Page 67 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide


              An ominous walk of a thousand stairs climb the side   The only exception to this xenophobia are the gnomes.
            of the mountain to the gates of the city carved from the   When the gnomish city of Wittebak was sundered by hill
            mountain itself, just wide enough for two dwarves to walk   giants nearly 400 years ago, the refugees were accepted
            abreast. Too steep and treacherous for carts or common   into Kraghammer, bringing their innovative mechanical
            beasts of burden, traders and trappers use giant goats to   ideas to the growing community and cementing a kinship
            transport their goods to and from market, while wealthy   of convenience between the two races. As time passed, the
            dwarven merchant lords employ serfs and laborers to carry   partnership has flourished for both parties, and the drive
            their goods. Kraghammer’s impenetrable adamantine   to reclaim their old home has since been ever-postponed
            gates stand at the end of a perilous bridge overlooking a   due to procrastination and lack of interest. Still, no gnome
            hundred-foot chasm, and is guarded by three watchtowers   has ever served as a representative of the Houses, nor as
            carved into the mountain itself.                  Ironkeeper. Some minority peoples within Kraghammer
              Within those gates, the massive stronghold is made up   are jealous of the gnomes’ place of “honor” within the
            of three cylindrical levels called “slabs” that descend deep   dwarven community and seek to subvert them, while
            beneath the mountains. Kraghammer’s granite walls are   others implore the gnomes to use their voice to speak up
            lit by roaring fires, enchanted torches, and shimmering   for the outlanders.
            candlerock, which glows with internal fire. Even when
            the evening fires are extinguished, the amber light of the   crime
            Bronzegrip Metalworks at the base of the city bathes the
                                                              Citizens of Emon who visit Kraghammer often marvel at
            city in its warm glow.
                                                              how lawful and organized the dwarven enclave is. Crime
                                                              is ostensibly low within Kraghammer thanks to the Carv-
            government
                                                              ers’ protection, but this peace comes at a cost. Corruption
            Kraghammer law is written by a consortium of the five   is rife within the Carvers, and within House Glorenthal,
            most powerful houses within the city, each appointing a   their patron house. Because of Glorenthal’s close ties with
            delegate to serve on their behalf. That tenuous union of   the Carvers, corruption has been hard to uncover within
            houses is kept by the city’s executive officer, the Ironkeeper.   either organization. That all changed when a gnomish
            The Ironkeeper is elected by the houses, carries a term of   journalist named Ida Mudrake uncovered something
            ten years, with no term limit, though most Ironkeepers rule   damning within the Glorenthal vaults. The information
            for between three to five terms. The current sitting Iron-  has not been made public, but a massive trial is on the
            keeper is Gradim Greyspine of House Greyspine, halfway   horizon, and the Carvers are in chaos.
            through his third term. His heroics in the recent war have
            made him beloved of his people, and his softer view of out-  geography and climate
            landers has made him a champion of the repressed.
                                                              Though the Cliffkeep Mountains themselves are blan-
              The laws of the city are enforced by a military class of
                                                              keted in thick snow, the bone-piercing chill does not
            elite warriors called Carvers that act as guards, soldiers,
                                                              extend into Kraghammer itself. Heat from the Bronze-
            and jailers under the guidance of the Ironkeeper. Becom-
                                                              grip Metalworks and the other blast furnaces in the
            ing a Carver is a lengthy, rigorous, and taxing pursuit, and
                                                              Bottom Slab rises and permeates the entire city, though
            many who choose to join fail to complete their training
                                                              the Top Slab still grows cold in the winter. The city itself
            and find another career path. As such, many Carvers are
                                                              is carved out of the granite core of Mount Kraghammer;
            brought to it through family tradition, the pressure and
                                                              though the dwarves rarely see the night sky, its walls still
            expectation of the family name and a father’s honor being
                                                              sparkle like starlight in the amber glow of the furnaces.
            stronger than personal pain and preference. Once officially
            named, a Carver is given a homestead built into the center   the top Slab
            slab of the city, a set of masterwork armor and weapons,
                                                              The Top Slab, also called the Arch, is the entry level
            and a steady income.
                                                              of the city, built on a massive ring that sends off-shoot
                                                              neighborhoods and tunnels deeper into the mountain
            preJudice
                                                              around it. Here is where most residential life is rooted,
            No non-dwarf has ever served as a delegate of the   with thousands of stone-built abodes dotting the walls,
            houses, let alone the Ironkeeper. Though dwarves indi-  while popular taverns like the Firebrook Inn and the
            vidually are often trusting, honest folk, Kraghammer   Ironhearth Tavern fill alcoves pushed into the rock. Most
            breeds a culture of xenophobia that prevents people   of the gnomish and non-dwarf population is relegated to a
            of other races from participating in the highest levels   neighborhood called the “Otherwalk.” A fine layer of soot
            of dwarven society. Even if they were born within   tends to coat much of this slab, due to imperfect ventila-
            Kraghammer, their epithet will always be outlander,   tion from the industrious center slab.
            surface-dweller, sun-eyes, or worse. Yet this startlingly   As members of the Kraghammer working class, “Tops-
            overt racism seems to melt away for as long as an   labbers” either make the long commute to labor in the
            outlander is useful—and no longer. Greed drives Kra-  Bottom Slab or work in the Toppers’ farms above the
            ghammer; it fuels its furnaces and works its bellows, and   mountain. Others are indentured servants to wealthy
            many outlanders within Kraghammer do their best to   dwarves in the Middle Slab, and only return to their fam-
            live within its system, trying to eke out a meager living.   ilies on the Top Slab on their monthly day of rest.



    66      chapter 2: gazetteer of tal’dorei
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