Page 70 - Critical Role: Tal’Dorei Campaign Setting
P. 70

tal’dorei campaign guide


              elves. The high priestess of the moon claims the annual rite   that once defended the elves have grown pale and sickly
              purifies Lyrengorn, and gives the wild elves long life.  and are now attacking the elvenguard. Celindar requests
                                                                the PCs, as elf-friends, to venture into the Neverfields
              lyrengorn adventures                              and seek out the Seed of Life, the last bloom of an ancient
                                                                treant named Cedargaunt, that may restore the withered
              the impoSSible art
                                                                treants’ senses. The Seed of Life is worn on the neck of a
              For low-level characters: While traveling through the   frost giant jarl’s pet remhoraz within the Neverfields.
              Cliffkeep Mountains, the cold becomes too much for the
              PCs to bear and they pass out in the snow. They are healed
              and rescued by a trio of Lyrengorn wyvern riders, but their   othendin pass
              roles are suddenly reversed when a massive horde of ice
              goblins pincushions the riders in mid-flight. When the PCs   This massive valley carved into the southwest section of
              crash in the snowfields, they must try to learn the impossible   the Cliffkeep Range was historically a proud territory of
              art of wyvern riding before they are claimed by the blizzard.  the indigenous stone giant clans that already warred with
                                                                the dwarves of Kraghammer. When the human expansion
              the incorruptible light
                                                                pushed into the valley and discovered mineral-rich rock,
              For high-level characters: While the PCs are in Lyrengorn,   many battles ensued with the reclusive giants.
              they discover a small community of dark elf refugees. They   The volume of human forces eventually overwhelmed the
              fled here from a monstrous, nameless source of aberrant   clans, forcing them to retreat from their caves higher into
              corruption that has been devouring their society for centu-  the mountains to the northeast. This allowed the forces of
              ries. The dark elves hope that the skyswimmers’ ceremony   Emon to claim the valley’s resources and land for its people,
              will cleanse them of the corruption and bouts of sadistic   establishing Fort Daxio to defend it. However, since then,
              madness that still plague them. However, strange accidents   a slow rise in the bulette population maintains a constant
              conspire to kill the skyswimmers and the priestesses, and   threat to the northern fortress, as well as the local miners,
              on the day of the solstice, a pair of aberrant Death Eyes rise   gatherers, and travelers that attempt to pass through.
              from the underworld and try to bend the Moonweaver’s
              Ribbons to their evil purposes.                   othendin pass adventures

                                                                bite the bulette
              the neverfields                                   For mid-level characters: A tribe of stone giants and goli-
                                                                aths have taken up residence in an important choke
              The farther north one goes into the Cliffkeep Moun-  point of the Othendin Pass. They claim that they are the
              tains, the taller the peaks grow and the colder the weather   Stoneherders, a great druidic order that keeps the balance
              becomes, until the snowstorms are so thick that no human   between civilization and nature in the North. Fort Dax-
              unprepared for their chill can survive. The spiky peaks grow   io’s military presence here has kept them away for several
              shallow, trading treacherous rock for glacial ice and the   generations, but the unusual rise in bulette population
              untempered fury of endless blizzards. No bastions of living   has forced them to return. Their plan to thin the bulette
              society exist this far north, though some brave, foolish   herd requires the PCs’ aid in rounding up the beasts; once
              warriors endure the elements here to hunt rare and pow-  they have been assembled, the goliaths will tame as many
              erful game or to seek lost relics from before the Calamity.   as they can and move them elsewhere in the Cliffkeep
              Rumors do speak of a time when this region once was green   Mountains. Those that cannot be tamed will become fare
              and temperate, where trees and ancient elven colonies held   for the stone giants’ bulette-eating contest!
              the land, and that many secrets of this era are now buried
              deep beneath the icy wastes. Many that go seeking answers   the pools of wittebaK
              to these rumors never return. The few that do, however,
              occasionally emerge with artifacts of intense power and
              mystery, reigniting interest in the region and sending   Wittebak was once a peaceful city of three thousand or
              further generations to their doom among the ancient, ice-  more rock gnomes, a safe haven for the small ones built
              rimed ruins and plains of endless glacial wasteland.  into the mountain rock and heated by a series of geother-
                                                                mal pools. The Wittebak gnomes weathered great wars
              neverfields adventures                            by not getting involved, investing in contraptions and
                                                                laughter, rather than wars and empires. They found joy in
              Seed of life
                                                                inventing complicated ways to simplify their daily lives.
              For mid-level characters: Heroes of Tal’Dorei who have   Yet, for all their efforts, trouble eventually came to them.
              made themselves known to the elves of Syngorn may   Around four hundred years ago, a displaced band of hill
              suddenly find themselves contacted by Verdant Lord   giants found fancy in the hot springs and began to set up
              Celindar, leader of Syngorn’s armies. His report is grim;   a new homestead on their banks. By complete accident, a
              the warding trees of the Verdant Expanse no longer pro-  flaw in the stonework of the gnomish city cracked under
              tect the city, in fact, some have turned against it. Treants   the force of the giants frolicking within the pools, and the


                                                                            chapter 2: gazetteer of tal’dorei     69
   65   66   67   68   69   70   71   72   73   74   75