Page 127 - Xanathar's Guide To Everything
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BUYING MAGIC ITEMS
                                                                       Check
      i E
      ‘ E                                                              Total   Items Acquired
        '                                                               I—S    Roll ld6 times on Magic Item Table A.
                    Each of these sections has a table that offers possible  540  R0“ Id4 times on Magic Item Table 3_
        i          complications. You can roll to determine a complication  “45  R0“ Id4 times on Magic Item Table C.
        ;                   .          t           .                   16—20   R0” Id4 times on Magic Item Table D.
        ,          randomly, pick one from he table, or devrse one of your                     _
       E E         own, and then share it with the player.             21—25   Roll ld4 times on MagIc Item Table E.
       -
                   EXAMPLE DOWNTIME ACTIVITIES                         26—30   Roll Id4 times on Magic Item Table F.
                   The following activities are suitable for any character  31-35  R0” M4 times on Magic Item Table 6‘
       E' l                                                            36—40   Roll ld4 times on Magic Item Table H.
       5 l         who can afford to pursue them. As DM, you have the
        l          final say on which activities are available to the char-  4l+  R0“ ld4 times 0” Magic Item Table [-
        .          acters. The activities you allow might depend on the
        E          nature of the area where the characters are located. For  MAGIC ITEM PRICE
        E          example, you might disallow the creation of magic items  Rarity      ASking Price-'1'
        l          or decide that the characters are in a town that is too  Common    (“H5 + l) X IO gP
     E  E          isolated from major markets for them to buy such items.  Uncommon     ld6><100 gp
     ;                                                                Rare             2dIO X 1,000 gp
       ,           BUYING A MAGIC ITEM
     E  E? ;       Purchasing a magic item requires time and money to  Very rare   (id-4 +1) x10,000 gp
                                                                                      2d6 x 25,000 gp
       '
                   seek out and contact people willing to sell items. Even  Legendary
     |             then, there is no guarantee a seller will have the items a
     l.                                                              *Halved for a consumable item like a potion or scroll
     t             character desires.
     |               Resources. Finding magic items to purchase requires  Complications. The. magic item trade is fraught with
        .          at least one workweek of effort and 100 gp in expenses.  peril. The large sums of money involved and the power
        E          Spending more time and money increases your chance  offered by magic items attract thieves, con artists, and
                   of finding a high-quality item.
     |               Resolution. A character seeking to buy a magic item  other villains. If you want to make things more interest"
     .                                                               ing for the characters, roll on the Magic Item Purchase
     I l           makes a Charisma (Persuasion) check to determine  Complications table or invent your own complication.
     |  E;         the quality of the seller found. The Character gains a
       I |         +1 bonus on the check for every workweek beyond the  MAGIC ITEM PURCHASE COMPLICATIONS
       l           first that is spent seeking a seller and a +1 bonus for    Complication
       l e         every additional 100 gp spent on the search, up to a  d12
       E           maximum bonus of +10. The monetary cost includes          The item is a fake, planted by an enemy?“
       E           a wealthy lifestyle, for a buyer must impress potential   The item is stolen by the party’s enemies}?
                   business partners.                                    AwN—I  The item is cursed by a god.
                     As shown on the Buying Magic Items table, the total of  The item's original owner will kill to reclaim it; the
       ,           the check dictates which table in the Dungeon Masters     party’s enemies spread news of its sales“
       E           Guide to roll on to determine which items are on the  5   The item is at the center ofa dark prophecy.
       5           market. Or you can roll for items from any table associ-
                   ated with a lower total on the Buying Magic Items table.  6  The seller is murdered before the sale."~‘
                   As a further option to reflect the availability of items  7  The seller is a devil looking to make a bargain.
                   in your campaign, you can apply a -10 penalty for low  8  The item is the key to freeing an evil entity.
                   magic campaigns or a +1.0 bonus for high magic cam-   9   A third party bids on the item, doubling its price.*
     val _.  -     paigns. Furthermore, you can double magic item costs  10  The item is an enslaved, intelligent entity.
                   in low magic campaigns
      :
                                                                             The Party's enemies spread rumors that the item .5
     - _             Using the Magic Item Price table, you then assign  H    The 'tem '5 “ad to at CU”-
                                                                        12
     | ' ;          prices to the available items, based on their rarity.    an artifact Of EVil-‘i
     !              Halve the price of any consumable item, such as a po-
                    tion or a scroll, when using the table to determine an  *Might involve a rival
                    asking price.
       E E'}         You have final say in determining which items are for  CAROUSING
        .           sale and their final price, no matter what the tables say.  Carousing is a default downtime activity for many char—
     '1‘ i           If the characters seek a specific magic item, first  acters. Between adventures, who doesn’t want to relax
     E i            decide if it’s an item you want to allow in your game. If  with a few drinks and a group of friends at a tavern?
       '            so, include the desired item among the items for sale  Resources. Carousing covers a workweek of fine
      1 l .  _      on a check total of 10 or higher if the item is common,  food, strong drink, and socializing. A character can at—
     " " lg .       15 or higher if it is uncommon, 20 or higher if it is rare,  tempt to carouse among lower-, middle, or upper—class
     L
                                                                      folk. A character can carouse with the lower class for
        _ ,K
     E "if“!  _     25 01' higher if it is very ram: and 30 01" higher if it is  10 gp to cover expenses, or 50 gp for the middle class.
            I       legendary.

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