Page 181 - Wayfinders Guide to Eberron
P. 181

Restorative Reagents                                 The bonus increases to +2 when you reach 10th level in
            KlYjlaf_ Yl 1l` d]n]d$ qgm [Yf af[gjhgjYl] j]klgjYlan] j]-  this class.
            Y_]flk aflg kge] g^ qgmj ogjck2
                                                               Enhanced Weapon
            •  Whenever a creature drinks an experimental elixir you   Item: A simple or martial weapon
             [j]Yl]\$ l`] [j]Ylmj] _Yafk l]ehgjYjq `al hgaflk ]imYd
             lg *\. # qgmj Afl]dda_]f[] eg\aÕ]j  eafaeme g^ ) l]e-  This magic weapon grants a +1 bonus to attack and dam-
             porary hit point).                                age rolls made with it.
            •  You can cast lesser restoration without expending a     The bonus increases to +2 when you reach 10th level in
             spell slot and without preparing the spell, provided you   this class.
             mk] Yd[`]eaklÌk kmhhda]k Yk l`] kh]dd[Yklaf_ ^g[mk& Qgm
                                                               Homunculus Servant
             [Yf \g kg Y fmeZ]j g^ lae]k ]imYd lg qgmj Afl]dda_]f[]   Hj]j]imakal]2 .l`%d]n]d YjlaÕ[]j
             eg\aÕ]j  eafaeme g^ gf[]!$ Yf\ qgm j]_Yaf Ydd ]p-  Item: A gem worth at least 100 gp or a dragonshard
             h]f\]\ mk]k o`]f qgm Õfak` Y dgf_ j]kl&
                                                               You learn intricate methods for magically creating a
            Chemical Mastery
                                                               special homunculus that serves you. The item you infuse
            By 15th level, you have been exposed to so many chem-  k]jn]k Yk l`] [j]Ylmj]Ìk `]Yjl$ Yjgmf\ o`a[` l`] [j]Y-
            icals that they pose little risk to you, and you can use   lmj]Ìk Zg\q afklYfldq ^gjek&
            l`]e lg ima[cdq ]f\ []jlYaf Yade]flk2                Qgm \]l]jeaf] l`] `gemf[mdmkÌk Yhh]YjYf[]& Kge]
            •  You gain resistance to acid damage and poison dam-  YjlaÕ[]jk hj]^]j e][`Yfa[Yd%dggcaf_ Zaj\k$ o`]j]Yk kge]
             age, and you are immune to the poisoned condition.  like winged vials or miniature, animate cauldrons.
            •  You can cast greater restoration and heal without ex-    The homunculus is friendly to you and your compan-
             pending a spell slot, without preparing the spell, and   agfk$ Yf\ al gZ]qk qgmj [geeYf\k& K]] l`ak [j]Ylmj]Ìk
             without material components, provided you use alche-  game statistics in the Homunculus Servant stat block.
             eaklÌk kmhhda]k Yk l`] kh]dd[Yklaf_ ^g[mk& Gf[] qgm [Ykl
             ]al`]j kh]dd oal` l`ak ^]Ylmj]$ qgm [YfÌl [Ykl l`Yl kh]dd
             oal` al Y_Yaf mflad qgm Õfak` Y dgf_ j]kl&        Homunculus Servantt
                                                                        nc
                                                                      u
                                                                                 s
                                                                                        v
                                                                                          a
                                                                                    Se
                                                                                       r
                                                                                            n
                                                                            u
                                                               Hom
                                                                              l
                                                                               u
                                                               Tiny construct, neutral
            Artificer Infusions
                                                               $UPRU &ODVV 13 (natural armor)
            9jlaÕ[]jk `Yn] afn]fl]\ fme]jgmk eY_a[Yd af^mkagfk$ ]p-  +LW 3RLQWV HTXDO WKH KRPXQFXOXVôV &RQVWLWXWLRQ PRGLśHU   \RXU
            traordinary processes that rapidly create magic items. To   ,QWHOOLJHQFH PRGLśHU   \RXU OHYHO LQ WKLV FODVV
            eYfq$ YjlaÕ[]jk k]]e dac] ogf\]jogjc]jk$ Y[[gehdak`-  6SHHG    IW   Ŝ\    IW
            ing in hours what others need weeks to complete.
