Page 167 - Xanathar's Guide To Everything
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                                                                                   STORM SIN-HERE

                  auditory information from the sensor as if you were in  The sphere remains for the spell's duration. Each crea-
                  its space using your senses.                      ture in the sphere when it appears or that ends its turn
                    A creature that can see the sensor (such as one using  there must succeed on a Strength saving throw or take
                  see invisibility or truesight) sees a translucent image of  2d6 bludgeoning damage. The sphere’s space is diffi—
                  the tormented humanoid whose soul you caged.      cult terrain.
                                                                      Until the spell ends, you can use a bonus action on
                   STEEL WIN D STRIKE                               each of your turns to cause a bolt of lightning to leap
                  5th—levei conjuration                             from the center of the sphere toward one creature you
                   Casting Time: 1 action                           choose within 60 feet of the center. Make a ranged spell
                   Range: 30 feet                                   attack. You have advantage on the attack roll if the target
                   Components: S, M (a melee weapon worth at least 1 sp)  is in the sphere. On a hit. the target takes 4d6 light-
                   Duration: Instantaneous                          ning damage.
                                                                      Creatures within 30 feet of the sphere have disadvan—
                  You flourish the weapon used in the casting and then  tage on Wisdom (Perception) checks made to listen.
                  vanish to strike like the wind. Choose up to five crea-  At Higher Levels. When you cast this spell using a
                   tures you can see within range. Make a melee spell  spell slot of 5th level or higher, the damage for each of
                   attack against each target. On a hit, a target takes 6d10  its effects increases by 1d6 for each slot level above 4th.
                   force damage.
                    You can then teleport to an unoccupied space you can  SUMMON GREATER DEMON
                   see within 5 feet of one of the targets you hit or missed.  4th-Ievel conjuration
                   STORM SPHERE                                      Casting Time: 1 action
                                                                     Range: 60 feet
                   4th-leve1 evocation                               Components: V, S, M (a vial of blood from a humanoid
                   Casting Time: 1 action                             killed within the past 24 hours)
                   Range: 150 feet                                   Duration: Concentration, up to 1 hour
                   Components: V. 8
                   Duration: Concentration, up to 1 minute           You utter foul words, summoning one demon from the
                                                                     chaos of the Abyss. You choose the demon’s type, which
                   A 20-foot—radius sphere of whirling air springs into ex-  must be one of challenge rating 5 or lower, such as a
                   istence, centered on a point you choose within range.  shadow demon or a barlgura. The demon appears in



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