Page 69 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide


            noble dwarves; he tries his best to oversee every major   hall of burning muShroomS
            construction project in the Bottom Slab.
                                                              The Bronzegrip Metalworks just carved deeper into the
            landmarKs                                         mountain to expand their furnaces, only to discover the
                                                              most magnificent cavern; a mile-wide cave filled with
            the StarShrine                                    bioluminescent purple mushrooms. Industry had to move
                                                              in, and the Bronzegrips hired Wyrmhide Thunderbrand
            Most dwarves worship the Allhammer, and his teachings of
                                                              and his pyromancer brigade to torch the cavern. The
            community and ancestral piety have been all but completely
                                                              mushrooms never stopped burning, and the myconoids
            subsumed into Kraghammer’s culture at large. For outland-
                                                              that lived in the fungal forest never stopped fighting. PCs
            ers with different faiths, however, the monolithic religious
                                                              known within Kraghammer may be requested by House
            culture can feel inescapable. When the world shook at
                                                              Bronzegrip or Thunderbrand to cut through the inferno
            the coming of the Chroma Conclave, tremors rocked the
                                                              and destroy the myconoid monarch.
            upper layers of Kraghammer, causing certain caverns to
            collapse—and in some cases, reveal places of great beauty.
            The Starshrine was established near the Otherwalk inside a   lyrengorn,
            grotto whose granite walls mysteriously shine with a perfect
            replica of the stars in the night sky. Here, marginalized   the elvenpeaKs
            people of all faiths can worship in peace. If a character prays
            to a Good or Neutral deity here, there is a 1% chance per
                                                                        Small City • Population: 5,430
            character level that their prayer is answered, as the cleric’s
                                                                   (85% Wood Elf, 10% High Elf, 3% Dark Elf,
            Divine Intervention feature.
                                                                           1% Dwarf, 1% Human)
            crackSackle headQuarterS                          Every year, dozens of travelers from across Tal’Dorei
            The Gnomish-designed Cracksackle guildhall looks unlike   travel past the far northern reaches of the Cliffkeep
                                                              Mountains to see the Moonweaver’s Ribbons twist around
            anything in Kraghammer. It is made of a dozen glistening
            steel domes, like sleek, metal igloos, and the light of unusual   the Elvenpeaks, pulled through the sky by those myste-
                                                              rious figures on wyvernback. The Elvenpeaks are a single
            experiments flicker through its slitted windows at all hours
            of the night. While intrinsically tied to the Bronzegrip   mountain split perfectly in the center, with ice-sheeted
            Metalworks for resources, contacts, and distribution, the   forests topping both peaks. While the exterior of these
                                                              forest canopies appear frozen and without life, the inte-
            Cracksackle gnomes’ inventive contributions to mining and
            masonry technology have made them indispensable to the   rior is instead a warm and humid wood, blooming with
                                                              flowers of all colors and roamed by living plants and wild
            dwarven elite.
              On any working day, a dozen gnomish tinkerers will   game. In the boughs of these thick tropical trees also lives
                                                              a society of wood elves, some of those wild folk who broke
            set up shop in the courtyard, selling strange and untested
            devices they have made in their workshops. The GM   away from Yenlara’s pact and the city of Syngorn. Their
                                                              city of Lyrengorn—lyren’gorn literally meaning “mountain
            determines which non-magical curiosities can be pur-
                                                              city” in elvish—is the last bastion of safety before the end-
            chased here, but some include:
                                                              less ice of the Neverfields to the north.
              •   Dynamite (50 gp), range 30 ft., 4d6 fire damage to
                                                                The wild elves call themselves friends of none, enemies
                 all creatures and objects in 20 foot radius (DC 12   of fewer; they welcome all who manage to make it to their
                 Dexterity save for half), detonates at the start of
                                                              home—provided they come in peace—and take no sides
                 the thrower’s next turn after 6-second fuse   in any conflict. In ages past, they were highly sought-af-
              •   Glue bomb (50 gp), range 30 ft., creatures within   ter as mercenaries because their warriors had learned the
                 20 foot radius must make a DC 12 Strength or   impossible art of wyvern riding. When Warren Drassig’s
                 Dexterity saving throw (target’s choice) or be   empire marched to conquer Tal’Dorei, the elves of Lyren-
                 restrained. A creature may make another DC 12   gorn refused to die for anyone else’s war, and retreated to
                 Strength check as an action to escape.       their mountaintops and lush forests.
                                                                Today, few wild elves are actually warriors, though many
              •   Stink bomb (25 gp), range 30 ft., creatures within
                                                              among them are hunters. In the intervening centuries
                 20 foot radius must make a DC 12 Constitution
                                                              wyvern riding has transformed from a martial art into a
                 saving throw or be poisoned for 1d6 rounds, deto-
                                                              ceremonial one; great athletes called skyswimmers train
                 nates after 6-second fuse
                                                              year-round for the annual coming of the Moonweaver’s
              •   Wind glider (200 gp), requires 1 minute to harness.   Ribbons, great streaks of multicolored light that illuminate
                 While harnessed and falling, the bearer falls at   the northern sky on the winter solstice. The skyswimmers
                 30 feet per round, and the wind glider carries the   and their wyvern mounts seize the strands of light on their
                 bearer 40 feet in a line each round until they land.   spears and paint radiant, esoteric portraits in the wintry sky,
                 You can change direction each round. While har-  drawing intrepid outsiders from across Tal’Dorei to camp
                 nessed, your movement is halved, and you have   on remote mountains and marvel at their visual poetry.
                 disadvantage on attack rolls. A wind glider has an   Beyond the ceremony’s artistic merit, it is also a ritual to
                 AC of 10, and 5 hit points.                  the goddess known as the Moonweaver, chief deity of these



    68      chapter 2: gazetteer of tal’dorei
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