Page 31 - Wayfinders Guide to Eberron
P. 31
THE LHAZAAR PRINCIPALITIES Tide, a domain founded by changelings.
However, changelings are found across the
Principalities and the Lhazaar are generally
Capital: Regalport
Noted for ;PQX[ Å[P UMZKMVIZQM[ UMZKPIV\[ used to them.
pirates • The Wind Whisperer principality includes
a number of half-elves with the Mark of
;\WZU¸M`KWZQI\M[ IVL NW]VLTQVO[ _Q\P
This loose confederacy of pirate lords, merchant
princes, and sea barons holds the northeastern no tie to House Lyrandar. The Wind
Whisperers want to obtain airships, by any
coastline of Khorvaire and the many islands
scattered across it. While they were recognized as means necessary.
an allied nation under the Treaty of Thronehold, • Dreadhold is an infamous island prison
the Principalities are a loose alliance. Each island maintained by House Kundarak. Said to
domain has its own traditions, values, and goals— be inescapable, Kundarak houses both
and each has a long list of vendettas and feuds infamous criminals and mystical threats.
with other princes. Beyond this, anyone who can
win the support of enough ships and people can
claim a principality; if you want to establish your LHAZAAR CHARACTERS
own tiny kingdom, this is the place to do it. As you develop a Lhazaar character or NPC,
<PM 4PIbIIZ IZM \PM ÅVM[\ [IQTWZ[ QV 3PWZ^IQZM consider the following.
During the Last War, they served all nations as Seafarers and Swashbucklers. Most
privateers and engaged in piracy on the side. Lhazaar spend more time at sea than they do
With the end of the Last War they’ve largely on land. Sailor is an appropriate background
returned to the merchant trade, but there are still for any Lhazaar, but you can also ask your DM
pirates on the open seas. QN aW] KIV [_Q\KP I \WWT XZWÅKQMVKa NWZ ^MPQKTM[
The Lhazaars value their independence. This _I\MZ XZWÅKQMVKa 4PIbIIZ IZM ÆIUJWaIV\
is a place where anyone can rise to captain a people with little concern for the law, so
ship or even seize a principality. Leadership charlatan, criminal, entertainer, and folk hero
is something earned, not given. High Prince are all strong backgrounds.
Ryger ir’Wynarn of Regalport seeks to forge Local Customs. Each principality is unique.
\PM 8ZQVKQXITQ\QM[ QV\W I ]VQÅML NWZKM 0M PI[ Each has its own martial traditions, fashions,
\PM ÅVM[\ ÆMM\ IVL Q\ _I[ PQ[ MٺWZ\[ \PI\ [I_ \PM IVL [TIVO <PQVS IJW]\ PW_ aW]Z KPWQKM[ ZMÆMK\
8ZQVKQXITQ\QM[ ZMKWOVQbML I\ <PZWVMPWTL° NWZ your principality. Your dwarf barbarian could
_PQKP PM OI^M PQU[MTN \PM \Q\TM WN ¹0QOP 8ZQVKM º be one of the savage Cloudreavers. Your dashing
But so far, the other princes have rejected his swashbuckler rogue could be a colorful Wind
proposals for a greater union. Whisperer. The Bloodsail elves have a strong
There are principalities devoted to the Blood \ZILQ\QWV WN VMKZWUIVKa° IV M`KMTTMV\ UI\KP NWZ
of Vol and a few that favor the Sovereign Host. your elf wizard. There are many principalities,
Beyond this, the Lhazaar show little enthusiasm and you can always work with your DM to
for religion, though many will curse the Devourer LM^MTWX WVM \PI\ Å\[ aW]Z KPIZIK\MZ
when a storm comes. Big Dreams. Whatever their circumstances,
the people of the Principalities are always looking
INTERESTING THINGS ABOUT LHAZAAR \W \PM N]\]ZM ?PI\ Q[ Q\ aW] _IV\' <W ÅVL I
forgotten treasure hoard? To command your
• The Lhazaar Principalities have the largest
own ship? To take your place as a prince? Think
changeling population in Khorvaire. Many
big, and chase your dreams.
WN \PM[M IZM KWVKMV\ZI\ML QV \PM /ZIa
CHAPTER 2 | THE LHAZAAR PRINCIPALITIES 31

