Page 127 - Xanathar's Guide To Everything
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BUYING MAGIC ITEMS
Check
i E
‘ E Total Items Acquired
' I—S Roll ld6 times on Magic Item Table A.
Each of these sections has a table that offers possible 540 R0“ Id4 times on Magic Item Table 3_
i complications. You can roll to determine a complication “45 R0“ Id4 times on Magic Item Table C.
; . t . 16—20 R0” Id4 times on Magic Item Table D.
, randomly, pick one from he table, or devrse one of your _
E E own, and then share it with the player. 21—25 Roll ld4 times on MagIc Item Table E.
-
EXAMPLE DOWNTIME ACTIVITIES 26—30 Roll Id4 times on Magic Item Table F.
The following activities are suitable for any character 31-35 R0” M4 times on Magic Item Table 6‘
E' l 36—40 Roll ld4 times on Magic Item Table H.
5 l who can afford to pursue them. As DM, you have the
l final say on which activities are available to the char- 4l+ R0“ ld4 times 0” Magic Item Table [-
. acters. The activities you allow might depend on the
E nature of the area where the characters are located. For MAGIC ITEM PRICE
E example, you might disallow the creation of magic items Rarity ASking Price-'1'
l or decide that the characters are in a town that is too Common (“H5 + l) X IO gP
E E isolated from major markets for them to buy such items. Uncommon ld6><100 gp
; Rare 2dIO X 1,000 gp
, BUYING A MAGIC ITEM
E E? ; Purchasing a magic item requires time and money to Very rare (id-4 +1) x10,000 gp
2d6 x 25,000 gp
'
seek out and contact people willing to sell items. Even Legendary
| then, there is no guarantee a seller will have the items a
l. *Halved for a consumable item like a potion or scroll
t character desires.
| Resources. Finding magic items to purchase requires Complications. The. magic item trade is fraught with
. at least one workweek of effort and 100 gp in expenses. peril. The large sums of money involved and the power
E Spending more time and money increases your chance offered by magic items attract thieves, con artists, and
of finding a high-quality item.
| Resolution. A character seeking to buy a magic item other villains. If you want to make things more interest"
. ing for the characters, roll on the Magic Item Purchase
I l makes a Charisma (Persuasion) check to determine Complications table or invent your own complication.
| E; the quality of the seller found. The Character gains a
I | +1 bonus on the check for every workweek beyond the MAGIC ITEM PURCHASE COMPLICATIONS
l first that is spent seeking a seller and a +1 bonus for Complication
l e every additional 100 gp spent on the search, up to a d12
E maximum bonus of +10. The monetary cost includes The item is a fake, planted by an enemy?“
E a wealthy lifestyle, for a buyer must impress potential The item is stolen by the party’s enemies}?
business partners. AwN—I The item is cursed by a god.
As shown on the Buying Magic Items table, the total of The item's original owner will kill to reclaim it; the
, the check dictates which table in the Dungeon Masters party’s enemies spread news of its sales“
E Guide to roll on to determine which items are on the 5 The item is at the center ofa dark prophecy.
5 market. Or you can roll for items from any table associ-
ated with a lower total on the Buying Magic Items table. 6 The seller is murdered before the sale."~‘
As a further option to reflect the availability of items 7 The seller is a devil looking to make a bargain.
in your campaign, you can apply a -10 penalty for low 8 The item is the key to freeing an evil entity.
magic campaigns or a +1.0 bonus for high magic cam- 9 A third party bids on the item, doubling its price.*
val _. - paigns. Furthermore, you can double magic item costs 10 The item is an enslaved, intelligent entity.
in low magic campaigns
:
The Party's enemies spread rumors that the item .5
- _ Using the Magic Item Price table, you then assign H The 'tem '5 “ad to at CU”-
12
| ' ; prices to the available items, based on their rarity. an artifact Of EVil-‘i
! Halve the price of any consumable item, such as a po-
tion or a scroll, when using the table to determine an *Might involve a rival
asking price.
E E'} You have final say in determining which items are for CAROUSING
. sale and their final price, no matter what the tables say. Carousing is a default downtime activity for many char—
'1‘ i If the characters seek a specific magic item, first acters. Between adventures, who doesn’t want to relax
E i decide if it’s an item you want to allow in your game. If with a few drinks and a group of friends at a tavern?
' so, include the desired item among the items for sale Resources. Carousing covers a workweek of fine
1 l . _ on a check total of 10 or higher if the item is common, food, strong drink, and socializing. A character can at—
" " lg . 15 or higher if it is uncommon, 20 or higher if it is rare, tempt to carouse among lower-, middle, or upper—class
L
folk. A character can carouse with the lower class for
_ ,K
E "if“! _ 25 01' higher if it is very ram: and 30 01" higher if it is 10 gp to cover expenses, or 50 gp for the middle class.
I legendary.
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