Page 116 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide
with this sword, then suffer one point of exhaustion. You • When you score a critical hit with this weapon, the
cannot use this ability again until you finish a long rest. target must succeed on a DC 15 Strength saving throw
or be knocked prone.
plate of the dawnmartyr
exalted
Armor (plate), legendary (requires attunement)
When a character exalts Pyremaul, apply the following
Beautiful silver scrolling and priceless, cut rubies adorn this changes to the item’s traits:
set of brass-and-gold armor. Worn by the High Priest Duana
• Increase the bonus to attack rolls to a +3.
of the Dawnfather as she fell in the Battle of Ghor Dranas.
You gain a +1 bonus to AC while wearing this armor. When • Increase the additional fire damage inflicted by
you are struck by a melee attack, you may use your reaction to a hit to 3d6.
cause the attacker to suffer 1d6 points of fire damage.
• Your burning hands ability is now cast at 3rd level, and
the spell save DC increases to 17.
awakened
When a character awakens the Plate of the Dawnmartyr, • When you score a critical hit with this weapon, the
apply the following changes to the item’s traits: target must succeed on a DC 17 Strength saving throw
or be knocked prone. You can also roll an additional
• Increase the bonus to AC from this armor to a +2.
3d6 fire damage when determining the extra damage
• You gain immunity to the frightened condition. for the critical hit.
• You gain resistance to fire damage.
spire of conflux
• • The damage inflicted on an attacker by the armor
Staff, legendary (requires attunement by a spellcaster)
increases to 2d6 fire damage.
A powerful relic passed down from generation to genera-
exalted
tion of Ashari leaders. The staff has 8 charges and regains
When a character exalts the Plate of the Dawnmartyr, 1d4 + 2 expended charges daily at dawn. While holding the
apply the following changes to the item’s traits: staff, you can expend some of its charges to cast one of the
following spells from it, using your spell save DC and spell-
• Increase the bonus to AC from this armor to a +3.
casting ability: burning hands (1 charge), fireball (3 charges).
• If you are knocked unconscious by an attack or spell, a
blast of healing flame surrounds you. You immediately awakened
regain 1 hit point and are lifted to your feet. All enemy When a character awakens the Spire of
creatures within 10 feet of you suffer 2d6 fire dam- Conflux, apply the following changes to the
age. You cannot use this ability again until you finish item’s traits:
a long rest.
pyremaul
Spire of
Weapon (maul), legendary (requires attunement) conflux
whiSper
Forged from deep red iron, this massive hammer houses
an ever-burning gemstone of orange flame. You have a +1
bonus to attack rolls made with this weapon. When you
hit with an attack using this weapon, the target takes an
additional 1d6 fire damage.
You can choose to have this weapon shed bright light in
a 30 foot radius and dim light for an additional 30 feet. If
you kill a creature with an attack using this weapon, the
corpse is immolated, turning to ash.
wrapS
awakened
of dyamak
When a character awakens Pyremaul, apply the following
changes to the item’s traits:
• Increase the bonus to attack rolls to a +2.
• Increase the additional fire damage inflicted by
a hit to 2d6.
• As an action, you can slam the Pyremaul into the
titanStone
ground to cast the burning hands spell at 2nd level
knuckleS
(spell save DC 15). You cannot use this ability again
until you finish a short or long rest.
chapter 3: character options 115

