Page 180 - Wayfinders Guide to Eberron
P. 180

spellcasting focus, and you store a spell in it, choosing a   $OFKHPLVW 6SHOOV
               )kl% gj *f\%d]n]d kh]dd ^jge l`] YjlaÕ[]j kh]dd dakl l`Yl j]-  $UWLśFHU /HYHO  6SHOO
               imaj]k ) Y[lagf lg [Ykl  qgm f]]\fÌl `Yn] al hj]hYj]\!&
                 While holding the object, a creature can take an action   3rd  healing word  ray of sickness
               lg hjg\m[] l`] kh]ddÌk ]ץ][l ^jge al$ mkaf_ qgmj kh]dd[Ykl-  5th  flaming sphere  Melf’s acid arrow
               af_ YZadalq eg\aÕ]j& A^ l`] kh]dd j]imaj]k [gf[]fljYlagf$   9th  gaseous form  mass healing word
               the creature must concentrate. The spell stays in the ob-  13th  blight  death ward
               b][l mflad alÌk Z]]f mk]\ Y fmeZ]j g^ lae]k ]imYd lg loa[]   17th  cloudkill  raise dead
               qgmj Afl]dda_]f[] eg\aÕ]j  eafaeme g^ loa[]! gj mflad
               you use this feature again to store a spell in an object.  Experimental Elixir
                                                                   :]_affaf_ Yl +j\ d]n]d$ o`]f]n]j qgm Õfak` Y dgf_ j]kl$
               Magic Item Savant
                                                                   you can magically produce an experimental elixir in an
               9l ),l` d]n]d$ qgmj kcadd oal` eY_a[ al]ek \]]h]fk egj]2  ]ehlq ÖYkc qgm lgm[`& Jgdd gf l`] =ph]jae]flYd =dapaj
                                                                   lYZd] ^gj l`] ]dapajÌk ]ץ][l$ o`a[` ak lja__]j]\ o`]f kge]-
               •  Qgm [Yf Yllmf] lg mh lg Õn] eY_a[ al]ek Yl gf[]&
               •  Qgm a_fgj] Ydd [dYkk$ jY[]$ kh]dd$ Yf\ d]n]d j]imaj]e]flk   one drinks the elixir. As an action, a creature can drink
                 on attuning to or using a magic item.             the elixir or administer it to an incapacitated creature.
                                                                    Creating an experimental elixir j]imaj]k qgm lg `Yn]
                                                                   alchemist supplies on your person, and any elixir you
               Magic Item Master
                                                                   create with this feature lasts until it is drunk or until the
               Starting at 18th level, you can attune to up to six magic   end of your next long rest.
               items at once.                                        When you reach certain levels in this class, you can
                                                                   eYc] egj] ]dapajk Yl l`] ]f\ g^ Y dgf_ j]kl2 log Yl .l`
               Soul of Artifice                                    d]n]d Yf\ l`j]] Yl )-l` d]n]d& Jgdd ^gj ]Y[` ]dapajÌk ]ץ][l
               At 20th level, you develop a mystical connection to your   k]hYjYl]dq& =Y[` ]dapaj j]imaj]k alk gof ÖYkc&
               eY_a[ al]ek$ o`a[` qgm [Yf \jYo gf ^gj hjgl][lagf2    You can create additional experimental elixirs by ex-
                                                                   pending a spell slot of 1st level or higher for each one.
               •  You gain a +1 bonus to all saving throws per magic   When you do so, you use your action to create the elixir
                 item you are currently attuned to.                af Yf ]ehlq ÖYkc qgm lgm[`$ Yf\ qgm [`ggk] l`] ]dapajÌk
               •  A^ qgmÌj] j]\m[]\ lg ( `al hgaflk Zml fgl cadd]\ gml-  ]ץ][l ^jge l`] =ph]jae]flYd =dapaj lYZd]&
                 right, you can use your reaction to end one of your
                 YjlaÕ[]j af^mkagfk$ [Ymkaf_ qgm lg \jgh lg ) `al hgafl   ([SHULPHQWDO (OL[LU
                 instead of 0.
