Page 117 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide
• The staff’s charges increase to a maximum of 12, and it success, they are immune to being frightened by this effect
regains 1d6+2 charges at dawn daily. for the next 24 hours.
• Add the following spells to the list of spells the staff
awakened
may be used to cast: ice storm (4 charges), conjure ele-
When a character awakens Whisper, apply the following
mental (5 charges).
changes to the item’s traits:
• Whenever you cast a spell that deals fire, ice, or light-
• Increase the bonus to attack and damage to a +2.
ning damage and you roll a 1 on a damage die, you can
Additionally, when you hit a target with this weapon,
reroll the die and must use the new result.
the target takes an additional 1d6 psychic damage.
exalted
• Increase the DC to resist being frightened from a crit-
When a character exalts the Spire of Conflux, apply the ical hit to 15.
following changes to the item’s traits:
exalted
• The staff’s charges increase to a maximum of 20, and it
When a character exalts Whisper, apply the following
regains 1d6+4 charges at dawn daily.
changes to the item’s traits:
• Add the following spells to the list of spells the staff
• Increase the bonus to attack and damage to a +3,
may be used to cast: chain lightning (6 charges), fire
and increase the additional damage taken to 1d8
storm (7 charges).
psychic damage.
• While holding this staff, you gain a +1 bonus to spell
• Increase the DC to resist being frightened from a crit-
attack rolls, and your spell save DC increases by 1.
ical hit to 17.
titanstone KnucKles • Whenever Whisper is thrown but before it hits, you can
choose to transform into shadow and merge with the
Wondrous item, legendary (requires attunement)
blade, teleporting instantly to wherever the blade impacts.
Carved from the heartstone of a ruined earth primordial, If the target is a creature, you emerge adjacent to the tar-
these gauntlets bestow immeasurable might to the wearer.
get in a space of your choice. If you miss with the attack,
Your Strength score becomes 22. the DM determines where you teleport accordingly.
Siege. You deal double damage against objects and
structures. wraps of dyamaK
awakened Wondrous item, legendary (requires attunement by a monk)
When a character awakens the Titanstone Knuckles, Created and wielded by the ancient warrior called Dyamak,
apply the following changes to the item’s traits: these thick cloth strips of enchanted material appear to be
stained with blood of unknown origin. You have a +1 bonus
• Your Strength score becomes 24.
to attack and damage rolls made with your unarmed strikes.
• You can use an action to grow in size as per the enlarge Whenever you finish a short or long rest, you gain a
spell for 10 minutes. You cannot use this ability again number of temporary hit points equal to your full ki points.
until you finish a long rest.
awakened
exalted
When a character awakens the Wraps of Dyamak, apply
When a character exalts the Titanstone Knuckles, apply the following changes to the item’s traits:
the following changes to the item’s traits:
• Increase your bonus to attack and damage rolls to +2.
• Your Strength score becomes 26.
• As a bonus action, you can cast the spell misty step. You
• While you are under the effects of the enlarge spell cannot use this ability again until you score a critical
granted by this item, you gain resistance to fire, cold, hit with an unarmed strike, or you complete a short
and lightning damage. This lasts as long as you are or long rest.
affected by the spell.
exalted
whisper When a character exalts the Wraps of Dyamak, apply the
Weapon (dagger), legendary (requires attunement) following changes to the item’s traits:
Forged with a mercurial metal pulled from the Far Realm, • Increase your bonus to attack and damage rolls to +3.
light dances and shifts across this curved blade. You • When you hit with an unarmed strike, you can choose
have a +1 bonus to attack and damage rolls made with
to make the attack a Ravenous Strike. The target takes
this weapon. an additional 6d6 necrotic damage, and you regain hit
Whenever you strike a creature with a critical hit using
points equal to the additional necrotic damage dealt.
Whisper, the target must make a DC 13 Wisdom saving
You cannot use this ability again until you complete a
throw or become frightened of you for 1 minute. On a
short or long rest.
116 chapter 3: character options

