Page 132 - Xanathar's Guide To Everything
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GAMBLING COMPLICATIONS                            PIT FIGHTING COMPLICATIONS
               d6   Complication                                 d6   Complication
                'I  You are accused ofcheating. You decide whether  1  An opponent swears to take revenge on you.”"-‘
                    you actually did cheat or were framed":      2    A crime boss approaches you and oi‘T‘ers to pay you
                2   The town guards raid the gambling hall and throw  to intentionally lose a few matches.“-'~’
                    you in jailfii‘                               3    You defeat a popular local champion, drawing the
                3   A noble in town loses badly to you and loudly vows  crowd's ire.
                    to get revenge.‘-’-’                         4    You defeat a noble’s servant, drawing the wrath of
               4    You won a sum from a low—ranking member ofa       the noble’s housei"
                    thieves' guild, and the guild wants its money back.  5  You are accused ofcheating. Whether the allega-
                5   A local crime boss insists you start frequenting the  tion is true or not, your reputation is tarnished?"
                    boss's gambling parlor and no others.        6    You accidentally deliver a near-fatal wound to a foe.
                6   A high—stakes gambler comes to town and insists  *Might involve a rival
                    that you take part in a game.
            *Might involve a rival                            RELAXATION
                                                              Sometimes the best thing to do between adventures is
            PIT FIGHTING                                      relax. Whether a character wants a hard-earned vaca-
            Pit fighting includes boxing, wrestling, and other nonle—  tion or needs to recover from injuries, relaxation is the
            thal forms of combat in an organized setting with prede—  ideal option for adventurers who need a break. This op-
            termined matches. If you want to introduce competitive  tion is also ideal for players who don’t want to make use
            fighting in a battle-to—the-death situation, the standard  of the downtime system.
            combat rules apply to that sort of activity.        Resources. Relaxation requires one week. A charac-
              Resources. Engaging in this activity requires one.  ter needs to maintain at least a modest lifestyle while
            workweek of effort from a character.              relaxing to gain the benefit of the activity.
              Resolution. The character must make a series of   Resolution. Characters who maintain at least a mod—
            checks, with a DC determined at random based on the  est lifestyle while relaxing gain several benefits. While
            quality of the opposition that the character runs into.  relaxing, a character gains advantage on saving throws
            A big part of the challenge in pit fighting lies in the un-  to recover from long-acting diseases and poisons. In
            known nature of a character's opponents.          addition, at the end of the week, a character can end one
              The character makes three checks: Strength (Athlet—  effect that keeps the character from regaining hit points,
            ics), Dexterity (Acrobatics), and a special Constitution  or can restore one ability score that has been reduced to
            check that has a bonus equal to a roll of the character’s  less than its normal value. This benefit cannot be used
            largest Hit Die (this roll doesn't spend that die). If de-  if the harmful effect was caused by a spell or some other
            sired, the character can replace one of these skill checks  magical effect with an ongoing duration.
            with an attack roll using one of the character’s weapons.  Complications. Relaxation rarely comes with com—
            The DC for each of the checks is 5 + 2d10; generate a  plications. If you want to make life complicated for the
            separate DC for each one. Consult the Pit Fighting Re-  characters, introduce an action or an event connected
            sults table to see how the character did.         to a rival.
                                                              RELIGIOUS SERVICE
            PIT FIGHTING RESULTS
                                                              Characters with a religious bent might want to spend
             Result       Value                               downtime in service to a temple, either by attending
             0 successes  Lose your bouts, earning nothing.   rites or by proselytizing in the community. Someone
             1 success    Win 50 gp.                          who undertakes this activity has a chance of winning
             2 successes  Win 100 gp.                         the favor of the temples leaders.
             3 successes  Win 200 gp.                           Resources. Performing religious service requires ac—
                                                              cess to, and often attendance at, a temple whose beliefs
                                                              and ethos align with the character’s. If such a place is
              Complications. Characters involved in pit fighting
            must deal with their opponents, the people who bet on  available, the activity takes one workweek of time but
            matches, and the matches’ promoters. Every workweek  involves no gold piece expenditure.
            spent pit fighting brings a 10 percent chance of a compli—  Resolution. At the end of the required time, the char—
            cation, examples of which are on the Pit Fighting Com-  acter chooses to make either an Intelligence (Religion)
            plications table.                                 check or a Charisma (Persuasion) check. The total of
                                                              the check determines the benefits of service, as shown
                                                              on the Religious Service table.










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