Page 22 - Wayfinders Guide to Eberron
P. 22

NATIONS OF EBERRON                                     The Treaty of Thronehold WٻKQITTa MVLML
                                                                 the Last War. The treaty recognized the following
            This section provides an overview of the nations     nations as sovereign states: Aundair, Breland,
            of Khorvaire. The focus is on what you need to
                                                                 Darguun, the Eldeen Reaches, Karrnath, the
            know to create characters and NPCs from these
                                                                 Lhazaar Principalities, the Mror Holds, Q’barra,
            places. If you want more details on the culture,
                                                                 the Talenta Plains, Thrane, Valenar, and Zilargo.
            history, and geography of the nations, you can
                                                                 These nations abide by a common set of laws
            ÅVL ILLQ\QWVIT ZM[W]ZKM[ QV IXXMVLQ` )  )[ aW] OW    and maintain diplomatic relations. The Demon
            forward, here’s a few useful things to bear in mind.
                                                                 Wastes and Shadow Marches are regions that
              The Five Nations. Aundair, Breland, Cyre,
                                                                 PI^M VW ]VQÅML OW^MZVUMV\  _PQTM ,ZWIIU PI[
            Karrnath and Thrane are collectively referred
                                                                 declared itself to be a nation but has yet to be
            to as the Five Nations. These nations formed the
                                                                 recognized by the others.
            PMIZ\ WN \PM 3QVOLWU WN /ITQNIZ  IVL _PQTM MIKP        Getting Around. The Five Nations are
            has a unique cultural identity they are built on
                                                                 KWVVMK\ML Ja IV M`KMTTMV\ [a[\MU WN ZWIL[  IVL
            this shared foundation. Families are spread across
                                                                 travelers can always make their way by horse
            the Five Nations; the rulers of the Five Nations
                                                                 or coach. Major cities are tied together by the
            are tied to the Wynarns, the royal bloodline of
                                                                 lightning rail of House Orien, which allows you
            /ITQNIZ  ,M[XQ\M \PMQZ LQٺMZMVKM[  IV )]VLIQZQIV     to avoid the perils—and tedium—of the roads.
            has more in common with a Thrane than they do
                                                                 If speed is an issue, you can book passage on a
            with a Zil gnome or a Lhazaar pirate.
                                                                 Lyrandar airship. This is the fastest way to travel,
              Aside from Cyre—which was destroyed in the
                                                                 J]\ IT[W \PM UW[\ M`XMV[Q^M  :MNMZ \W \PM ¹5IOQK
            Last War—the Five Nations remain the largest
                                                                 in Khorvaire” section for more travel options.
            and most powerful countries in Khorvaire.

       22     CHAPTER 2 | NATIONS OF EBERRON
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