Page 169 - Xanathar's Guide To Everything
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In addition, the sensors created by divination spells THUNDER STEP
can’t appear inside the temple, and creatures within 3rd-1eve1 conjuration
_ can’t be targeted by divination spells. Casting Time: 1 action
3-, Finally, whenever any creature in the temple regains Range: 90 feet
l' _| hit points from a spell of let level or higher, the creature Components: V
' regains additional hit points equal to your Wisdom mod— Duration: Instantaneous
ifier (minimum 1 hit point).
i The temple is made from opaque magical force that You teleport yourself to an unoccupied space you can
i j - extends into the Ethereal Plane, thus blocking ethereal see within range. Immediately after you disappear, a
i travel into the temples interior. Nothing can physically thunderous boom sounds. and each creature within 10
: : pass through the temple’s exterior. It can’t be dispelled feet of the space you left must make a Constitution sav—
ll i5 by dispei magic, and antimagic field has no effect on it. A ing throw, taking 3l thunder damage on a failed save,
or half as much damage on a successful one. The thun—
= | disintegrate spell destroys the temple instantly.
' Casting this spell on the same spot every day for a der can be heard from up to 300 feet away.
year makes this effect permanent. You can bring along objects as long as their weight
doesn’t exceed what you can carry. You can also tele—
.. . TENSER’S TRANSFORMATION port one willing creature of your size or smaller who is
'_ i 6th-ievei transmutation carrying gear up to its carrying capacity. The creature
Casting Time: 1 action must be within 5 feet of you when you cast this spell,
Range: Self your destination space for the creature to appear in; oth-
— and there must be an unoccupied space within 5 feet of
'_'-vzl— Components: V, S, M (a few hairs from a bull) erwise, the creature is left behind.
Duration: Concentration, up to 10 minutes
At Higher Levels. When you cast this spell using a
.__ You endow yourselfwith endurance and martial prow- spell slot of 4th level or higher, the damage increases by
'1.-. ._—-—.._.—.--.-.-.— .5 , ‘ ess fueled by magic. Until the spell ends, you can’t cast ll for each slot level above 3rd.
spells, and you gain the following benefits:
. - :. i - You gain 50 temporary hit points. If any of these re— T1 DAL WAV E
, main when the spell ends, they are lost. 3rd—1evei conjuration
i i - You have advantage on attack rolls that you make with Casting Time: 1 action
simple and martial weapons. Range: 120 feet
_ - When you hit a target with a weapon attack, that tar- Components: V, S, M (a drop of water)
; i get takes an extra 2d 12 force damage. Duration: Instantaneous
, . You have proficiency with all armor, shields, simple You conjure up a wave of water that crashes down on an
i] weapons, and martial weapons. area within range. The area can be up to 30 feet long,
- You have proficiency in Strength and Constitution sav— up to 10 feet wide, and up to 10 feet tall. Each creature
ing throws. in that area must make a Dexterity saving throw. On a
- You can attack twice, instead of once, when you take failed save, a creature takes 4d8 bludgeoning damage
| ,_ the Attack action on your turn. You ignore this benefit and is knocked prone. On a successful save, a creature
j if you already have a feature, like Extra Attack, that takes half as much damage and isn’t knocked prone.
gives you extra attacks. The water then spreads out across the ground in all
Ei Immediately after the spell ends, you must succeed on directions, extinguishing unprotected flames in its area
a DC 15 Constitution saving throw or suffer one level of and within 30 feet of it, and then it vanishes.
exhausuon.
TINY SERVANT
THUNDERCLAP 3rd-Ievei transmutation
Evocation cantrip Casting Time: 1 minute
Casting Time: 1 action Range: Touch
Range: 5 feet Components: V, S
Components: 8 Duration: 8 hours
Duration: Instantaneous You touch one Tiny, nonmagical object that isn’t at—
You create a burst of thunderous sound that can be tached to another object or a surface and isn’t being
heard up to 100 feet away. Each creature within range, carried by another creature. The target animates and
if iii-l other than you, must succeed on a Constitution saving sprouts little arms and legs, becoming a creature under
L 3 throw or take ld6 thunder damage. your control until the spell ends or the creature drops to
The spell’s damage increases by ld6 when you reach 0 hit points. See the stat block for its statistics.
5th level (2d6), llth level (3d6), and 17th level (4d6). As a bonus action, you can mentally command the
creature if it is within 120 feet of you. (Ifyou control
multiple creatures with this spell, you can command any
or all of them at the same time, issuing the same comu
I‘rp-v—t- _ .-._._._

