Page 105 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide


            •  You have a flying speed of 40 feet.            force the target to make a Constitution saving throw. On
                                                              a failure, you learn one aspect about the creature of your
            •  Your spell save DC is increased by 2.
                                                              choice: Creature Type, Armor Class, Senses, Highest
            •  You have resistance to damage from spells.     Saving Throw Modifier, Lowest Saving Throw Modifier,
            •  When you cast a spell of 1st level or higher, you regain   Damage Vulnerabilities, Damage Resistances, Damage
             hit points equal to the spell’s level.           Immunities, or Condition Immunities.
                                                                Upon reaching 6th level, if the target fails their saving
              When your Arcane Exemplar form ends, you can’t move
                                                              throw, you can choose two aspects to learn. This increases
            or take actions until after your next turn, as your body
                                                              to three aspects at 11th level, and four aspects at 17th level.
            recovers from the transformation. Once you use this fea-
            ture, you must finish a long rest before you can use it again.  extort truth
            way of                                            At 6th level, you can hit a series of hidden nerves on a
                                                              creature with precision, temporarily causing them to be
                                                              unable to mask their true thoughts and intent. If you
            the cobalt soul                                   manage to hit a single creature with two or more attacks
                                                              in one round, you can spend 2 ki points to force them to
                                                              make a Charisma saving throw. You can choose to have
            Monastic Tradition for Monks
                                                              these attacks deal no damage. On a failed save, the crea-
            Driven by the pursuit of knowledge and their worship of   ture is unable to speak a deliberate lie for 1 minute. You
            the Knowing Mistress, the monastery of the Cobalt Soul   know if they succeeded or failed on their saving throw.
            (known as the library of the Cobalt Reserve) stands as   An affected creature is aware of the effect and can thus
            one of the most well-respected and most heavily guarded   avoid answering questions to which it would normally
            repository of tomes, history, and information across   respond with a lie. Such a creature can be evasive in its
            Exandria. Here, young people seeking the clarity of truth   answers as long as the effect lasts.
            and the strength of knowledge pledge to learn the arts
            of seeking enlightenment by understanding the world   mind of mercury
            around them, and mastering the techniques to defend it.   Starting at 6th level, you’ve honed your awareness and
            To become a Cobalt Soul is to give one’s self to the quest   reflexes through mental aptitude and pattern recognition.
            for unveiling life’s mysteries, bringing light to the secrets   You can take a number of additional reactions each round
            of the dark, and guarding the most powerful and danger-  equal to your Intelligence modifier (minimum of 1), at the
            ous of truths from those who would seek to pervert the   cost of 1 ki point per reaction beyond the first. You can
            sanctity of civilization.                         only use one reaction per trigger.
              The monks of the Cobalt Soul are the embodiment of   In addition, whenever you make an Intelligence
            the phrase “know your enemy”. Through research, they   (Investigation) check, you can spend 1 ki point to gain
            prepare themselves against the ever-coming tides of evil.   advantage on the roll.
            Through careful training, they have learned to puncture
            and manipulate the spiritual flow of an opponent’s body.   preternatural counter
            Through understanding the secrets of their foe, they can   Beginning at 11th level, your quick mind and study of
            adapt and surmount them. Then, once the fight is done,   your foe allows you to use their failure to your advantage.
            they return to record their findings for future generations   If a creature misses you with an attack, you can immedi-
            of monks to study from.                           ately use your reaction to make a melee attack against that
                                                              creature.
            myStical erudition
            Upon choosing this tradition at 3rd level, you’ve under-  debilitating barrage
            gone extensive training with the Cobalt Soul, allowing   Upon reaching 17th level, you’ve gained the knowledge to
            you to mystically recall information on history and lore   temporarily alter and lower a creature’s fortitude by striking
            from the monastery’s collected volumes. Whenever you   a series of pressure points. Whenever you hit a single crea-
            make an Intelligence (Arcana), Intelligence (History), or   ture with three or more attacks in one round, you can spend
            Intelligence (Religion) check, you can spend 1 ki point to   3 ki points to give the creature disadvantage to their attack
            gain advantage on the roll.                       rolls until the end of your next turn, and they must make a
              In addition, you learn one language of your choice. You   Constitution saving throw. On a failure, the creature suffers
            gain additional languages at 11th and 17th level.  vulnerability to a damage type of your choice for 1 minute,
                                                              or until after they take any damage of that type.
            extract aSpectS
                                                                Creatures with resistance or immunity to the chosen
            Beginning at 3rd level when choosing this tradition, when   damage type do not suffer this vulnerability, which is
            you pummel an opponent and connect with multiple   revealed after the damage type is chosen. You can select
            pressure points, you can  extract crucial information about   the damage type from the following list: acid, bludgeon-
            your foe. Whenever you hit a single creature with two or   ing, cold, fire, force, lightning, necrotic, piercing, poison,
            more attacks in one round, you can spend 1 ki point to   psychic, radiant, slashing, thunder.




    104     chapter 3: character options
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