Page 77 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide























    religionS:
      Majority: Changebringer,
      Lawbearer, Strife Emperor.
      Minority: Wildmother,
      Moonweaver,
      Cloaked Serpent
    importS: None
    exportS: None





                         The Rifenmist Peninsula



            South of the dividing lines of the Stormcrest Mountains and the Verdant Expanse, the touch of greater civilization does
            not quite reach, allowing a number of autonomous communities to exist outside the tangled wilds of the Rifenmist Jungle.
            Many who fled the rule of Drassig joined with outcasts of Syngornian society to establish a life away from larger politics,
            forming the outsider colonies of the Mornset Countryside. However, with freedom comes isolation in resources to defend
            against the vicious denizens of this primal territory.
              Enormous, ancient beasts stalk the vine-twisted paths of the jungle that consumes the majority of the peninsula’s coast-
            line. A hidden culture of savage wood elves call the rainforest region home, keeping outsiders away and skirmishing with
            indigenous tabaxi tribes. An expanding morass of fungus spreads from a mysterious, corrupt source along the eastern
            depths of the underbrush, while a secret society of naga-worshippers bring bloody offerings to their snake-queen. This land
            lies on the fringe of Tal’Dorei, and is mostly avoided for that very reason.

            beynsfal plateaus                                 their authority over the squabbling tribes, launching
                                                              grand military campaigns across the blasted plateau and
                                                              growing as large and powerful as they could before they
            Where below there is life and freedom, above there is naught
                                                              collapsed under their own distrust and greed. But ninety
            but death and tyranny. In the high, southern plateaus of
                                                              years ago, something unusual happened. When the Iron
            Rifenmist, verdant jungle gives way to a cracked, volcanic
            landscape, its basalt fields interrupted only by towering struc-  Authority conquered the plateau, their empire never
            tures of crude iron. This hellish place is the home of the Iron   stopped growing. The Iron Tide never broke, and within
            Authority, and one of the last battlegrounds of the Calamity.   a decade it had engulfed all other hobgoblin kingdoms,
              It is here that the Betrayer God known as the Strife   uniting them under Tz’Jarr, the Iron Emperor.
            Emperor and his goblinoid legions clashed with the Wild-  While the entirety of Beynsfal is firmly controlled by the
            mother and her Free Children. Though the Wildmother   Iron Authority, the hobgoblin empire has pushed into the
            was victorious and the goblinkin were freed, the site of   jungles below, and are locked in a decade-long war to subju-
            the Strife Emperor’s defeat was reduced to rock and ash, a   gate the native creatures. Five major city-states comprise the
            place where plants would never again grow.        core of the Iron Authority, though all swear fealty to the Iron
              The goblins left behind in the wake of Strife Emper-  Emperor in its capital of Tz’Arrm, the southernmost city of
            or’s defeat have run wild across Rifenmist and even into   the plateau. From south to north, the other imperial city-
            the rest of Tal’Dorei for centuries. Hobgoblins asserted   states are Rybad-Kol, city of the Forge Lords; Hdar-Fye, the



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