Page 161 - Xanathar's Guide To Everything
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- You can use your action to create a small earthquake  MADDENING DARKNESS
                    on the ground in a 15-foot radius centered on you.  8th—1eve1 evocation
                    Other creatures on that ground must succeed on a  Casting Time: 1 action
                    Dexterity saving throw or be knocked prone.     Range: 150 feet
                  - You can move across difficult terrain made of earth  Components: V, M (a drop of pitch mixed with a drop
                    or stone without spending extra movement. You can  of mercury)
                    move through solid earth or stone as if it was air  Duration: Concentration, up to 10 minutes
                    and without destabilizing it, but you can’t end your
                                                                    Magical darkness spreads from a point you choose
                    movement there. If you do so, you are ejected to the  within range to fill a 60—foot—radius sphere until the spell
                    nearest unoccupied space, this spell ends, and you are  ends. The darkness spreads around corners. A creature
                    stunned until the end of your next turn.        with darkvision can’t see through this darkness. Non—
                  INVESTITURE or WIND                               magical light, as well as light created by spells of 8th
                  6th-Ieve1 transmutation                           level or lower, can't illuminate the area.
                                                                      Shrieks, gibbering, and mad laughter can be heard
                  Casting Time: 1 action                            within the sphere. Whenever a creature starts its turn in
                  Range: Self                                       the sphere, it must make a Wisdom saving throw, taking
                   Components: V, S                                  8d8 psychic damage on a failed save, or half as much
                   Duration: Concentration, up to 10 minutes         damage on a successful one.
                   Until the spell ends, wind whirls around you, and you
                   gain the following benefits:                       MAE LSTROM
                   . Ranged weapon attacks made against you have disad—  Stir—level evocation
                    vantage on the attack roll.                      Casting Time: 1 action
                   . You gain a flying speed of 60 feet. Ifyou are still flying  Range: 120 feet
                    when the spell ends, you fall, unless you can somehow  Components: V, S, M (paper or leaf in the shape
                    prevent it.                                       of a funnel)
                   - You can use your action to create a 15-foot cube of  Duration: Concentration, up to 1 minute
                    swirling wind centered on a point you can see within  A swirling mass of 5-foot—deep water appears in a 30—
                    60 feet of you. Each creature in that area must make  foot radius centered on a point you can see within range.
                    a Constitution saving throw. A creature takes 2l  The point must be on the ground or in a body of water.
                    bludgeoning damage on a failed save, or half as much  Until the spell ends, that area is difficult terrain, and
                    damage on a successful one. If a Large or smaller  any creature that starts its turn there must succeed on a
                     creature fails the save, that creature is also pushed up  Strength saving throw or take 6d6 bludgeoning damage
                     to 10 feet away from the center of the cube.    and be pulled 10 feet toward the center.

                   INVULNERABILITY                                   MAGIC STONE
                   9th-Ieve1 abjuration                              Transmutation cantrip
                   Casting Time: 1 action                            Casting Time: 1 bonus action
                   Range: Self                                       Range: Touch
                   Components: V, S, M (a small piece of adamantine  Components: V, S
                     worth at least 500 gp, which the spell consumes)  Duration: 1 minute
                   Duration: Concentration, up to 10 minutes         You touch one to three pebbles and imbue them with
                   You are immune to all damage until the spell ends.  magic. You or someone else can make a ranged spell

                   LIFE TRANSFERENCE                                 attack with one of the pebbles by throwing it or hurling
                                                                     it with a sling. If thrown, a pebble has a range of 60 feet.
                   3rd—Ieve] necromancy                              If someone else attacks with a pebble, that attacker adds
                   Casting Time: 1 action                            your spellcasting ability modifier, not the attackers, to
                   Range: 30 feet                                    the attack roll. On a hit, the target takes bludgeoning
                   Components: V, S                                  damage equal to 1d6 + your spellcasting ability modifier.
                   Duration: Instantaneous                           Whether the attack hits or misses, the spell then ends
                   You sacrifice some of your health to mend another crea—  on the stone.
                   ture’s injuries. You take 4d8 necrotic damage, and one  If you cast this spell again, the spell ends on any peb-
                   creature of your choice that you can see within range re-  bles still affected by your previous casting.
                   gains a number of hit points equal to twice the necrotic  MASS POLYMORPH
                   damage you take.                                   9th-1eve1 transmutation
                     At Higher Levels. When you cast this spell using a
                    spell slot of 4th level or higher, the damage increases by  Casting Time: 1 action
                    1d8 for each slot level above 3rd.                Range: 120 feet
                                                                      Components: V. S, M (a caterpillar cocoon)
                                                                      Duration: Concentration, up to 1 hour




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