Page 140 - Xanathar's Guide To Everything
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SHIELD or EXPRESSION
Armor(shie1d), common
The front of this shield is shaped in the likeness of a
face. While bearing the shield, you can use a bonus ac—
tion to alter the faces expression.
SMOLDERING ARMOR
Armor (any), common
Wisps of harmless, odorless smoke rise from this armor
while it is worn.
STAFF OF ADORNMENT
Stat}: common
Ifyou place an object weighing no more than 1 pound
(such as a shard of crystal, an egg, or a stone) above
the tip of the staff while holding it, the object floats an
inch from the staff’s tip and remains there until it is
removed or until the staff is no longer in your posses-
sion. The staff can have up to three such objects floating
over its tip at any given time. While holding the staff,
you can make one or more of the objects slowly spin or
turn in place.
STAFF or BIRDCALLS
Staff common
This wooden staff is decorated with bird carvings. It has
10 charges. While holding it, you can use an action to
expend 1 charge from the staff and cause it to create one
of the following sounds out to a range of 60 feet: a finch’s
chirp, a raven's caw, a duck’s quack, a chicken’s cluck, a
goose‘s book, a loon’s call, a turkey’s gobble, a seagull’s
cry, an owl’s hoot, or an eagle’s shriek.
The staff regains 1d6 + 4 expended charges daily at
dawn. If you expend the last charge, roll a d20. On a 1,
the staff explodes in a harmless cloud of bird feathers UNenEnxnsLE Annows
and is lost forever.
STAFF OF FLOWERS TANKARD OF SOBRIETY
Sraflf common Wondrous item, common
This wooden staff has 10 charges. While holding it, you This tankard has a stern face sculpted into one side. You
can use an action to expend 1 charge from the staff and can drink ale, wine, or any other nonmagical alcoholic
cause a flower to sprout from a patch of earth or soil beverage poured into it without becoming inebriated.
within 5 feet of you, or from the staff itself. Unless you The tankard has no effect on magical liquids or harmful
choose a specific kind of flower, the staff creates a mild- substances such as poison.
scented daisy. The flower is harmless and nonmagical, UNBREAKABLE ARROW
and it grows or withers as a normal flower would. Weapon (arrow), common
The staff regains 1d6 + 4 expended charges daily at
dawn. Ifyou expend the last charge, roll a d20. On a 1, This arrow can’t be broken, except when it is within an
the staff turns into flower petals and is lost forever. antjmag'ic‘ field.
TALKING DOLL VETERAN’S CANE
Wondrous item, common (requires attunement) Wondrous item, common
While this stuffed doll is within 5 feet of you, you can When you grasp this walking cane and use a bonus ac-
spend a short rest telling it to say up to six phrases, none tion to speak the command word, it transforms into an
of which can be more than six words long, and set a con— ordinary longsword and ceases to be magical.
dition under which the doll speaks each phrase. You can WALLOPING AMM UNITION
also replace old phrases with new ones. Whatever the
condition, it must occur within 5 feet of the doll to make Weapon (any ammunition), common
it speak. For example, whenever someone picks up the This ammunition packs a wallop. A creature hit by the
doll, it might say, “I want a piece of candy.” The doll’s ammunition must succeed on a DC 10 Strength saving
phrases are lost when your attunement to the doll ends. throw or be knocked prone.

