Page 33 - Wayfinders Guide to Eberron
P. 33
Q’BARRA INTERESTING THINGS ABOUT Q’BARRA
• There are ruins in Q’barra tied to the Age
Capital: Newthrone
of Demons. So far the settlers know little
Noted for Eberron dragonshards, rare herbs
of the history of this region, but the Poison
,][S PI[ \QM[ \W ÅMVLQ[P XW_MZ[
Q’barra is a young nation on the edge of
3PWZ^IQZM IV ]V\IUML NZWV\QMZ ÅTTML _Q\P • House Tharashk has a strong presence in
JW\P 0WXM IVL 6M_ /ITQNIZ <PIZI[PS
danger and opportunity. During the golden age
WN /ITQNIZ VW P]UIV M^MZ JW\PMZML \W KZW[[ \PM is the primary buyer of Eberron
-VL_WZTL 5W]V\IQV[ \W M`XTWZM \PM ^I[\ R]VOTM dragonshards, and also runs its own large-
JMaWVL ?PMV \PM 4I[\ ?IZ JZWSM W]\ I ÆMM\ WN scale mining operations.
settlers came to Q’barra in search of a new home
NIZ NZWU \PM _IZ )[ \PQ[ [M\\TMUMV\ M`XIVLML Q’BARRAN CHARACTERS
the settlers discovered massive deposits of
Eberron dragonshards. Over the last decade, Q’barra is home to the settlers and prospectors
a wave of prospectors, wandslingers, refugees, from the west—mostly humans but including
and fortune-seekers have descended on Q’barra, members of all races found in the Five Nations.
along with brigands, deserters from the war, and It’s also a possible origin for dragonborn and
all manner of criminals and opportunists. lizardfolk characters.
There’s one small complication: Q’barra Settlers. 9¼JIZZI Q[ IV M`KMTTMV\ XTIKM \W
is home to a number of ancient civilizations M`XTWZM [WUM WN \PM \ZILQ\QWVIT IZKPM\aXM[ WN \PM
humans know nothing about: the lizardfolk of classic Western. As a paladin, you could be a
the Cold Sun Federation, the dragonborn of TWVM [PMZQٺ [MMSQVO \W XZW\MK\ aW]Z VM_Ta NWZUML
Ka’rhashan, and the confederacy of the Poison mining village. Your cleric could be the town
Dusk. Most settlers know very little about preacher. As a sorcerer or bard with a criminal
these cultures, and collectively refer to them as background, you could be a dashing wandslinger
¹[KITM[ º 3QVO ;MJI[\M[ QZ¼3M[[TIV of Newthrone looking for trouble and gold. Q’barra can be a
has established a treaty with the Cold Sun land of opportunity for newly freed warforged
Federation, but communication has always been and Cyran refugees in search of a new home.
LQٻK]T\ <PM XZW[XMK\WZ[ WN 0WXM ZMO]TIZTa Lizardfolk. The lizardfolk have a primitive
break the terms of the treaty. There have been a culture that blends druidic traditions with the
number of clashes with the scales and many here beliefs of the Silver Flame. You may have been
NMIZ \PI\ I OZMI\MZ KWVÆQK\ Q[ WV \PM PWZQbWV sent to study the softskins—to learn about
Q’barra is split into three main regions. New them and potentially serve as an envoy for your
/ITQNIZ is the original colony; it has a feudal people. Alternatively, you could be following a
structure and holds to the laws of the Five personal vision.
Nations. Its capital city of Newthrone is the Dragonborn. The dragonborn live amid the
largest city and port in Q’barra. To the north, remnants of ancient glory. They have a proud
Hope is a collection of small mining towns. In martial tradition, and a number of dragonborn
Hope, the law goes only as far as the people have ventured west in search of worthy
willing to enforce it. And beyond these human challenges. If you follow this path, you might
ZMOQWV[ TQM \PM ]VM`XTWZML TIVL[ WN \PM [KITM[ have served as a mercenary in the Last War.
CHAPTER 2 | Q’BARRA 33

