Page 128 - Xanathar's Guide To Everything
P. 128

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           Carousing with the upper class requires 250 gp for the  Lower—class contacts include criminals, laborers,
           workweek and access to the local nobility.        mercenaries, the town guard, and any other folk who
             A character with the noble background can mingle  normally frequent the cheapest taverns in town.
           with the upper class, but other characters can do so only  Middle-class contacts include guild members, spell-
           if you judge that the character has made sufficient con-  casters, town officials, and other folk who frequent well—
           tacts. Alternatively, a character might use a disguise kit  kept establishments.
           and the Deception skill to pass as a noble visiting from a  Upper-class contacts are nobles and their personal
           distant city.                                     servants. Carousing with such folk covers formal ban~
             Resolution. After a workweek of carousing, a charac-  quets, state dinners, and the like.
           ter stands to make contacts within the selected social  Once a contact has helped or hindered a character,
           class. The character makes a Charisma (Persuasion)  the character needs to carouse again to get back into the
           check using the Carousing table.                  NPC’s good graces. A contact provides help once, not
                                                             help for life. The contact remains friendly, which can in-
           CAROUSING                                         fluence roleplaying and how the characters interact with
              Check                                          them, but doesn’t come with a guarantee of help.
              Total  Result                                    You can assign specific NPCs as contacts. You might
               1—5   Character has made a hostile contact.   decide that the barkeep at the Wretched Gorgon and
                                                             a guard stationed at the western gate are the charac-
              6—40   Character has made no new contacts.     ter’s allied contacts. Assigning specific NPCs gives the
              11—15  Character has made an allied contact.   players concrete options. It brings the campaign to life
              16—20  Character has made two allied contacts.  and seeds the area with NPCs that the characters care
               21+   Character has made three allied contacts.  about. On the other hand, it can prove difficult to track
                                                             and might render a contact useless if that character
             Contacts are NPCs who now share a bond with the  doesn’t come into play.
           character. Each one either owes the character a favor  Alternatively, you can allow the player to make an
           or has some reason to bear a grudge. A hostile contact  NPC into a contact on the spot, after carousing. When
           works against the character, placing obstacles but stop—  the characters are in the area in which they caroused,
           ping short of committing a crime or a violent act. Allied  a player can expend an allied contact and designate
           contacts are friends who will render aid to the character,  an NPC they meet as a contact, assuming the NPC is
           but not at the risk of their lives.               of the correct social class based on how the character


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