Page 180 - Wayfinders Guide to Eberron
P. 180
spellcasting focus, and you store a spell in it, choosing a $OFKHPLVW 6SHOOV
)kl% gj *f\%d]n]d kh]dd ^jge l`] YjlaÕ[]j kh]dd dakl l`Yl j]- $UWLśFHU /HYHO 6SHOO
imaj]k ) Y[lagf lg [Ykl qgm f]]\fÌl `Yn] al hj]hYj]\!&
While holding the object, a creature can take an action 3rd healing word ray of sickness
lg hjg\m[] l`] kh]ddÌk ]ץ][l ^jge al$ mkaf_ qgmj kh]dd[Ykl- 5th flaming sphere Melf’s acid arrow
af_ YZadalq eg\aÕ]j& A^ l`] kh]dd j]imaj]k [gf[]fljYlagf$ 9th gaseous form mass healing word
the creature must concentrate. The spell stays in the ob- 13th blight death ward
b][l mflad alÌk Z]]f mk]\ Y fmeZ]j g^ lae]k ]imYd lg loa[] 17th cloudkill raise dead
qgmj Afl]dda_]f[] eg\aÕ]j eafaeme g^ loa[]! gj mflad
you use this feature again to store a spell in an object. Experimental Elixir
:]_affaf_ Yl +j\ d]n]d$ o`]f]n]j qgm Õfak` Y dgf_ j]kl$
Magic Item Savant
you can magically produce an experimental elixir in an
9l ),l` d]n]d$ qgmj kcadd oal` eY_a[ al]ek \]]h]fk egj]2 ]ehlq ÖYkc qgm lgm[`& Jgdd gf l`] =ph]jae]flYd =dapaj
lYZd] ^gj l`] ]dapajÌk ]ץ][l$ o`a[` ak lja__]j]\ o`]f kge]-
• Qgm [Yf Yllmf] lg mh lg Õn] eY_a[ al]ek Yl gf[]&
• Qgm a_fgj] Ydd [dYkk$ jY[]$ kh]dd$ Yf\ d]n]d j]imaj]e]flk one drinks the elixir. As an action, a creature can drink
on attuning to or using a magic item. the elixir or administer it to an incapacitated creature.
Creating an experimental elixir j]imaj]k qgm lg `Yn]
alchemist supplies on your person, and any elixir you
Magic Item Master
create with this feature lasts until it is drunk or until the
Starting at 18th level, you can attune to up to six magic end of your next long rest.
items at once. When you reach certain levels in this class, you can
eYc] egj] ]dapajk Yl l`] ]f\ g^ Y dgf_ j]kl2 log Yl .l`
Soul of Artifice d]n]d Yf\ l`j]] Yl )-l` d]n]d& Jgdd ^gj ]Y[` ]dapajÌk ]ץ][l
At 20th level, you develop a mystical connection to your k]hYjYl]dq& =Y[` ]dapaj j]imaj]k alk gof ÖYkc&
eY_a[ al]ek$ o`a[` qgm [Yf \jYo gf ^gj hjgl][lagf2 You can create additional experimental elixirs by ex-
pending a spell slot of 1st level or higher for each one.
• You gain a +1 bonus to all saving throws per magic When you do so, you use your action to create the elixir
item you are currently attuned to. af Yf ]ehlq ÖYkc qgm lgm[`$ Yf\ qgm [`ggk] l`] ]dapajÌk
• A^ qgmÌj] j]\m[]\ lg ( `al hgaflk Zml fgl cadd]\ gml- ]ץ][l ^jge l`] =ph]jae]flYd =dapaj lYZd]&
right, you can use your reaction to end one of your
YjlaÕ[]j af^mkagfk$ [Ymkaf_ qgm lg \jgh lg ) `al hgafl ([SHULPHQWDO (OL[LU
instead of 0.
G (ŚHFW
Artificer Specialist 1 +HDOLQJ 7KH GULQNHU UHJDLQV D QXPEHU RI KLW SRLQWV
HTXDO WR G \RXU ,QWHOOLJHQFH PRGLILHU
9jlaÕ[]jk hmjkm] eYfq \ak[ahdaf]k& @]j] ak Y kh][aYdakl
option you can choose at 3rd level. Other options appear 2 6ZLIWQHVV 7KH GULQNHUôV ZDONLQJ VSHHG LQFUHDVHV E\
in the book Eberron: Rising from the Last War. feet for 1 hour.
3 5HVLOLHQFH 7KH GULQNHU JDLQV D ERQXV WR $& IRU
Alchemist minutes.
4 %ROGQHVV 7KH GULQNHU FDQ UROO D G DQG DGG WKH QXP-
An Alchemist is an expert at combining reagents to pro-
EHU UROOHG WR HYHU\ DWWDFN UROO DQG VDYLQJ WKURZ WKH\
\m[] eqkla[Yd ]ץ][lk& 9d[`]eaklk mk] l`]aj [j]Ylagfk lg
give life and to leech it away. Alchemy is the oldest of ar- PDNH IRU WKH QH[W PLQXWH
laÕ[]j ljY\alagfk$ Yf\ alk n]jkYladalq `Yk dgf_ Z]]f nYdm]\ 5 )OLJKW 7KH GULQNHU JDLQV D IO\LQJ VSHHG RI IHHW IRU
during times of war and peace. minutes.
6 7UDQVIRUPDWLRQ 7KH GULQNHUôV ERG\ LV WUDQVIRUPHG DV LI
Tool Proficiency
E\ WKH alter self VSHOO 7KH GULQNHU GHWHUPLQHV WKH WUDQV-
When you adopt this specialization at 3rd level, you gain
IRUPDWLRQ FDXVHG E\ WKH VSHOO WKH HIIHFWV RI ZKLFK ODVW
hjgÕ[a]f[q oal` Yd[`]eaklÌk kmhhda]k& A^ qgm Ydj]Y\q `Yn]
for 10 minutes.
l`ak hjgÕ[a]f[q$ qgm _Yaf hjgÕ[a]f[q oal` gf] gl`]j lqh]
g^ YjlakYfÌk lggdk g^ qgmj [`ga[]&
Alchemical Savant
At 5th level, you develop masterful command of magical
Alchemist Spells
chemicals, enhancing the healing and damage you cre-
Starting at 3rd level, you always have certain spells pre- ate through them. Whenever you cast a spell using your
pared after you reach particular levels in this class, as Yd[`]eaklÌk kmhhda]k Yk l`] kh]dd[Yklaf_ ^g[mk$ qgm _Yaf
shown in the Alchemist Spells table. These spells count a bonus to one roll of the spell. That roll must restore hit
Yk YjlaÕ[]j kh]ddk ^gj qgm$ Zml l`]q \gfÌl [gmfl Y_Yafkl l`] hgaflk gj Z] Y \YeY_] jgdd l`Yl \]Ydk Y[a\$ Õj]$ f][jgla[$
fmeZ]j g^ YjlaÕ[]j kh]ddk qgm hj]hYj]&
gj hgakgf \YeY_]$ Yf\ l`] Zgfmk ]imYdk qgmj Afl]dda-
_]f[] eg\aÕ]j eafaeme g^ #)!&
180 APPENDIX | CLASS: ARTIFICER

