Page 181 - Wayfinders Guide to Eberron
P. 181
Restorative Reagents The bonus increases to +2 when you reach 10th level in
KlYjlaf_ Yl 1l` d]n]d$ qgm [Yf af[gjhgjYl] j]klgjYlan] j]- this class.
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Enhanced Weapon
• Whenever a creature drinks an experimental elixir you Item: A simple or martial weapon
[j]Yl]\$ l`] [j]Ylmj] _Yafk l]ehgjYjq `al hgaflk ]imYd
lg *\. # qgmj Afl]dda_]f[] eg\aÕ]j eafaeme g^ ) l]e- This magic weapon grants a +1 bonus to attack and dam-
porary hit point). age rolls made with it.
• You can cast lesser restoration without expending a The bonus increases to +2 when you reach 10th level in
spell slot and without preparing the spell, provided you this class.
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Homunculus Servant
[Yf \g kg Y fmeZ]j g^ lae]k ]imYd lg qgmj Afl]dda_]f[] Hj]j]imakal]2 .l`%d]n]d YjlaÕ[]j
eg\aÕ]j eafaeme g^ gf[]!$ Yf\ qgm j]_Yaf Ydd ]p- Item: A gem worth at least 100 gp or a dragonshard
h]f\]\ mk]k o`]f qgm Õfak` Y dgf_ j]kl&
You learn intricate methods for magically creating a
Chemical Mastery
special homunculus that serves you. The item you infuse
By 15th level, you have been exposed to so many chem- k]jn]k Yk l`] [j]Ylmj]Ìk `]Yjl$ Yjgmf\ o`a[` l`] [j]Y-
icals that they pose little risk to you, and you can use lmj]Ìk Zg\q afklYfldq ^gjek&
l`]e lg ima[cdq ]f\ []jlYaf Yade]flk2 Qgm \]l]jeaf] l`] `gemf[mdmkÌk Yhh]YjYf[]& Kge]
• You gain resistance to acid damage and poison dam- YjlaÕ[]jk hj]^]j e][`Yfa[Yd%dggcaf_ Zaj\k$ o`]j]Yk kge]
age, and you are immune to the poisoned condition. like winged vials or miniature, animate cauldrons.
• You can cast greater restoration and heal without ex- The homunculus is friendly to you and your compan-
pending a spell slot, without preparing the spell, and agfk$ Yf\ al gZ]qk qgmj [geeYf\k& K]] l`ak [j]Ylmj]Ìk
without material components, provided you use alche- game statistics in the Homunculus Servant stat block.
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Artificer Infusions
$UPRU &ODVV 13 (natural armor)
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traordinary processes that rapidly create magic items. To ,QWHOOLJHQFH PRGLśHU \RXU OHYHO LQ WKLV FODVV
eYfq$ YjlaÕ[]jk k]]e dac] ogf\]jogjc]jk$ Y[[gehdak`- 6SHHG IW Ŝ\ IW
ing in hours what others need weeks to complete.
The description of each of the following infusions STR '(; CON INT WIS CHA
details the type of item that can receive it, along with ĭ ĭ
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Qgm [YfÌl d]Yjf km[` Yf af^mkagf mflad qgm Yj] Yl d]Ykl 6NLOOV 3HUFHSWLRQ 6WHDOWK
that level. 'DPDJH ,PPXQLWLHV SRLVRQ
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Boots of the Winding Path
Hj]j]imakal]2 .l`%d]n]d YjlaÕ[]j Evasion. ,I WKH KRPXQFXOXV LV VXEMHFWHG WR DQ HŚHFW WKDW DOORZV
Item: A pair of boots (requires attunement) LW WR PDNH D 'H[WHULW\ VDYLQJ WKURZ WR WDNH RQO\ KDOI GDPDJH
LW LQVWHDG WDNHV QR GDPDJH LI LW VXFFHHGV RQ WKH VDYLQJ WKURZ
While wearing these boots, a creature can teleport up
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to 15 feet as a bonus action to an unoccupied space the
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creature can see. The creature must have occupied that
space at some point during the current turn. Might of the Master. 7KH IROORZLQJ QXPEHUV LQFUHDVH E\ ZKHQ
\RXU SURśFLHQF\ ERQXV LQFUHDVHV E\ WKH KRPXQFXOXVôV VNLOO
Enhanced Arcane Focus and saving throw bonuses (above) and the bonuses to hit and
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While holding this item, a creature gains a +1 bonus to Actions (Requires Your Bonus Action)
spell attack rolls. In addition, the creature ignores half
Force Strike. Ranged Weapon Attack: WR KLW UDQJH IW RQH
cover when making a spell attack.
WDUJHW \RX FDQ VHH Hit: 1d4 + 2 force damage.
The bonus increases to +2 when you reach 10th level in
this class. Reactions
Enhanced Defense Channel Magic. 7KH KRPXQFXOXV GHOLYHUV D VSHOO \RX FDVW WKDW
Item: A suit of armor or a shield KDV D UDQJH RI WRXFK 7KH KRPXQFXOXV PXVW EH ZLWKLQ
IHHW RI \RX
A creature gains a +1 bonus to Armor Class while wear-
ing (armor) or wielding (shield) the infused item.
APPENDIX | CLASS: ARTIFICER 181