                                                                    G   (ŚHFW
               Artificer Specialist                                   1  +HDOLQJ  7KH GULQNHU UHJDLQV D QXPEHU RI KLW SRLQWV
                                                                        HTXDO WR  G    \RXU ,QWHOOLJHQFH PRGLILHU
               9jlaÕ[]jk hmjkm] eYfq \ak[ahdaf]k& @]j] ak Y kh][aYdakl
               option you can choose at 3rd level. Other options appear   2  6ZLIWQHVV  7KH GULQNHUôV ZDONLQJ VSHHG LQFUHDVHV E\
               in the book Eberron: Rising from the Last War.           feet for 1 hour.
                                                                     3  5HVLOLHQFH  7KH GULQNHU JDLQV D    ERQXV WR $& IRU
               Alchemist                                                minutes.
                                                                     4  %ROGQHVV  7KH GULQNHU FDQ UROO D G  DQG DGG WKH QXP-
               An Alchemist is an expert at combining reagents to pro-
                                                                        EHU UROOHG WR HYHU\ DWWDFN UROO DQG VDYLQJ WKURZ WKH\
               \m[] eqkla[Yd ]ץ][lk& 9d[`]eaklk mk] l`]aj [j]Ylagfk lg
               give life and to leech it away. Alchemy is the oldest of ar-  PDNH IRU WKH QH[W PLQXWH
               laÕ[]j ljY\alagfk$ Yf\ alk n]jkYladalq `Yk dgf_ Z]]f nYdm]\   5  )OLJKW  7KH GULQNHU JDLQV D IO\LQJ VSHHG RI    IHHW IRU
               during times of war and peace.                           minutes.
                                                                     6  7UDQVIRUPDWLRQ  7KH GULQNHUôV ERG\ LV WUDQVIRUPHG DV LI
               Tool Proficiency
                                                                        E\ WKH alter self VSHOO  7KH GULQNHU GHWHUPLQHV WKH WUDQV-
               When you adopt this specialization at 3rd level, you gain
                                                                        IRUPDWLRQ FDXVHG E\ WKH VSHOO  WKH HIIHFWV RI ZKLFK ODVW
               hjgÕ[a]f[q oal` Yd[`]eaklÌk kmhhda]k& A^ qgm Ydj]Y\q `Yn]
                                                                        for 10 minutes.
               l`ak hjgÕ[a]f[q$ qgm _Yaf hjgÕ[a]f[q oal` gf] gl`]j lqh]
               g^ YjlakYfÌk lggdk g^ qgmj [`ga[]&
                                                                   Alchemical Savant
                                                                   At 5th level, you develop masterful command of magical
               Alchemist Spells
                                                                   chemicals, enhancing the healing and damage you cre-
               Starting at 3rd level, you always have certain spells pre-  ate through them. Whenever you cast a spell using your
               pared after you reach particular levels in this class, as   Yd[`]eaklÌk kmhhda]k Yk l`] kh]dd[Yklaf_ ^g[mk$ qgm _Yaf
               shown in the Alchemist Spells table. These spells count   a bonus to one roll of the spell. That roll must restore hit
               Yk YjlaÕ[]j kh]ddk ^gj qgm$ Zml l`]q \gfÌl [gmfl Y_Yafkl l`]   hgaflk gj Z] Y \YeY_] jgdd l`Yl \]Ydk Y[a\$ Õj]$ f][jgla[$
               fmeZ]j g^ YjlaÕ[]j kh]ddk qgm hj]hYj]&
                                                                   gj hgakgf \YeY_]$ Yf\ l`] Zgfmk ]imYdk qgmj Afl]dda-
                                                                   _]f[] eg\aÕ]j  eafaeme g^ #)!&





        180     APPENDIX | CLASS: ARTIFICER
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