Page 33 - Wayfinders Guide to Eberron
P. 33

Q’BARRA                                              INTERESTING THINGS ABOUT Q’BARRA

                                                                   •  There are ruins in Q’barra tied to the Age
            Capital: Newthrone
                                                                      of Demons. So far the settlers know little
            Noted for Eberron dragonshards, rare herbs
                                                                      of the history of this region, but the Poison
                                                                      ,][S PI[ \QM[ \W ÅMVLQ[P XW_MZ[
            Q’barra is a young nation on the edge of
            3PWZ^IQZM  IV ]V\IUML NZWV\QMZ ÅTTML _Q\P              •  House Tharashk has a strong presence in
                                                                      JW\P 0WXM IVL 6M_ /ITQNIZ  <PIZI[PS
            danger and opportunity. During the golden age
            WN /ITQNIZ  VW P]UIV M^MZ JW\PMZML \W KZW[[ \PM           is the primary buyer of Eberron
            -VL_WZTL 5W]V\IQV[ \W M`XTWZM \PM ^I[\ R]VOTM             dragonshards, and also runs its own large-
            JMaWVL  ?PMV \PM 4I[\ ?IZ JZWSM W]\  I ÆMM\ WN            scale mining operations.
            settlers came to Q’barra in search of a new home
            NIZ NZWU \PM _IZ  )[ \PQ[ [M\\TMUMV\ M`XIVLML        Q’BARRAN CHARACTERS
            the settlers discovered massive deposits of
            Eberron dragonshards. Over the last decade,          Q’barra is home to the settlers and prospectors
            a wave of prospectors, wandslingers, refugees,       from the west—mostly humans but including
            and fortune-seekers have descended on Q’barra,       members of all races found in the Five Nations.
            along with brigands, deserters from the war, and     It’s also a possible origin for dragonborn and
            all manner of criminals and opportunists.            lizardfolk characters.
              There’s one small complication: Q’barra              Settlers. 9¼JIZZI Q[ IV M`KMTTMV\ XTIKM \W
            is home to a number of ancient civilizations         M`XTWZM [WUM WN \PM \ZILQ\QWVIT IZKPM\aXM[ WN \PM
            humans know nothing about: the lizardfolk of         classic Western. As a paladin, you could be a
            the Cold Sun Federation, the dragonborn of           TWVM [PMZQٺ [MMSQVO \W XZW\MK\ aW]Z VM_Ta NWZUML
            Ka’rhashan, and the confederacy of the Poison        mining village. Your cleric could be the town
            Dusk. Most settlers know very little about           preacher. As a sorcerer or bard with a criminal
            these cultures, and collectively refer to them as    background, you could be a dashing wandslinger
            ¹[KITM[ º 3QVO ;MJI[\M[ QZ¼3M[[TIV of Newthrone      looking for trouble and gold. Q’barra can be a
            has established a treaty with the Cold Sun           land of opportunity for newly freed warforged
            Federation, but communication has always been        and Cyran refugees in search of a new home.
            LQٻK]T\  <PM XZW[XMK\WZ[ WN 0WXM ZMO]TIZTa             Lizardfolk. The lizardfolk have a primitive
            break the terms of the treaty. There have been a     culture that blends druidic traditions with the
            number of clashes with the scales and many here      beliefs of the Silver Flame. You may have been
            NMIZ \PI\ I OZMI\MZ KWVÆQK\ Q[ WV \PM PWZQbWV        sent to study the softskins—to learn about
              Q’barra is split into three main regions. New      them and potentially serve as an envoy for your
            /ITQNIZ is the original colony; it has a feudal      people. Alternatively, you could be following a
            structure and holds to the laws of the Five          personal vision.
            Nations. Its capital city of Newthrone is the          Dragonborn. The dragonborn live amid the
            largest city and port in Q’barra.  To the north,     remnants of ancient glory. They have a proud
            Hope is a collection of small mining towns. In       martial tradition, and a number of dragonborn
            Hope, the law goes only as far as the people         have ventured west in search of worthy
            willing to enforce it. And beyond these human        challenges. If you follow this path, you might
            ZMOQWV[ TQM \PM ]VM`XTWZML TIVL[ WN \PM [KITM[       have served as a mercenary in the Last War.











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