Page 137 - Xanathar's Guide To Everything
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3. Choose a magic item of any rarity for which the entry COMMON MAGIC ITEMS
in this row is not 0. The Dungeon Master’s Guide includes many magic
4. When the characters obtain an item, modify your items of every rarity. The one exception are common
notes to indicate which part of your budget this expen— items; that book includes few of them. This section intro—
diture came from by subtracting 1 from the appropri- duces more of them to the game. These items seldom in—
ate entry on the table. crease a character’s power, but they are likely to amuse
In the future, if you choose an item of a rarity that’s players and provide fun roleplaying opportunities.
not available in the current tier but is still available in The magic items are presented in alphabetical order.
a lower tier, deduct the item from the lower tier. If all
lower tiers also have no items available of a given rarity, AEMOR 0E GLEAMING
deduct the item from a higher tier. Armor (any medium or heavy), common
CHOOSING ITEMS PIECEMEAL This armor never gets dirty.
If you prefer a more free—form method of choosing magic BEAD or NOURISHMENT
items, simply select each magic item you want to give Wondrous item, common
out; then, when the characters acquire one, deduct it This spongy, flavorless, gelatinous bead dissolves on
from the Magic Items Awarded by Rarity table in your your tongue and provides as much nourishment as 1 day
notes. Whenever you do so, start with the lowest tier, of rations.
and deduct the item from the first number you come
across in the appropriate rarity column for the item, BEAD OF REERESHMENT
whether its minor or major. If that tier doesn’t have a Wondrous item. common
number greater than 0 for that rarity, go up a tier until
you find one that does, and deduct the magic item from This spongy, flavorless, gelatinous bead dissolves in
that number. Following this process, you will zero out liquid, transforming up to a pint of the liquid into fresh,
each row of the table in order, going from the lowest lev- cold drinking water. The head has no effect on magical
els to the highest. liquids or harmful substances such as poison.
OVERSTOCKING AN ADVENTURE BOOTS or FALSE TRACKS
The magic item tables in this section are based on the Wondrous item, common
number of items the characters are expected to receive, Only humanoids can wear these boots. While wearing
not the number of items that are available in an adven— the boots, you can choose to have them leave tracks like
ture. When creating or modifying an adventure, assume those of another kind of humanoid of your size.
that the characters won’t find all the items you place in
it, unless most of the loot is in easy-to—find locations. CANDLE OF THE DEEP
Here’s a good rule of thumb: an adventure can include a Wondrous item, common
number of items that’s 25 percent higher than the num— The flame of this candle is not extinguished when
bers in the tables (round up). For example, an adventure immersed in water. It gives off light and heat like a nor-
designed to take characters from 1st to 4th level might mal candle.
include fourteen items rather than eleven, in the expec-
tation that three of those items won’t be found. CAST— OFF ARMOR
_‘ Armor (light, medium. or heavy), common
A
ARE MAGIC ITEMS NECESSARY IN A CAMPAIGN? You can doff this armor as an action.
The D&D game is built on the assumption that magic
items appear sporadically and that they are always a boon, CHARLATAN’S DIE
unless an item bears a curse. Characters and monsters are Wondrous item. common (requires attunement)
built to face each other without the help of magic Items,
which means that having a magic item always makes a Whenever you roll this six—sided die, you can control
character more powerful or versatile than a generic char- which number it rolls.
acter ofthe same level. As DM, you never have to worry
about awarding magic items just so the characters can CLOAK OF BILLOWING
keep up with the campaign’s threats. Magic items are truly Wondrous item, common
prizes. Are they usefuliJ Absolutely. Are they necessary? No. While wearing this cloak, you can use a bonus action to
Magic items can go from nice to necessary in the rare make it billow dramatically.
group that has no spellcasters, no monk, and no NPCs
capable of casting magic weapon. Having no magic makes CLOAK or MANY FASHIONS
it extremely difl'icult for a party to overcome monsters that
have resistances or immunity to nonmagical damage. In Wondrous item, common
such a game, you’ll want to be generous with magic weap- While wearing this cloak, you can use a bonus action to
ons or else avoid using such monsters. change the style, color, and apparent quality of the gar-
r
‘ ment. The cloak’s weight doesn’t change. Regardless of
its appearance, the cloak can’t be anything but a cloak.
Although it can duplicate the appearance of other magic
cloaks, it doesn’t gain their magical properties.
' 33' -1 Ii 11") l...“

