qgmj afalaYd
kg[a]lq& 9jlaÕ[]jk j]Ö][l l`ak \]n]dghe]fl& L`]aj cfgod- [dYkk$ `]j] Yj] l`] hjgÕ[a]f[a]k qgm _Yaf o`]f qgm lYc]
edge of magical devices, and their ability to infuse mun- qgmj Õjkl d]n]d Yk Yf YjlaÕ[]j2 da_`l Yjegj$ e]\ame Yj-
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lous projects to continue. Kh]dd Kdglk& Add half your levels (rounded up) in the
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massive scale. Many lives were saved because of the in- to determine your available spell slots.
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lost because of the mass destruction unleashed by their Class Features
creations. 9k Yf YjlaÕ[]j$ qgm _Yaf l`] ^gddgoaf_ [dYkk ^]Ylmj]k&
Seekers of New Lore Hit Points
Hit Dice: )\0 h]j YjlaÕ[]j d]n]d
Fgl`af_ ]p[al]k Yf YjlaÕ[]j imal] dac] mf[gn]jaf_ Y f]o
Hit Points at 1st Level: 0 # qgmj ;gfklalmlagf eg\aÕ]j
metal or discovering a source of elemental energy. In
YjlaÕ[]j [aj[d]k$ f]o afn]flagfk Yf\ kljYf_] \ak[gn]ja]k Hit Points at Higher Levels: 1d8 (or 5) + your Constitu-
[j]Yl] l`] egkl ]p[al]e]fl& 9jlaÕ[]jk o`g oak` lg eYc] lagf eg\aÕ]j h]j YjlaÕ[]j d]n]d Y^l]j )kl
their mark must innovate, creating something fresh,
Proficiencies
rather than iterating on familiar designs.
Armor: Light armor, medium armor, shields
L`ak \jan] ^gj fgn]dlq hmk`]k YjlaÕ[]jk lg Z][ge] Y\- Weapons: Simple weapons
n]flmj]jk& =Z]jjgfÌk eYaf ljYn]d jgml]k Yf\ hghmdYl]\ Tools: L`a]n]kÌ lggdk$ lafc]jÌk lggdk$ gf] lqh] g^ YjlakYfÌk
j]_agfk `Yn] dgf_ kaf[] Z]]f ]phdgj]\& L`mk$ YjlaÕ[]jk
tools of your choice
seek the frontiers of civilization in hopes of making the
next great discovery in arcane research. Saving Throws: Constitution, Intelligence
Skills: Choose two from Arcana, History, Investigation,
Creating an Artificer Medicine, Nature, Perception, Sleight of Hand
O`]f [j]Ylaf_ Yf YjlaÕ[]j$ l`afc YZgml qgmj [`YjY[l]jÌk
Equipment
relationship with the artisan who taught them their craft. Qgm klYjl oal` l`] ^gddgoaf_ ]imahe]fl$ af Y\\alagf lg l`]
Does the character have a rival? Talk to your DM about ]imahe]fl _jYfl]\ Zq qgmj ZY[c_jgmf\2
l`] jgd] hdYq]\ Zq YjlaÕ[]jk af l`] [YehYa_f Yf\ l`] kgjl
of organizations you might have ties to. • any two simple weapons of your choice
• a light crossbow and 20 bolts
• your choice of studded leather armor or scale mail
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the class can be found throughout the D&D multiverse.
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Optional Rule: Firearm Proficiency
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*UH\KDZN KDYH LQVSLUHG VRPH IRON WR ZDON WKH SDWK RI WKH The secrets of creating and operating gunpowder weap-
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176 APPENDIX | CLASS: ARTIFICER

