Page 161 - Xanathar's Guide To Everything
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- You can use your action to create a small earthquake MADDENING DARKNESS
on the ground in a 15-foot radius centered on you. 8th—1eve1 evocation
Other creatures on that ground must succeed on a Casting Time: 1 action
Dexterity saving throw or be knocked prone. Range: 150 feet
- You can move across difficult terrain made of earth Components: V, M (a drop of pitch mixed with a drop
or stone without spending extra movement. You can of mercury)
move through solid earth or stone as if it was air Duration: Concentration, up to 10 minutes
and without destabilizing it, but you can’t end your
Magical darkness spreads from a point you choose
movement there. If you do so, you are ejected to the within range to fill a 60—foot—radius sphere until the spell
nearest unoccupied space, this spell ends, and you are ends. The darkness spreads around corners. A creature
stunned until the end of your next turn. with darkvision can’t see through this darkness. Non—
INVESTITURE or WIND magical light, as well as light created by spells of 8th
6th-Ieve1 transmutation level or lower, can't illuminate the area.
Shrieks, gibbering, and mad laughter can be heard
Casting Time: 1 action within the sphere. Whenever a creature starts its turn in
Range: Self the sphere, it must make a Wisdom saving throw, taking
Components: V, S 8d8 psychic damage on a failed save, or half as much
Duration: Concentration, up to 10 minutes damage on a successful one.
Until the spell ends, wind whirls around you, and you
gain the following benefits: MAE LSTROM
. Ranged weapon attacks made against you have disad— Stir—level evocation
vantage on the attack roll. Casting Time: 1 action
. You gain a flying speed of 60 feet. Ifyou are still flying Range: 120 feet
when the spell ends, you fall, unless you can somehow Components: V, S, M (paper or leaf in the shape
prevent it. of a funnel)
- You can use your action to create a 15-foot cube of Duration: Concentration, up to 1 minute
swirling wind centered on a point you can see within A swirling mass of 5-foot—deep water appears in a 30—
60 feet of you. Each creature in that area must make foot radius centered on a point you can see within range.
a Constitution saving throw. A creature takes 2l The point must be on the ground or in a body of water.
bludgeoning damage on a failed save, or half as much Until the spell ends, that area is difficult terrain, and
damage on a successful one. If a Large or smaller any creature that starts its turn there must succeed on a
creature fails the save, that creature is also pushed up Strength saving throw or take 6d6 bludgeoning damage
to 10 feet away from the center of the cube. and be pulled 10 feet toward the center.
INVULNERABILITY MAGIC STONE
9th-Ieve1 abjuration Transmutation cantrip
Casting Time: 1 action Casting Time: 1 bonus action
Range: Self Range: Touch
Components: V, S, M (a small piece of adamantine Components: V, S
worth at least 500 gp, which the spell consumes) Duration: 1 minute
Duration: Concentration, up to 10 minutes You touch one to three pebbles and imbue them with
You are immune to all damage until the spell ends. magic. You or someone else can make a ranged spell
LIFE TRANSFERENCE attack with one of the pebbles by throwing it or hurling
it with a sling. If thrown, a pebble has a range of 60 feet.
3rd—Ieve] necromancy If someone else attacks with a pebble, that attacker adds
Casting Time: 1 action your spellcasting ability modifier, not the attackers, to
Range: 30 feet the attack roll. On a hit, the target takes bludgeoning
Components: V, S damage equal to 1d6 + your spellcasting ability modifier.
Duration: Instantaneous Whether the attack hits or misses, the spell then ends
You sacrifice some of your health to mend another crea— on the stone.
ture’s injuries. You take 4d8 necrotic damage, and one If you cast this spell again, the spell ends on any peb-
creature of your choice that you can see within range re- bles still affected by your previous casting.
gains a number of hit points equal to twice the necrotic MASS POLYMORPH
damage you take. 9th-1eve1 transmutation
At Higher Levels. When you cast this spell using a
spell slot of 4th level or higher, the damage increases by Casting Time: 1 action
1d8 for each slot level above 3rd. Range: 120 feet
Components: V. S, M (a caterpillar cocoon)
Duration: Concentration, up to 1 hour
{'lls'tf’l'fl‘. .3 : Sl'i- 1.1.5

