Page 19 - Wayfinders Guide to Eberron
P. 19

IF IT EXISTS IN D&D,                                 in history; it may be that a dozen kenku were

                                                                 thrown out of the Faerie Court of Thelanis and
            THERE’S A PLACE FOR IT IN                            these are all the kenku in the world. So just
                                                                 because it’s possible to put anything you want in
            EBERRON                                              the world, don’t assume that the streets of Sharn
                                                                 IZM I bWW ÆWWLML _Q\P M^MZa KPIZIK\MZ ZIKM \PI\¼[
            ° *]\ 1\ 5Ia 6W\ *M \PM 8TIKM AW]¼ZM =[ML <W         ever been suggested.

                                                                   Chapter 3 provides advice on adding new races
            Eberron draws on the core elements of , ,.           to Eberron. Here’s a few other ways that you
            It’s a world of wizards and rogues, a setting        can add something into Eberron with minimal
            _Q\P PITÆQVO[ IVL L_IZ^M[ IVL MT^M[  ?IV\ IV         impact on the setting.
            otyugh? Orcs? Goblins? Paladins? They’re all           •  It comes from the vast and largely
            there. Eberron draws on the same basic elements           unexplored continent of Xen’drik.
            as other settings, but it often diverges from the
                                                                   •  It was created or caused by the
            traditional archetypes assigned to those things. A
                                                                      Mourning—the mystical cataclysm that
            few factors here:
                                                                      destroyed Cyre—and has only been around
              6W Å`ML ITQOVUMV\[  Mortal creatures
                                                                      for four years.
            are shaped by their culture and personal
            circumstances. An orc is just as likely to be lawful   •  It’s a product of the underworld of Khyber,
            good as chaotic evil, depending on their personal         the source of many aberrations and
            PQ[\WZa  ) OWTL LZIOWV  I JMPWTLMZ  I PITÆQVO#            monsters.
            you can’t make automatic assumptions about             •  It’s the result of recent experiments by
            any of them. In part this is because of Eberron’s         one of the dragonmarked houses or a mad
            distant gods. Orcs aren’t driven by Gruumsh’s             IZ\QÅKMZ
            fury, and the gnolls aren’t tied to Yeenoghu.
                                                                   •  It comes from one of the planes and slipped
            The exceptions to this rule are creatures whose
                                                                      into the world during a recent convergence.
            identities are shaped by magic. Fiends and
            celestials embody pure ideals of good and evil;      Not everything has to exist in Eberron.
            lycanthropes are driven by a curse.                  AW] KIV ÅVL I XTIKM QV -JMZZWV NWZ IVa\PQVO
                                                                 But it’s also possible to say that something LWM[V¼\
              Monsters aren’t always villains, and
            the villains aren’t always monsters. Many            exist in Eberron. For example, if you wanted to
            of the gnolls of Droaam are more honorable           use Gruumsh in Eberron, you could re-imagine
                                                                 PQU I[ WVM WN \PM LMUWV W^MZTWZL[ WN \PM ÅZ[\
            than the human mercenaries of House Deneith.
            In Karrnath and Aerenal, undead are used as          age. You could decide that he’s the classic
            tools. You certainly KW]TL ÅVL aW]Z[MTN ÅOP\QVO I    Gruumsh, who has recently found his way to
            UMZKQTM[[ UQVW\I]Z QV \PM [T]U[ WN ;PIZV° J]\        Eberron from the core cosmology. But the DM
                                                                 can always say ¹6W  \PMZM Q[ VW ^MZ[QWV WN /Z]]U[P QV
            you’re just as likely to cross swords with a cruel
            PITÆQVO K]\\PZWI\                                    Ua -JMZZWV º
              There’s a place for everything in                    This comes to a critical point. Nothing is set
            Eberron… but it may not be a prominent               in stone. Like every sourcebook that’s come
            place. Kenku aren’t mentioned in any of the          before it, this book is intended to be a source of
            canon sourcebooks of Eberron. There’s many           inspiration: use what inspires you, but always feel
            ways to add kenku into Eberron, but that doesn’t     empowered to change the world to better suit the
            mean that there needs to be a kenku nation           story you want to tell. There’s a place in Eberron
            WZ \PI\ SMVS] PI^M XTIaML I [QOVQÅKIV\ ZWTM          NWZ M^MZa\PQVO QV \PI\ M`Q[\[ QV , ,° J]\ Q\¼[ ]X
                                                                 to you whether to make use of it.






                                              CHAPTER 1 | IF IT EXISTS IN D&D, THERE’S A PLACE FOR IT IN EBERRON   19
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