Page 22 - Wayfinders Guide to Eberron
P. 22
NATIONS OF EBERRON The Treaty of Thronehold WٻKQITTa MVLML
the Last War. The treaty recognized the following
This section provides an overview of the nations nations as sovereign states: Aundair, Breland,
of Khorvaire. The focus is on what you need to
Darguun, the Eldeen Reaches, Karrnath, the
know to create characters and NPCs from these
Lhazaar Principalities, the Mror Holds, Q’barra,
places. If you want more details on the culture,
the Talenta Plains, Thrane, Valenar, and Zilargo.
history, and geography of the nations, you can
These nations abide by a common set of laws
ÅVL ILLQ\QWVIT ZM[W]ZKM[ QV IXXMVLQ` ) )[ aW] OW and maintain diplomatic relations. The Demon
forward, here’s a few useful things to bear in mind.
Wastes and Shadow Marches are regions that
The Five Nations. Aundair, Breland, Cyre,
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Karrnath and Thrane are collectively referred
declared itself to be a nation but has yet to be
to as the Five Nations. These nations formed the
recognized by the others.
PMIZ\ WN \PM 3QVOLWU WN /ITQNIZ IVL _PQTM MIKP Getting Around. The Five Nations are
has a unique cultural identity they are built on
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this shared foundation. Families are spread across
travelers can always make their way by horse
the Five Nations; the rulers of the Five Nations
or coach. Major cities are tied together by the
are tied to the Wynarns, the royal bloodline of
lightning rail of House Orien, which allows you
/ITQNIZ ,M[XQ\M \PMQZ LQٺMZMVKM[ IV )]VLIQZQIV to avoid the perils—and tedium—of the roads.
has more in common with a Thrane than they do
If speed is an issue, you can book passage on a
with a Zil gnome or a Lhazaar pirate.
Lyrandar airship. This is the fastest way to travel,
Aside from Cyre—which was destroyed in the
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Last War—the Five Nations remain the largest
in Khorvaire” section for more travel options.
and most powerful countries in Khorvaire.
22 CHAPTER 2 | NATIONS OF EBERRON

