Page 179 - Wayfinders Guide to Eberron
P. 179
Infuse Item
At 2nd level, you gain the ability to imbue mundane items
with certain magical infusions. The magic items you
[j]Yl] oal` l`ak ^]Ylmj] Yj] ]ץ][lan]dq hjglglqh]k g^ h]j-
manent items.
Infusions Known
O`]f qgm _Yaf l`ak ^]Ylmj]$ ha[c ^gmj YjlaÕ[]j af^mkagfk
lg d]Yjf$ [`ggkaf_ ^jge l`] É9jlaÕ[]j Af^mkagfkÊ k][lagf
Yl l`] ]f\ g^ l`] [dYkkÌk \]k[jahlagf& Qgm d]Yjf Y\\alagfYd
infusions of your choice when you reach certain levels in
this class, as shown in the Infusions Known column of
l`] 9jlaÕ[]j lYZd]&
Whenever you gain a level in this class, you can replace
gf] g^ l`] YjlaÕ[]j af^mkagfk qgm d]Yjf]\ oal` Y f]o gf]&
Infusing an Item
O`]f]n]j qgm Õfak` Y dgf_ j]kl$ qgm [Yf lgm[` Y fgf-
eY_a[Yd gZb][l Yf\ aeZm] al oal` gf] g^ qgmj YjlaÕ[]j
infusions, turning it into a magic item. An infusion works Alchemist
gf gfdq []jlYaf caf\k g^ gZb][lk$ Yk kh][aÕ]\ af l`] af^m- with
kagfÌk \]k[jahlagf& A^ l`] al]e j]imaj]k Yllmf]e]fl$ qgm Homunculus
can attune yourself to it the instant you infuse the item. If Servant
you decide to attune to the item later, you must do so us-
af_ l`] fgjeYd hjg[]kk ^gj Yllmf]e]fl k]] É9llmf]e]flÊ
in chapter 7 of the Dungeon Master’s Guide).
Qgmj af^mkagf j]eYafk af Yf al]e af\]Õfal]dq$ Zml o`]f
you die, the infusion vanishes after a number of days
`Yn] hYkk]\ ]imYd lg qgmj Afl]dda_]f[] eg\aÕ]j eafa- can increase two ability scores of your choice by 1. As
mum of 1 day). The infusion also vanishes if you give up fgjeYd$ qgm [YfÌl af[j]Yk] Yf YZadalq k[gj] YZgn] *( mk-
your knowledge of the infusion for another one. ing this feature.
You can infuse more than one nonmagical object at
the end of a long rest; the maximum number of objects Tool Expertise
Yhh]Yjk af l`] Af^mk]\ Al]ek [gdmef g^ l`] 9jlaÕ[]j lY-
KlYjlaf_ Yl .l` d]n]d$ qgmj hjgÕ[a]f[q Zgfmk ak \gmZd]\
ble. You must touch each of the objects, and each of your
^gj Yfq YZadalq [`][c qgm eYc] l`Yl mk]k qgmj hjgÕ[a]f[q
infusions can be in only one object at a time. Moreover,
with a tool.
no object can bear more than one of your infusions at a
time. If you try to exceed your maximum number of infu-
Flash of Genius
sions, the oldest infusion immediately ends, and then the
new infusion applies. Starting at 7th level, you gain the ability to come up with
solutions under pressure. When you or another creature
Artificer Specialist you can see within 30 feet of you makes an ability check
or a saving throw, you can use your reaction to add your
At 3rd level, you choose the type of specialist you are.
Afl]dda_]f[] eg\aÕ]j lg l`] jgdd&
One option, the Alchemist, appears later in this class de-
Qgm [Yf mk] l`ak ^]Ylmj] Y fmeZ]j g^ lae]k ]imYd lg
scription. Your choice grants you features at 5th level and
Y_Yaf Yl 1l` Yf\ )-l` d]n]d& qgmj Afl]dda_]f[] eg\aÕ]j eafaeme g^ gf[]!& Qgm j]_Yaf
Ydd ]ph]f\]\ mk]k o`]f qgm Õfak` Y dgf_ j]kl&
The Right Tool for the Job
Magic Item Adept
At 3rd level, you learn how to produce exactly the tool
qgm f]]\2 oal` lafc]jÌk lggdk af `Yf\$ qgm [Yf eY_a[Yddq When you reach 10th level, you achieve a profound un-
[j]Yl] gf] k]l g^ YjlakYfÌk lggdk af Yf mfg[[mha]\ khY[] \]jklYf\af_ g^ `go lg mk] Yf\ eYc] eY_a[ al]ek2
oal`af - ^]]l g^ qgm& L`ak [j]Ylagf j]imaj]k ) `gmj g^ mf- • You can attune to up to four magic items at once.
interrupted work, which can coincide with a short or long • If you craft a magic item with a rarity of common or un-
rest. Though the product of magic, the tools are nonmag- [geegf$ al lYc]k qgm Y imYjl]j g^ l`] fgjeYd lae]$ Yf\
ical, and they vanish when you use this feature again. it costs you half as much of the usual gold.
Ability Score Improvement Spell-Storing Item
O`]f qgm j]Y[` ,l`$ 0l`$ )*l`$ ).l`$ Yf\ )1l` d]n]d$ qgm At 11th level, you learn how to store a spell in an object.
can increase one ability score of your choice by 2, or you O`]f]n]j qgm Õfak` Y dgf_ j]kl$ qgm [Yf lgm[` gf] kae-
0$5. %(+0 ple or martial weapon or one item that you can use as a
APPENDIX | CLASS: ARTIFICER 179

