Page 69 - Critical Role: Tal’Dorei Campaign Setting
P. 69
tal’dorei campaign guide
noble dwarves; he tries his best to oversee every major hall of burning muShroomS
construction project in the Bottom Slab.
The Bronzegrip Metalworks just carved deeper into the
landmarKs mountain to expand their furnaces, only to discover the
most magnificent cavern; a mile-wide cave filled with
the StarShrine bioluminescent purple mushrooms. Industry had to move
in, and the Bronzegrips hired Wyrmhide Thunderbrand
Most dwarves worship the Allhammer, and his teachings of
and his pyromancer brigade to torch the cavern. The
community and ancestral piety have been all but completely
mushrooms never stopped burning, and the myconoids
subsumed into Kraghammer’s culture at large. For outland-
that lived in the fungal forest never stopped fighting. PCs
ers with different faiths, however, the monolithic religious
known within Kraghammer may be requested by House
culture can feel inescapable. When the world shook at
Bronzegrip or Thunderbrand to cut through the inferno
the coming of the Chroma Conclave, tremors rocked the
and destroy the myconoid monarch.
upper layers of Kraghammer, causing certain caverns to
collapse—and in some cases, reveal places of great beauty.
The Starshrine was established near the Otherwalk inside a lyrengorn,
grotto whose granite walls mysteriously shine with a perfect
replica of the stars in the night sky. Here, marginalized the elvenpeaKs
people of all faiths can worship in peace. If a character prays
to a Good or Neutral deity here, there is a 1% chance per
Small City • Population: 5,430
character level that their prayer is answered, as the cleric’s
(85% Wood Elf, 10% High Elf, 3% Dark Elf,
Divine Intervention feature.
1% Dwarf, 1% Human)
crackSackle headQuarterS Every year, dozens of travelers from across Tal’Dorei
The Gnomish-designed Cracksackle guildhall looks unlike travel past the far northern reaches of the Cliffkeep
Mountains to see the Moonweaver’s Ribbons twist around
anything in Kraghammer. It is made of a dozen glistening
steel domes, like sleek, metal igloos, and the light of unusual the Elvenpeaks, pulled through the sky by those myste-
rious figures on wyvernback. The Elvenpeaks are a single
experiments flicker through its slitted windows at all hours
of the night. While intrinsically tied to the Bronzegrip mountain split perfectly in the center, with ice-sheeted
Metalworks for resources, contacts, and distribution, the forests topping both peaks. While the exterior of these
forest canopies appear frozen and without life, the inte-
Cracksackle gnomes’ inventive contributions to mining and
masonry technology have made them indispensable to the rior is instead a warm and humid wood, blooming with
flowers of all colors and roamed by living plants and wild
dwarven elite.
On any working day, a dozen gnomish tinkerers will game. In the boughs of these thick tropical trees also lives
a society of wood elves, some of those wild folk who broke
set up shop in the courtyard, selling strange and untested
devices they have made in their workshops. The GM away from Yenlara’s pact and the city of Syngorn. Their
city of Lyrengorn—lyren’gorn literally meaning “mountain
determines which non-magical curiosities can be pur-
city” in elvish—is the last bastion of safety before the end-
chased here, but some include:
less ice of the Neverfields to the north.
• Dynamite (50 gp), range 30 ft., 4d6 fire damage to
The wild elves call themselves friends of none, enemies
all creatures and objects in 20 foot radius (DC 12 of fewer; they welcome all who manage to make it to their
Dexterity save for half), detonates at the start of
home—provided they come in peace—and take no sides
the thrower’s next turn after 6-second fuse in any conflict. In ages past, they were highly sought-af-
• Glue bomb (50 gp), range 30 ft., creatures within ter as mercenaries because their warriors had learned the
20 foot radius must make a DC 12 Strength or impossible art of wyvern riding. When Warren Drassig’s
Dexterity saving throw (target’s choice) or be empire marched to conquer Tal’Dorei, the elves of Lyren-
restrained. A creature may make another DC 12 gorn refused to die for anyone else’s war, and retreated to
Strength check as an action to escape. their mountaintops and lush forests.
Today, few wild elves are actually warriors, though many
• Stink bomb (25 gp), range 30 ft., creatures within
among them are hunters. In the intervening centuries
20 foot radius must make a DC 12 Constitution
wyvern riding has transformed from a martial art into a
saving throw or be poisoned for 1d6 rounds, deto-
ceremonial one; great athletes called skyswimmers train
nates after 6-second fuse
year-round for the annual coming of the Moonweaver’s
• Wind glider (200 gp), requires 1 minute to harness. Ribbons, great streaks of multicolored light that illuminate
While harnessed and falling, the bearer falls at the northern sky on the winter solstice. The skyswimmers
30 feet per round, and the wind glider carries the and their wyvern mounts seize the strands of light on their
bearer 40 feet in a line each round until they land. spears and paint radiant, esoteric portraits in the wintry sky,
You can change direction each round. While har- drawing intrepid outsiders from across Tal’Dorei to camp
nessed, your movement is halved, and you have on remote mountains and marvel at their visual poetry.
disadvantage on attack rolls. A wind glider has an Beyond the ceremony’s artistic merit, it is also a ritual to
AC of 10, and 5 hit points. the goddess known as the Moonweaver, chief deity of these
68 chapter 2: gazetteer of tal’dorei

