Page 119 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide

                                                              alternative
                oPtional ruleS of critical role
                                                              resurrection rules

              For those who have watched along with our adven-
              tures, you may see some of these optional rules as
              familiar. Many of the elements included in this   Character death can often prove to become a minor
              chapter are based on or retooled versions of the house   inconvenience in some campaigns once the adventuring
              rules we tried within our own campaign. Some have   party reaches a certain level, with spells being available to
              undergone a number of changes for balance as we try   return fallen comrades from the afterlife with temporary
              new things and learn from our experiences. For those   setbacks, robbing a small element of danger and threat
              that are curious, the ones we utilized within our own   to future conflicts and challenges within the story. If you
              game are Rapid Quaffing and Multi-Spell.        wish to elevate the gravity of character death, you can
                                                              introduce any of these optional rules.
                                                              a taxing return
            multi-spell
                                                              This rule calls to the old D&D rules where every time a
            At around 8th level, gift the Spelldriver feat to your play-
                                                              character is restored to life, the process corrodes a fraction
            ers. This will allow spellcasting classes more options to
                                                              of their vitality, slowly consuming the body until it can no
            aid themselves and the party at higher levels without a
                                                              longer sustain life.
            comparably sluggish per-round ability set, spending their
                                                                Each time a character is brought back to life via a spell
            solitary action on a bonus action spell. This would also
                                                              or ritual, that character suffers a permanent loss of 1 point
            apply to enemy spellcasters, leading to additional chaos
                                                              of their Constitution ability score. This loss cannot be
            and challenge.
                                                              restored outside of a carefully worded wish spell. Use of
                                                              the spell true resurrection to restore a character does not
            accelerated downtime                              impose this loss of Constitution. Characters that reach a
                                                              Constitution ability score of 0 are permanently dead and
                                                              cannot be resurrected.
            Certain adventures thrive on the adrenaline of the chase,
            or the ever-present fear of ambush. As it stands, the need   didn’t come bacK right
            to take a short rest can prove difficult during long dungeon
            crawls, and this lends itself to a nice tone of personal stress   Within this rule, the process of dying and being pulled
                                                              back into your body is a harrowing experience. The magic
            and risk-vs-reward. However, sometimes a rest is necessary
            for the party to even continue, but the current rush of the   itself pulls you from beyond the dark veil of death, taking
                                                              its toll on your body and psyche each time, leaving you
            story’s clock won’t allow for a standard short rest. You could
            consider lessening the required time to complete a short   less and less the person you were.
                                                                When a character is brought back to life via magic, that
            rest to 30 minutes or less for the moment, or your entire
            campaign, as an option. Another possibility is to allow the   character must make a Wisdom saving throw, DC (22
                                                              - level of the magic used to return the character to life).
            party to take an Arduous Rally if they so choose.
                                                              A failure on this check inflicts long term madness (see
            arduous rally                                     DMG, p260), except that the duration is measured in days
                                                              rather than hours. A lesser restoration or remove curse will
            The party spends 5 minutes to rally their resolve in the
                                                              alleviate the madness itself, though it returns any time
            face of coming peril, the adrenaline fueling their need   that character drops to 0 hit points or awakens from sleep,
            to push on. The party benefits from the completion of a
                                                              until its full duration has expired.
            full Short Rest, but all healing gained by spending hit
                                                              didn’t come
            dice is halved, and all rallying characters suffer 1 point of
            Exhaustion (p. 291 PHB).                          bacK right (advanced)
                                                              For additional consequences and player difficulty, you can
                                                              implement a further stage of corruption. If a character has
                                                                 died a number of times equal to their Constitution
                                                                   modifier, and they fail their Wisdom saving throw
                                                                   upon being brought back to life, they instead suffer
                                                                   an indefinite madness (see DMG p.260). Any
         “Like all of the great rites of passage in life, death   subsequent deaths inflict an additional indefinite
         changes us, and simply returning to the world of         madness with each resurrection. A greater restoration
         the living does not undo that change, nor is it at all
                                                                   spell can temporarily suppress a type of indefinite
         simple. Those who have passed beyond the veil are
                                                                   madness, with it returning anytime that character
         marked by it, even if they manage to find their
                                                                   drops to 0 hit points.
         way back.”
                   —From “On the Price of Death and
                    Resurrection,” by the sage Narrel
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