Page 105 - Critical Role: Tal’Dorei Campaign Setting
P. 105
tal’dorei campaign guide
• You have a flying speed of 40 feet. force the target to make a Constitution saving throw. On
a failure, you learn one aspect about the creature of your
• Your spell save DC is increased by 2.
choice: Creature Type, Armor Class, Senses, Highest
• You have resistance to damage from spells. Saving Throw Modifier, Lowest Saving Throw Modifier,
• When you cast a spell of 1st level or higher, you regain Damage Vulnerabilities, Damage Resistances, Damage
hit points equal to the spell’s level. Immunities, or Condition Immunities.
Upon reaching 6th level, if the target fails their saving
When your Arcane Exemplar form ends, you can’t move
throw, you can choose two aspects to learn. This increases
or take actions until after your next turn, as your body
to three aspects at 11th level, and four aspects at 17th level.
recovers from the transformation. Once you use this fea-
ture, you must finish a long rest before you can use it again. extort truth
way of At 6th level, you can hit a series of hidden nerves on a
creature with precision, temporarily causing them to be
unable to mask their true thoughts and intent. If you
the cobalt soul manage to hit a single creature with two or more attacks
in one round, you can spend 2 ki points to force them to
make a Charisma saving throw. You can choose to have
Monastic Tradition for Monks
these attacks deal no damage. On a failed save, the crea-
Driven by the pursuit of knowledge and their worship of ture is unable to speak a deliberate lie for 1 minute. You
the Knowing Mistress, the monastery of the Cobalt Soul know if they succeeded or failed on their saving throw.
(known as the library of the Cobalt Reserve) stands as An affected creature is aware of the effect and can thus
one of the most well-respected and most heavily guarded avoid answering questions to which it would normally
repository of tomes, history, and information across respond with a lie. Such a creature can be evasive in its
Exandria. Here, young people seeking the clarity of truth answers as long as the effect lasts.
and the strength of knowledge pledge to learn the arts
of seeking enlightenment by understanding the world mind of mercury
around them, and mastering the techniques to defend it. Starting at 6th level, you’ve honed your awareness and
To become a Cobalt Soul is to give one’s self to the quest reflexes through mental aptitude and pattern recognition.
for unveiling life’s mysteries, bringing light to the secrets You can take a number of additional reactions each round
of the dark, and guarding the most powerful and danger- equal to your Intelligence modifier (minimum of 1), at the
ous of truths from those who would seek to pervert the cost of 1 ki point per reaction beyond the first. You can
sanctity of civilization. only use one reaction per trigger.
The monks of the Cobalt Soul are the embodiment of In addition, whenever you make an Intelligence
the phrase “know your enemy”. Through research, they (Investigation) check, you can spend 1 ki point to gain
prepare themselves against the ever-coming tides of evil. advantage on the roll.
Through careful training, they have learned to puncture
and manipulate the spiritual flow of an opponent’s body. preternatural counter
Through understanding the secrets of their foe, they can Beginning at 11th level, your quick mind and study of
adapt and surmount them. Then, once the fight is done, your foe allows you to use their failure to your advantage.
they return to record their findings for future generations If a creature misses you with an attack, you can immedi-
of monks to study from. ately use your reaction to make a melee attack against that
creature.
myStical erudition
Upon choosing this tradition at 3rd level, you’ve under- debilitating barrage
gone extensive training with the Cobalt Soul, allowing Upon reaching 17th level, you’ve gained the knowledge to
you to mystically recall information on history and lore temporarily alter and lower a creature’s fortitude by striking
from the monastery’s collected volumes. Whenever you a series of pressure points. Whenever you hit a single crea-
make an Intelligence (Arcana), Intelligence (History), or ture with three or more attacks in one round, you can spend
Intelligence (Religion) check, you can spend 1 ki point to 3 ki points to give the creature disadvantage to their attack
gain advantage on the roll. rolls until the end of your next turn, and they must make a
In addition, you learn one language of your choice. You Constitution saving throw. On a failure, the creature suffers
gain additional languages at 11th and 17th level. vulnerability to a damage type of your choice for 1 minute,
or until after they take any damage of that type.
extract aSpectS
Creatures with resistance or immunity to the chosen
Beginning at 3rd level when choosing this tradition, when damage type do not suffer this vulnerability, which is
you pummel an opponent and connect with multiple revealed after the damage type is chosen. You can select
pressure points, you can extract crucial information about the damage type from the following list: acid, bludgeon-
your foe. Whenever you hit a single creature with two or ing, cold, fire, force, lightning, necrotic, piercing, poison,
more attacks in one round, you can spend 1 ki point to psychic, radiant, slashing, thunder.
104 chapter 3: character options

