Page 21 - Wayfinders Guide to Eberron
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CHAPTER 2: WELCOME


            TO KHORVAIRE





            Just one century ago, Galifar was synonymous
            with Khorvaire. This map showed one great
            nation, harmonious and united. Perhaps that’s

            overstating things. Humanity never crossed the
            Graywall Mountains or explored the jungles
            of the east. The Five Nations always had
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            independence. But still, the map showed us at our
            best: one nation, united in a common cause.

            Now I look at the map and I don’t recognize
            my world. Galifar has been shattered. The Five
            Nations are irreparably severed. There are so
            many new realms—kingdoms of elves and goblins,
            even this so-called ‘nation of monsters.’ Can
            it possibly last? And if not, will it be another
            war that brings it down, or will the Mourning
            consume us all?

                    —Lyrian Das, Morgrave Historian


                           EN’DRIK IS A LAND OF RUINS AND
                           mysteries. The dragons of
                           Argonnessen have no love for
                           lesser creatures. The psychic
            Xtyrants of Sarlona maintain strict
            control over their borders and their people. So,
            most player characters begin their adventures on
            the continent of Khorvaire. While humans make
            up the majority of the population in the civilized
            nations of Khorvaire, the continent is home a
            wide range of peoples and cultures. Once largely
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            Khorvaire is split into many nations—some old,
            others newborn from the crucible of war.
              This chapter provides an overview of the
            nations of Khorvaire, along with a glimpse of
            common life, magic, religion, and the world—
            and planes—that lie beyond it.




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