Page 68 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide



              the center Slab
              The Center Slab, also referred to as the Heart, marks
              the widest and most varied rung on the journey through
              Kraghammer, and is stratified between the the resi-
              dences of Kraghammer’s dwarven elite and its wealthy
              merchant class. At the exact center of the slab—dwarves
              are very particular about geometrical symbolism—is the
              Pyrethrone, seat of the Ironkeeper. Radiating out from
              the Pyrethrone are the various fortress-manors of the
              dwarven noble houses, with several Carver barracks in
              easy reach.
               Just below, the outer rings of the Center Slab are
              occupied by most of the city’s non-mining businesses,
              from smithies, breweries, and jewelers, to tailors,
              butchers, and even tinkerers like the gnome-run Crack-
              sackle Union. The Hunter’s Club is also well known as
              the chief provider for non-imported meats to the city,
              sending parties atop the mountain or in the nearby
              Torian Forest for wild game. The extravagant marble
              temple known as Allhammer’s Will stands on the
              center slab of the city, the grandest of all shrines to
              the most worshiped deity under the mountain. Enor-
              mous in size and impeccable in detail and architectural
              design, this hall calls artisans and crafters throughout
              the city for inspiration.
               Of the five noble houses, only two conduct their affairs
              entirely in the Center Slab. The magically talented Lord
              Steddos Thunderbrand and his family are known to rarely
              leave their mansion, except on business with the Iron-
              keeper. Wallera Glorenthar used to oversee the combat
              training of all Carvers within Kraghammer, but the scan-
              dal that rocked her house has called her leadership into
              question. She is currently on leave.

              the bottom Slab
              The Bottom Slab, or the Pit, is the industrious center
              of Kraghammer, boasting the most blast furnaces per
              square mile in all of Tal’Dorei, courtesy of the Bronze-
              grip Metalworks and their competitors. The expansive
              Keenstone Quarry is chief among the numerous mining
              operations that have tunneled through the depths of the
              mountains—depths plumbed by Vox Machina early in
              their adventures as they searched for Lady Kima of Vord,
              an adventure that saw them overthrow the duergar of the
              Emberhold and the hateful aberrations of Yug’Voril. A
              network of fungus-farming paths called the Glowgrove
              works its way around this level, passing through all sorts
              of caverns. The mushrooms are harvested by the Toppers,
              the dwarven agricultural league that got their name from
              the small topside farms they tend above the city.
               Three of the five dwarven houses has business interests
              in the Bottom Slab, though they direct its operations
              from the next tier up. Nostoc Greyspine is the grim
              overseer of Keenstone Quarry; he swears that his rela-
              tionship to Ironkeeper Gradim Greyspine gives him no
              special privileges. Haddi Bronzegrip is the foredwarf
              of the Bronzegrip Metalworks; she claims to be the
              wealthiest dwarf in the North. Blenton Zuurthom is
              an architectural savant, and one of the older and kinder
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