Page 82 - Critical Role: Tal’Dorei Campaign Setting
P. 82

tal’dorei campaign guide
       religionS: Majority: Archeart,
         Wildmother, Moonweaver.
         Minority: Matron of Ravens,
         Knowing Mistress, Stormlord,
         Cloaked Serpent
       importS: Precious gems, grain, gold
       exportS: Lumber, Elvish arms and
         goods, jewelry, exotic meat and
         vegetables, enchantments































              Shifting Keep their home, though many spend their time   moon flanked by two trees over a deep cerulean stone.
              wandering the Expanse, vigilant and ever curious what   These enchanted stones act as an anchor to the Feywild
              fools would dare trifle with the might of Syngorn.  where Syngorn’s founders once recovered, allowing the
                                                                city itself to displace into the Fey realm as a final act of
              syngorn                                           preservation.
                                                                government
                        Large City • Population 37,030
                                                                The city has been governed since its inception by the High
                (91% Elven, 5% Human, 2% Halfling, 2% Other)
                                                                Warden of Syngorn, a hereditary monarch who appoints
              Founded by the sorceress Yenlara in the wake of the   proven individuals to three other offices alongside them
              Divergence, Syngorn marked the first major point of elven   as the Wardens of Syngorn. Each Warden carries a title
              civilization on Tal’Dorei following its calamitous destruc-  and net of responsibilities to guide the city into continued
              tion. The remnants of the fallen Court of Ullusa fled to   safety and prosperity. The Verdant Lord acts as the head
              the Feywild for a generation following the end of the   of the city guard, though they delegate this responsibility
              Age of Arcanum, returning only when Yenlara found the   to a Vice Protector when leading the armies of Syngorn to
              realm safe to return. These four hundred survivors built a   war abroad.
              new home, taking inspiration from their temporary home   The Guildrunner manages the city’s treasury and over-
              among the fey, and formed the foundations of Syngorn.   sees commerce within Syngorn’s borders. The Voice of
              Nearly a millennium later, Syngorn stands as the proud,   Memory is a heralded keeper of history and culture, and
              defiant cultural and economic center of elven society on   is often seen interacting with the elven people, gathering
                                                                new memories for the archives. The High Warden has
              the continent.
               The massive city is built against the western base of   always been of Yenlara’s bloodline, and is responsible
              the Stormcrest mountains, and is all but impervious   for keeping order within Syngorn and its territories, and
                                                                within the Wardens themselves.
              to external assault. Syngorn is not only protected by
              40-foot-high walls of ivy-covered jade, it is also sur-
              rounded by living trees of the Verdant Expanse and   society
              elf-made beacons of detection that keep constant vigil   Rooted in the older cultures of Exandria, Syngorn is
              for intruders. Every entrance to the city is warded by a   steeped in elven tradition that dates back to before the
              series of threshold crests, massive emblems of a crescent   Divergence. The arts are lauded and revered, the pursuit of


                                                                            chapter 2: gazetteer of tal’dorei      81
   77   78   79   80   81   82   83   84   85   86   87