Page 19 - Wayfinders Guide to Eberron
P. 19
IF IT EXISTS IN D&D, in history; it may be that a dozen kenku were
thrown out of the Faerie Court of Thelanis and
THERE’S A PLACE FOR IT IN these are all the kenku in the world. So just
because it’s possible to put anything you want in
EBERRON the world, don’t assume that the streets of Sharn
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Chapter 3 provides advice on adding new races
Eberron draws on the core elements of , ,. to Eberron. Here’s a few other ways that you
It’s a world of wizards and rogues, a setting can add something into Eberron with minimal
_Q\P PITÆQVO[ IVL L_IZ^M[ IVL MT^M[ ?IV\ IV impact on the setting.
otyugh? Orcs? Goblins? Paladins? They’re all • It comes from the vast and largely
there. Eberron draws on the same basic elements unexplored continent of Xen’drik.
as other settings, but it often diverges from the
• It was created or caused by the
traditional archetypes assigned to those things. A
Mourning—the mystical cataclysm that
few factors here:
destroyed Cyre—and has only been around
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for four years.
are shaped by their culture and personal
circumstances. An orc is just as likely to be lawful • It’s a product of the underworld of Khyber,
good as chaotic evil, depending on their personal the source of many aberrations and
PQ[\WZa ) OWTL LZIOWV I JMPWTLMZ I PITÆQVO# monsters.
you can’t make automatic assumptions about • It’s the result of recent experiments by
any of them. In part this is because of Eberron’s one of the dragonmarked houses or a mad
distant gods. Orcs aren’t driven by Gruumsh’s IZ\QÅKMZ
fury, and the gnolls aren’t tied to Yeenoghu.
• It comes from one of the planes and slipped
The exceptions to this rule are creatures whose
into the world during a recent convergence.
identities are shaped by magic. Fiends and
celestials embody pure ideals of good and evil; Not everything has to exist in Eberron.
lycanthropes are driven by a curse. AW] KIV ÅVL I XTIKM QV -JMZZWV NWZ IVa\PQVO
But it’s also possible to say that something LWM[V¼\
Monsters aren’t always villains, and
the villains aren’t always monsters. Many exist in Eberron. For example, if you wanted to
of the gnolls of Droaam are more honorable use Gruumsh in Eberron, you could re-imagine
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than the human mercenaries of House Deneith.
In Karrnath and Aerenal, undead are used as age. You could decide that he’s the classic
tools. You certainly KW]TL ÅVL aW]Z[MTN ÅOP\QVO I Gruumsh, who has recently found his way to
UMZKQTM[[ UQVW\I]Z QV \PM [T]U[ WN ;PIZV° J]\ Eberron from the core cosmology. But the DM
can always say ¹6W \PMZM Q[ VW ^MZ[QWV WN /Z]]U[P QV
you’re just as likely to cross swords with a cruel
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There’s a place for everything in This comes to a critical point. Nothing is set
Eberron… but it may not be a prominent in stone. Like every sourcebook that’s come
place. Kenku aren’t mentioned in any of the before it, this book is intended to be a source of
canon sourcebooks of Eberron. There’s many inspiration: use what inspires you, but always feel
ways to add kenku into Eberron, but that doesn’t empowered to change the world to better suit the
mean that there needs to be a kenku nation story you want to tell. There’s a place in Eberron
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to you whether to make use of it.
CHAPTER 1 | IF IT EXISTS IN D&D, THERE’S A PLACE FOR IT IN EBERRON 19

