Page 137 - Xanathar's Guide To Everything
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3. Choose a magic item of any rarity for which the entry  COMMON MAGIC ITEMS
                     in this row is not 0.                           The Dungeon Master’s Guide includes many magic
                   4. When the characters obtain an item, modify your  items of every rarity. The one exception are common
                     notes to indicate which part of your budget this expen—  items; that book includes few of them. This section intro—
                     diture came from by subtracting 1 from the appropri-  duces more of them to the game. These items seldom in—
                     ate entry on the table.                          crease a character’s power, but they are likely to amuse
                    In the future, if you choose an item of a rarity that’s  players and provide fun roleplaying opportunities.
                    not available in the current tier but is still available in  The magic items are presented in alphabetical order.
                    a lower tier, deduct the item from the lower tier. If all
                    lower tiers also have no items available of a given rarity,  AEMOR 0E GLEAMING
                    deduct the item from a higher tier.              Armor (any medium or heavy), common
                    CHOOSING ITEMS PIECEMEAL                          This armor never gets dirty.
                    If you prefer a more free—form method of choosing magic  BEAD or NOURISHMENT
                    items, simply select each magic item you want to give  Wondrous item, common
                    out; then, when the characters acquire one, deduct it  This spongy, flavorless, gelatinous bead dissolves on
                    from the Magic Items Awarded by Rarity table in your  your tongue and provides as much nourishment as 1 day
                    notes. Whenever you do so, start with the lowest tier,  of rations.
                    and deduct the item from the first number you come
                    across in the appropriate rarity column for the item,  BEAD OF REERESHMENT
                    whether its minor or major. If that tier doesn’t have a  Wondrous item. common
                    number greater than 0 for that rarity, go up a tier until
                    you find one that does, and deduct the magic item from  This spongy, flavorless, gelatinous bead dissolves in
                    that number. Following this process, you will zero out  liquid, transforming up to a pint of the liquid into fresh,
                    each row of the table in order, going from the lowest lev-  cold drinking water. The head has no effect on magical
                    els to the highest.                               liquids or harmful substances such as poison.
                    OVERSTOCKING AN ADVENTURE                         BOOTS or FALSE TRACKS
                    The magic item tables in this section are based on the  Wondrous item, common
                    number of items the characters are expected to receive,  Only humanoids can wear these boots. While wearing
                    not the number of items that are available in an adven—  the boots, you can choose to have them leave tracks like
                    ture. When creating or modifying an adventure, assume  those of another kind of humanoid of your size.
                    that the characters won’t find all the items you place in
                    it, unless most of the loot is in easy-to—find locations.  CANDLE OF THE DEEP
                    Here’s a good rule of thumb: an adventure can include a  Wondrous item, common
                    number of items that’s 25 percent higher than the num—  The flame of this candle is not extinguished when
                    bers in the tables (round up). For example, an adventure  immersed in water. It gives off light and heat like a nor-
                    designed to take characters from 1st to 4th level might  mal candle.
                    include fourteen items rather than eleven, in the expec-
                    tation that three of those items won’t be found.  CAST— OFF ARMOR
                                                               _‘     Armor (light, medium. or heavy), common
                    A
                      ARE MAGIC ITEMS NECESSARY IN A CAMPAIGN?        You can doff this armor as an action.
                      The D&D game is built on the assumption that magic
                      items appear sporadically and that they are always a boon,  CHARLATAN’S DIE
                      unless an item bears a curse. Characters and monsters are  Wondrous item. common (requires attunement)
                      built to face each other without the help of magic Items,
                      which means that having a magic item always makes a  Whenever you roll this six—sided die, you can control
                      character more powerful or versatile than a generic char-  which number it rolls.
                      acter ofthe same level. As DM, you never have to worry
                      about awarding magic items just so the characters can  CLOAK OF BILLOWING
                      keep up with the campaign’s threats. Magic items are truly  Wondrous item, common
                      prizes. Are they usefuliJ Absolutely. Are they necessary? No.  While wearing this cloak, you can use a bonus action to
                        Magic items can go from nice to necessary in the rare  make it billow dramatically.
                      group that has no spellcasters, no monk, and no NPCs
                      capable of casting magic weapon. Having no magic makes  CLOAK or MANY FASHIONS
                      it extremely difl'icult for a party to overcome monsters that
                      have resistances or immunity to nonmagical damage. In  Wondrous item, common
                      such a game, you’ll want to be generous with magic weap-  While wearing this cloak, you can use a bonus action to
                      ons or else avoid using such monsters.          change the style, color, and apparent quality of the gar-
                                                                r
                     ‘                                                ment. The cloak’s weight doesn’t change. Regardless of
                                                                      its appearance, the cloak can’t be anything but a cloak.
                                                                      Although it can duplicate the appearance of other magic
                                                                      cloaks, it doesn’t gain their magical properties.


                                            ' 33'  -1  Ii 11") l...“
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