Page 136 - Xanathar's Guide To Everything
P. 136

J                                           h...
           AWARDING MAGIC ITEMS                                The Dungeon Master’s Guide assumes a certain amount of
                                                               BEHIND THE DESIGN: MAGIC ITEM DISTRIBUTION
           Magic items are prized by D8113 adventurers of all sorts  treasure will be found over the course ofa campaign. Over
           and are often the main reward in an adventure. The  twenty levels oftypical play, the game expects forty-five
           rules for magic items are presented, along with the  rolls on the Treasure Hoard tables, distributed as follows:
           Treasure Hoard tables, in chapter 7 of the Dungeon  - Seven rolls on the Challenge 0—4 table
           Master’s Guide. This section expands on those rules by  - Eighteen rolls on the Challenge 5——IO table
           offering you an alternative way of determining which  - Twelve rolls on the Challenge II—I6 table
           magic items end up in the characters" possession and by  . Eight rolls on the Challenge I7+ table
           adding a collection of common magic items to the game.  Because many ofthe table results call for more than one
           The section ends with tables that group magic items ac-  magic item, those forty—five rolls will result in the charac-
           cording to rarity.                                  ters obtaining roughly one hundred items. The optional
             The system in the Dungeon Master’s Guide is de—   system described here yields the same number of items,
           signed so that you can generate all treasure randomly,  distributed properly throughout the spectrum of rarity,
           and. the tables also govern the number of magic items  while enabling you to control exactly which items the char-
           the characters receive. In short, the tables do the work.  acters have a chance ofacquiring.
           But a DM who's designing or modifying an adventure  "'1                                       r
           might prefer to choose the magic items that come into  Magic Item Tables F through I. As you can see from the
           play. Ifyou’re in that situation, you can use the rules in  Treasure Hoard tables in that book, major magic items
           this section to personalize your treasure hoards while  are meant to be handed out much less frequently than
           staying within the game’s limits for how many items the  minor items, even at higher levels of play.
           characters should ultimately accumulate.
                                                             MAGIC ITEMS AWARDED BY TIER
           DISTRIBUTION BY RARITY                               Character
           This alternative method of treasure determination fo-  Level   Minor Items  Major Items  All Items
           cuses on choosing magic items based on their rarity,   1—4         9          2          ‘II
           rather than by rolling on the tables in the Dungeon Mas-
           ter’s Guide. This method uses two tables: Magic Items  5—1 0       28         6          34
           Awarded by Tier and Magic Items Awarded by Rarity.    Il—I 6       24         6          30
             By Tier. The Magic Items Awarded by Tier table      I7~20        l9         6          25
           shows the number of magic items a D&D party typically  Total       80         20         100
           gains during a campaign. culminating in the groups
           having accumulated one hundred magic items by 20th  CHOOSING ITEMS LEVEL BY LEVEL
           level. The table shows how many of those items are  You decide when to place an item in an adventure that
           meant to be handed out during each of the four tiers of  you're creating or modifying, usually because you think
           play. The emphasis on characters receiving more items  the story calls for a magic item, the characters need one,
           during the second tier (levels 5—10) than in other tiers  or the players would be especially pleased to get one.
           is by design. The second tier is where much of the play  When you want to select an item as treasure for an en-
           occurs in a typical DEED campaign, and the items gained  counter, the Magic Items Awarded by Rarity table serves
           in that tier prepare the characters for higher—level  as your item budget. Here’s how to use it:
           adventures.                                        1.]ot down a copy of the table in your notes, so that you
             By Rarity The Magic Items Awarded by Rarity table
           takes the numbers from the Magic Items Awarded by   can make adjustments to the numbers as you select
           Tier table and breaks them down to show the number of  items to be placed in an adventure.
           items of each rarity the characters are expected to have  2. Refer to the line in the. Level/CR column that corre-
           when they reach the end of a tier.                  sponds to one of the following values (your choice):
             Minor and Major Items. Both tables in this section  the level of the player characters, the challenge rating
           make a distinction between minor magic items and ma-  of the magic item’s owner, or the challenge rating of
           jor magic items. This distinction exists in the Dungeon  the group of creatures guarding the item. The entries
           Master’s Guide, yet those terms aren’t used there. In  in that row of the table indicate the total number of
           that book, the minor items are those listed on Magic  items that would be appropriate for the characters to
           Item Tables A through E, and the major items are on  receive by the end of the tier represented by that row.

            MAGIC ITEMS AWARDED BY RARITY
                                       Minor Magic Items                         Major Magic Items
             Level/CR  Common   Uncommon    Rare  Very Rare  Legendary  Uncommon   Rare  Very Rare  Legendary
               L4        6          2        l       0          0          2        0       0        0
               5—10      I0         12       5       I          0          5                0        O
              11-46      3          6        9       5          I          I        2       2         l
               I7+       O          0        4       9          6          0        l       2         3
              Total      19         20       19      15         7          8        4       4        4
   131   132   133   134   135   136   137   138   139   140   141