Page 29 - Wayfinders Guide to Eberron
P. 29
THE ELDEEN REACHES • Varna is the largest city in the Reaches
and the seat of the dragonmarked House
Capital: <PM /ZMMVPMIZ\ Vadalis.
Noted for Agriculture, animal husbandry,
druidic magic
ELDEEN CHARACTERS
Druidic traditions are important to the people of
A stretch of fertile farmlands borders a vast,
]V\IUML NWZM[\ .IZUMZ[ \MVL \W \PM ÅMTL[ _PQTM the Eldeen Reaches. Even if you’re not a druid,
aW] UIa NWTTW_ WVM WN \PM[M Å^M XI\P[ )[ I
tribes of shifters and circles of druids and rangers
variant human, you could take the Magic Initiate
roam the woods. These are the Eldeen Reaches.
feat to learn a little druidic magic.
Druids and shifters have dwelt in the Towering
Most of these traditions work with the druidic
Woods for thousands of years, but the eastern
Circles of Land, Moon and Shepherd; Beast
farmlands of the Reaches were part of Aundair
Totem barbarians; clerics with the Nature
until the Last War. The lords of Aundair
NWK][ML \PMQZ ZM[W]ZKM[ WV \PM _IZ MٺWZ\ domain; or rangers with the Hunter or Beast
Master archetypes. Other classes or archetypes
ignoring banditry and other problems faced
especially suited to a path are called out below.
by the farmers of the east. The Wardens of the
The Wardens of the Wood seek to maintain
Wood—largest of the druid sects—came to the
the balance between nature and civilization,
aid of these farmers. Fifty years ago, the people of
protecting each from the other.
eastern Aundair seceded and formed the Eldeen
The Greensingers see the magic of the fey
Reaches. The Reaches were recognized as a
as a part of nature. They honor the archfey that
nation by the Treaty of Thronehold, but many
PI^M QVÆ]MVKM QV \PMQZ ZMOQWV[ IVL \Za \W TQ^M QV
fear Aundair will try to reclaim the region.
harmony with other fey creatures. Bards and
Druidic magic is a central part of life in the
archfey warlocks are often found among the
Eldeen Reaches. Most of its people seek to
/ZMMV[QVOMZ[ IVL \PM +QZKTM[ WN ,ZMIU[ _WZS[
live in harmony with the natural world, and
_MTT NWZ /ZMMV[QVOMZ LZ]QL[
communities have a druidic advisor who helps
The Gatekeepers protect the natural world
with planning and planting. The Towering
from unnatural threats, such as aberrations and
Woods are also home to tribes of shifters, who
UIQV\IQV I VWUILQK M`Q[\MVKM <PM ?IZLMV[ WN ÅMVL[ <PMa UIQV\IQV IVKQMV\ _IZL[ \PI\ JQVL
the daelkyr in Khyber. Horizon Walker rangers
the Wood maintain order and settle disputes,
IVL )VKM[\ZIT /]IZLQIV JIZJIZQIV[ Å\ QV PMZM
IVL \PM /ZMI\ ,Z]QL 7ITQIV¸IV awakened
The Ashbound are champions of the natural
greatpine—is the spiritual leader of the Reaches.
_WZTL IVL ÅOP\ IVa\PQVO \PI\ \PZMI\MV[ Q\ 5IVa
INTERESTING THINGS of them consider arcane and even divine magic
to be such a threat. Ashbound sometimes attack
the holdings of dragonmarked houses and seek to
ABOUT THE REACHES release bound elementals. Barbarians are often
• The fey have a strong presence in the found among the Ashbound, and Berserker and
Towering Woods. The region with the Storm Herald are logical paths.
The Children of Winter believe that death
strongest ties to the Faerie Court is called
The Twilight Demesne. is a natural part of life. This leads them to
ÅOP\ ]VLMIL J]\ IT[W \W \ISM IK\QWV[ \PI\ K]TT
• <PM /TWIUQVO is a region with strong ties
\PM _MIS IVL [\ZMVO\PMV []Z^Q^WZ[ -`\ZMUQ[\[
to Mabar. It’s charged with negative energy
have spread plagues, especially in large cities.
IVL ÅTTML _Q\P [QVQ[\MZ \PQVO[
?IZTWKS[ IVL /TWWU ;\ITSMZ ZIVOMZ[ KIV JM I
OWWL Å\
CHAPTER 2 | THE ELDEEN REACHES 29