              The description of each of the following infusions      STR   '(;   CON   INT    WIS    CHA
            details the type of item that can receive it, along with        ĭ                                               ĭ
            o`]l`]j l`] j]kmdlaf_ eY_a[ al]e j]imaj]k Yllmf]e]fl&
              Kge] af^mkagfk kh][a^q Y eafaeme YjlaÕ[]j d]n]d&   6DYLQJ 7KURZV 'H[
            Qgm [YfÌl d]Yjf km[` Yf af^mkagf mflad qgm Yj] Yl d]Ykl   6NLOOV 3HUFHSWLRQ     6WHDOWK
            that level.                                        'DPDJH ,PPXQLWLHV SRLVRQ
                                                               &RQGLWLRQ ,PPXQLWLHV H[KDXVWLRQ  SRLVRQHG
              Mfd]kk Yf af^mkagfÌk \]k[jahlagf kYqk gl`]joak]$ qgm   6HQVHV GDUNYLVLRQ    IW   SDVVLYH 3HUFHSWLRQ
            [YfÌl d]Yjf Yf af^mkagf egj] l`Yf gf[]&            /DQJXDJHV XQGHUVWDQGV WKH ODQJXDJHV \RX VSHDN
            Boots of the Winding Path
            Hj]j]imakal]2 .l`%d]n]d YjlaÕ[]j                   Evasion. ,I WKH KRPXQFXOXV LV VXEMHFWHG WR DQ HŚHFW WKDW DOORZV
            Item: A pair of boots (requires attunement)        LW WR PDNH D 'H[WHULW\ VDYLQJ WKURZ WR WDNH RQO\ KDOI GDPDJH
                                                               LW LQVWHDG WDNHV QR GDPDJH LI LW VXFFHHGV RQ WKH VDYLQJ WKURZ
            While wearing these boots, a creature can teleport up
                                                               DQG RQO\ KDOI GDPDJH LI LW IDLOV  ,W FDQôW XVH WKLV WUDLW LI LWôV LQ-
            to 15 feet as a bonus action to an unoccupied space the
                                                               FDSDFLWDWHG
            creature can see. The creature must have occupied that
            space at some point during the current turn.       Might of the Master. 7KH IROORZLQJ QXPEHUV LQFUHDVH E\   ZKHQ
                                                               \RXU SURśFLHQF\ ERQXV LQFUHDVHV E\    WKH KRPXQFXOXVôV VNLOO
            Enhanced Arcane Focus                              and saving throw bonuses (above) and the bonuses to hit and
            Al]e2 9 jg\$ klYץ$ gj oYf\  j]imaj]k Yllmf]e]fl!   GDPDJH RI LWV DWWDFN  EHORZ
            While holding this item, a creature gains a +1 bonus to   Actions (Requires Your Bonus Action)
            spell attack rolls. In addition, the creature ignores half
                                                               Force Strike. Ranged Weapon Attack:    WR KLW  UDQJH    IW   RQH
            cover when making a spell attack.
                                                               WDUJHW \RX FDQ VHH  Hit: 1d4 + 2 force damage.
             The bonus increases to +2 when you reach 10th level in
            this class.                                        Reactions
            Enhanced Defense                                   Channel Magic. 7KH KRPXQFXOXV GHOLYHUV D VSHOO \RX FDVW WKDW
            Item: A suit of armor or a shield                  KDV D UDQJH RI WRXFK  7KH KRPXQFXOXV PXVW EH ZLWKLQ
                                                               IHHW RI \RX
            A creature gains a +1 bonus to Armor Class while wear-
            ing (armor) or wielding (shield) the infused item.
                                                                                 APPENDIX | CLASS: ARTIFICER     181
   176   177   178   179   180   181   182   183