Page 182 - Wayfinders Guide to Eberron
P. 182

In combat, the homunculus shares your initiative   5HSOLFDEOH ,WHPV   QG /HYHO $UWLILFHU
               count, but it takes its turn immediately after yours. It can   0DJLF ,WHP               $WWXQHPHQW
               move and use its reaction on its own, but the only action
               it takes on its turn is the Dodge action, unless you take a   Alchemy jug                  No
               bonus action on your turn to command it to take the ac-  Armblade  GHWDLOHG LQ FKDSWHU     <HV
               tion in its stat block or the Dash, Disengage, Help, Hide,   Bag of holding                No
               or Search action.                                   Cap of water breathing                 No
                 The homunculus regains 2d6 hit points if the mending   Goggles of night                  No
               spell is cast on it. If it dies, it vanishes, leaving its heart   Prosthetic limb  GHWDLOHG LQ FKDSWHU     <HV
               in its space.
                                                                   Rope of climbing                       No
               Radiant Weapon                                      Sending stones                         No
               Hj]j]imakal]2 .l`%d]n]d YjlaÕ[]j                    Wand of magic detection                No
               Item: A simple or martial weapon (requires attunement)  Wand of secrets                    No
               This magic weapon grants a +1 bonus to attack and
               damage rolls made with it. While holding it, the wielder   5HSOLFDEOH ,WHPV   WK /HYHO $UWLILFHU
               can take a bonus action to cause it to shed bright light in   0DJLF ,WHP                $WWXQHPHQW
               a 30-foot radius and dim light for an additional 30 feet.   Boots of elvenkind             No
               The wielder can extinguish the light as a bonus action.
                 L`] o]Yhgf `Yk , [`Yj_]k& 9k Y j]Y[lagf aee]\aYl]dq   Cloak of elvenkind                <HV
               after being hit by an attack, the wielder can expend 1   Cloak of the manta ray            No
               charge and cause the attacker to be blinded until the   Eyes of charming                  <HV
               ]f\ g^ l`] YllY[c]jÌk f]pl lmjf$ mfd]kk l`] YllY[c]j km[-  Gloves of thievery              No
               ceeds on a Constitution saving throw against your spell   Lantern of revealing             No
               kYn] <;& L`] o]Yhgf j]_Yafk )\, ]ph]f\]\ [`Yj_]k    Pipes of haunting                      No
               daily at dawn.
                                                                   Ring of water walking                  No
               Repeating Shot                                      Wand sheath  GHWDLOHG LQ FKDSWHU      <HV
               Item: A simple or martial weapon with the ammunition
               property (requires attunement)                      5HSOLFDEOH ,WHPV    WK /HYHO $UWLILFHU
               This magic weapon grants a +1 bonus to attack and dam-  0DJLF ,WHP                     $WWXQHPHQW
               Y_] jgddk eY\] oal` al o`]f alÌk mk]\ lg eYc] Y jYf_]\
                                                                   Boots of striding and springing       <HV
               attack, and it ignores the loading property if it has it.
                                                                   Boots of the winterlands              <HV
                 If you load no ammunition in the weapon, it produces
                                                                   Bracers of archery                    <HV
               its own, automatically creating one piece of magic am-
               munition when you make a ranged attack with it. The   Brooch of shielding                 <HV
               ammunition created by the weapon vanishes the instant   Cloak of protection               <HV
               after it hits or misses a target.                   Eyes of the eagle                     <HV
                                                                   Gauntlets of ogre power               <HV
               Replicate Magic Item
                                                                   Gloves of missile snaring             <HV
               Using this infusion, you replicate a particular magic
               item. You can learn this infusion multiple times; each   Gloves of swimming and climbing  <HV
               time you do so, choose a magic item that you can make   Hat of disguise                   <HV
               oal` al$ ha[caf_ ^jge l`] J]hda[YZd] Al]ek lYZd]k Z]dgo& 9   Headband of intellect        <HV
               lYZd]Ìk lald] l]ddk qgm l`] d]n]d qgm emkl Z] af l`] [dYkk lg   Helm of telepathy         <HV
               choose an item from the table.                      Medallion of thoughts                 <HV
                 Af l`] lYZd]k$ Yf al]eÌk ]fljq l]ddk qgm o`]l`]j l`] al]e   Periapt of wound closure    <HV
               j]imaj]k Yllmf]e]fl& K]] l`] al]eÌk \]k[jahlagf af l`]   Pipes of the sewers              <HV
               Dungeon Master’s Guide for more information about it,
               af[dm\af_ l`] lqh] g^ gZb][l j]imaj]\ ^gj alk eYcaf_&  Quiver of Ehlonna                  No
                 If you have Xanathar’s Guide to Everything, you can   Ring of jumping                   <HV
               choose from among the common magic items in that    Ring of mind shielding                <HV
               book when you pick a magic item you can replicate with   Slippers of spider climbing      <HV
               this infusion.                                      Ventilating lung  GHWDLOHG LQ FKDSWHU     <HV
                                                                   Winged boots                          <HV











        182     APPENDIX | CLASS: ARTIFICER
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