Page 140 - Xanathar's Guide To Everything
P. 140

SHIELD or EXPRESSION
            Armor(shie1d), common
            The front of this shield is shaped in the likeness of a
            face. While bearing the shield, you can use a bonus ac—
            tion to alter the faces expression.
            SMOLDERING ARMOR
            Armor (any), common
            Wisps of harmless, odorless smoke rise from this armor
            while it is worn.
            STAFF OF ADORNMENT
            Stat}: common
            Ifyou place an object weighing no more than 1 pound
            (such as a shard of crystal, an egg, or a stone) above
            the tip of the staff while holding it, the object floats an
            inch from the staff’s tip and remains there until it is
            removed or until the staff is no longer in your posses-
            sion. The staff can have up to three such objects floating
            over its tip at any given time. While holding the staff,
            you can make one or more of the objects slowly spin or
            turn in place.
            STAFF or BIRDCALLS
            Staff common
            This wooden staff is decorated with bird carvings. It has
            10 charges. While holding it, you can use an action to
            expend 1 charge from the staff and cause it to create one
            of the following sounds out to a range of 60 feet: a finch’s
            chirp, a raven's caw, a duck’s quack, a chicken’s cluck, a
            goose‘s book, a loon’s call, a turkey’s gobble, a seagull’s
            cry, an owl’s hoot, or an eagle’s shriek.
             The staff regains 1d6 + 4 expended charges daily at
            dawn. If you expend the last charge, roll a d20. On a 1,
            the staff explodes in a harmless cloud of bird feathers  UNenEnxnsLE Annows
            and is lost forever.

            STAFF OF FLOWERS                                  TANKARD OF SOBRIETY
            Sraflf common                                      Wondrous item, common
            This wooden staff has 10 charges. While holding it, you  This tankard has a stern face sculpted into one side. You
            can use an action to expend 1 charge from the staff and  can drink ale, wine, or any other nonmagical alcoholic
            cause a flower to sprout from a patch of earth or soil  beverage poured into it without becoming inebriated.
            within 5 feet of you, or from the staff itself. Unless you  The tankard has no effect on magical liquids or harmful
            choose a specific kind of flower, the staff creates a mild-  substances such as poison.
            scented daisy. The flower is harmless and nonmagical,  UNBREAKABLE ARROW
            and it grows or withers as a normal flower would.  Weapon (arrow), common
             The staff regains 1d6 + 4 expended charges daily at
            dawn. Ifyou expend the last charge, roll a d20. On a 1,  This arrow can’t be broken, except when it is within an
            the staff turns into flower petals and is lost forever.  antjmag'ic‘ field.

            TALKING DOLL                                      VETERAN’S CANE
            Wondrous item, common (requires attunement)       Wondrous item, common
            While this stuffed doll is within 5 feet of you, you can  When you grasp this walking cane and use a bonus ac-
            spend a short rest telling it to say up to six phrases, none  tion to speak the command word, it transforms into an
            of which can be more than six words long, and set a con—  ordinary longsword and ceases to be magical.
            dition under which the doll speaks each phrase. You can  WALLOPING AMM UNITION
            also replace old phrases with new ones. Whatever the
            condition, it must occur within 5 feet of the doll to make  Weapon (any ammunition), common
            it speak. For example, whenever someone picks up the  This ammunition packs a wallop. A creature hit by the
            doll, it might say, “I want a piece of candy.” The doll’s  ammunition must succeed on a DC 10 Strength saving
            phrases are lost when your attunement to the doll ends.  throw or be knocked prone.
   135   136   137   138   139   140   141   142   143   144   145