Page 20 - Wayfinders Guide to Eberron
P. 20

EBERRON AND THE MULTIVERSE                           great deal of lore to be discovered. If Asmodeus
                                                                 has just discovered Eberron, the sages know
            Eberron has always been a part of the multiverse.    nothing about him. He has no power base to
            Eberron is surrounded by its thirteen planes.        work with and will have to recruit new followers.
            These planes play an important role in the           And you might see unusual alliances forming
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            in and out of alignment with Eberron. But the        join forces to drive out the outsider. As with
            Astral and Ethereal Planes surround and enfold       everything else, Eberron provides an opportunity
            Eberron, and if someone ventures into the Deep       to explore existing things in a new way.
            Ethereal it’s possible to pass beyond Eberron’s
            closed system and step into the Great Wheel or        &ƒÃ®½®ƒÙ &ƒ‘›Ý͕ hÄ¥ƒÃ®½®ƒÙ Zʽ›Ý
            the World Tree.
              As a DM, it’s up to you to decide whether such      A few things to bear in mind as you step into
            \ZI^MT Q[ \ZQ^QITTa MI[a WZ ITT J]\ QUXW[[QJTM° IVL   Eberron…
                                                                    Dragons have a civilization humanity
            whether threats from other settings will make
                                                                  knows almost nothing about. Shapeshifted
            their way into Eberron. Most people consider the
                                                                  dragons may be secretly manipulating human
            tale of the Progenitor Dragons to be a fable: a
                                                                  civilization.
            myth to explain the underworld and the golden           Elves are split into two cultures. The
            ring in the sky. But what if it’s true? What if       reclusive Aereni are gifted wizards ruled by
            three divine beings joined together to build          their undying ancestors. The Valenar elves
            a new creation in the depths of the Ethereal?         are ruthless warriors who strive to be avatars
            Elves, orcs, dragons; all of these could have been    of ancient heroes. Other elves live among
            created in the image of the creatures of the Great    humanity and have adopted its customs.
            Wheel but given a chance to develop beyond              Gnomes are schemers and scholars
            the reach of Lolth and Gruumsh. The Ring of           who maintain order through intrigue and
                                                                  assassination.
            Siberys could in fact be a [PQMTL: a defense that has
            PQLLMV -JMZZWV [QVKM Q\ _I[ ÅZ[\ KZMI\ML                Goblins once had a mighty empire, and
                                                                  a tradition based on honor and martial
              If you’re not interested in connecting Eberron
                                                                  discipline. Their civilization was crushed
            to other settings, then that shield is still intact.
                                                                  by the daelkyr and their land was stolen by
            But if you do want to incorporate elements from       KXPDQLW\  7KH\ DUHQ·W LQKHUHQWO\ HYLO  EXW WKH\
            other realms, this shield is starting to fail. Perhaps   have good reason to loathe the people of the
            House Cannith will build a planar gateway and         Five Nations.
            accidentally bring the Blood War into Eberron.          +DOÁLQJV can be found as merchants and
            Maybe Tiamat has only just discovered Eberron         LQQNHHSHUV  EXW LQ WKHLU KRPHODQG WKH\·UH
            and is slowly corrupting its dragons. Ultimately,     dinosaur-riding rangers and barbarians.
            it’s up to you. You can avoid any contact between       Orcs are a proud and primal people. While
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            Eberron and other settings. You can explore
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            the idea of that contact being recent and new
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            (perhaps linked to the Mourning, either as cause      from aberrations… while others have fallen
            WZ MٺMK\   7Z aW] KIV KPWW[M \W [Ia \PI\ \PMZM
                                                                  prey to the madness of the daelkyr.
            has always been travel between these realms,
            adjusting things to incorporate these ideas.
              If you choose to explore the idea that contact
            between settings is recent and limited, consider
            what that might mean for everyone involved. In
            the Great Wheel Asmodeus is an ancient threat,
            _Q\P _MTT M[\IJTQ[PML K]T\[  TQVM[ WN \QMÆQVO[  IVL I



       20     CHAPTER 1 | IF IT EXISTS IN D&D, THERE’S A PLACE FOR IT IN EBERRON
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