Page 160 - Xanathar's Guide To Everything
P. 160
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INFERNAL CALLiNG "ti-los‘ _. _ ’, ' _ . - _ "dv" ’ 3.
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INVESTITURE or FLAME Until the spell ends, ice rimes your body, and you gain
orb-level transmutation the following benefits:
Casting Time: 1 action - You are immune to cold damage and have resistance
Range: Self to fire damage.
Components: V, 8 . You can move across difficult terrain created by ice or
Duration: Concentration, up to 10 minutes snow without spending extra movement.
- The ground in a 10—foot radius around you is icy and
Flames race across your body, shedding bright light in
a 30—foot radius and dim light for an additional 30 feet is difficult terrain for creatures other than you. The
for the spell’s duration. The flames don’t harm you. Until radius moves with you.
the spell ends, you gain the following benefits: - You can use your action to create a 15-foot cone of
freezing Wind extending from your outstretched hand
. You are immune to fire damage and have resistance to in a direction you choose. Each creature in the cone
cold damage. must make a Constitution saving throw. A creature
- Any creature that moves within 5 feet of you for the takes 4d6 cold damage on a failed save, or half as
first time on a turn or ends its turn there takes 1l much damage on a successful one. A creature that
fire damage. fails its s‘ave against this effect has its speed halved
You can use your action to create a line of fire 15 feet until the start of your next turn.
long and 5 feet Wide extending from you in a direc—
tion you choose. Each creature in the line must make INVESTITURE OF STONE
a Dexterity saying throw. A creature takes 4d8 fire 6th-Ieve1 transmutation
damage on a failed save, or half as much damage on a Casting Time: 1 action
successful one. Range: Self
Components: V, S
INVESTITURE or ICE Duration: Concentration, up to 10 minutes
orb-level transmutation
Casting Time: 1 action Until the spell ends, bits of rock spread across your
Range: Self body, and you gain the following benefits:
Components: V, 8 - You have resistance to bludgeoning, piercing, and
Duration: Concentration, up to 10 minutes slashing damage from nonmagical attacks.
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