Page 164 - Xanathar's Guide To Everything
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You choose a portion of dirt or stone that you can see  PRIMAL SAVAGERY
           within range and that fits within a 5-foot cube. You ma—  Transmutation cantrip
           nipulate it in one of the following ways:         Casting Time: 1 action
           . lfyou target an area of loose earth, you can instan—  Range: Self
             taneously excavate it, move it along the ground, and  Components: S
             deposit it up to 5 feet away. This movement doesn’t  Duration: Instantaneous
             involve enough force to cause damage.           You channel primal magic to cause your teeth or fin—
           - You cause shapes, colors, or both to appear on the dirt  gernails to sharpen, ready to deliver a corrosive attack.
             or stone, spelling out words, creating images, or shap-  Make a melee spell attack against one creature within 5
             ing patterns. The changes last for 1 hour.      feet ofyou. On a hit, the target takes ll acid damage.
            - If the dirt or stone you target is on the ground, you  After you make the attack, your teeth or fingernails re-  r — -.1-..  ““1...
             cause it to become difficult terrain. Alternatively, you  turn to normal.                                  l1“
             can cause the ground to become normal terrain if it is  The spell’s damage increases by 1d10 when you reach
             already difficult terrain. This change lasts for 1 hour.  5th level (2d10), 11th level (3d10), and 17th level (4d10).
            If you cast this spell multiple times, you can have no
            more than two of its non-instantaneous effects active at  PRIMORDIAL WARD
            a time, and you can dismiss such an effect as an action.  6th-1eve} abjurati'on
                                                              Casting Time: I action
            NEGATIVE ENERGY FLOOD                             Range: Self
            Stir-level necromancy                             Components: V, S
            Casting Time: 1 action                            Duration: Concentration, up to 1 minute
            Range: 60 feet                                    You have resistance to acid, cold, fire, lightning, and
            Components: V, M (a broken bone and a square of   thunder damage for the spell’s duration.
             black silk)                                       When you take damage of one of those types, you can
            Duration: Instantaneous                           use your reaction to gain immunity to that type of dam-
            You send ribbons of negative energy at one creature you  age, including against the triggering damage. If you do
            can see within range. Unless the target is undead. it  so, the resistances end, and you have the immunity until
            must make a Constitution saving throw, taking 5d12 ne-  the end of your next turn, at which time the spell ends.
            crotic damage on a failed save, or half as much damage
            on a successful one. A target killed by this damage rises  PSYCHIC SCREAM
            up as a zombie at the start of your next turn. The zombie  9th~level enchantment
            pursues whatever creature it can see that is closest to it.  Casting Time: 1 action
            Statistics for the zombie are in the Monster Manual.  Range: 90 feet
             If you target an undead with this spell, the target  Components: S
            doesn’t make a saving throw. Instead, roll 5d12. The tar-  Duration: Instantaneous
            get gains half the total as temporary hit points.  You unleash the power of your mind to blast the intellect
            POWER WORD PAIN                                   of up to ten creatures of your choice that you can see
            7th-1evel enchantment                             within range. Creatures that have an Intelligence score
                                                              of 2 or lower are unaffected.
            Casting Time: 1 action                             Each target must make an Intelligence saving throw.
            Range: 60 feet                                    On a failed save, a target takes 14d6 psychic damage
            Components: V                                     and is stunned. On a successful save, a target takes half
            Duration: Instantaneous                           as much damage and isn’t stunned. If a target is killed
            You speak a word of power that causes waves of intense  by this damage, its head explodes, assuming it has one.
            pain to assail one creature you can see within range.  A stunned target can make an Intelligence saving
            If the target has 100 hit points or fewer, it is subject  throw at the end of each of its turns. On a successful
            to crippling pain. Otherwise, the spell has no effect  save, the stunning effect ends.
            on it. A target is also unaffected if it is immune to be-
            ing charmed.                                      PYROTECHNICS
              While the target is affected by crippling pain, any  2nd-1eve1 transmutation
            speed it has can be no higher than 10 feet. The target  Casting Time: 1 action
            also has disadvantage on attack rolls, ability checks, and  Range: 60 feet
            saving throws, other than Constitution saving throws.  Components: V, S
            Finally, if the target tries to cast a spell, it must first suc—  Duration: Instantaneous
            ceed on a Constitution saving throw, or the casting fails  Choose an area of nonmagical flame that you can see
            and the spell is wasted.                          and that fits within a 5-foot cube within range. You can
              A target suffering this pain can make a Constitution  extinguish the fire in that area, and you create either
            saving throw at the end of each of its turns. On a suc—  fireworks or smoke when you do so.
            cessful save, the pain ends.                        Fireworks. The target explodes with a dazzling dis-
                                                              play of colors. Each creature within 10 feet of the target

                                                                                            t.ii.‘i.l"'t_'lf i=1 '-'.  a PI; it is
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