Page 168 - Xanathar's Guide To Everything
P. 168
an unoccupied space you can see within range, and the anyone within it. Using the material component in this
demon disappears when it drops to 0 hit points or when manner consumes it when the spell ends.
the spell ends. At Higher Levels. When you cast this spell using a
Roll initiative for the demon, which has its own turns. spell slot of 6th or 7th level, you summon twice as many
When you summon it and on each of your turns thereaf— demons. If you cast it using a spell slot of 8th or 9th
ter, you can issue a verbal command to it (requiring no level, you summon three times as many demons.
action on your part), telling it what it must do on its next
turn. If you issue no command, it spends its turn attack— SYNAPTIC STATIC
ing any creature within reach that has attacked it. 5tha1evel enchantment
At the end of each of the demons turns, it makes a Casting Time: 1 action
Charisma saving throw. The demon has disadvantage Range: 120 feet
on this saving throw if you say its true name. On a failed. Components: V, 8
save, the demon continues to obey you. On a success— Duration: Instantaneous
ful save, your control of the demon ends for the rest of You choose a point within range and cause psychic en-
the duration, and the demon spends its turns pursuing ergy to explode there. Each creature in a 20—foot—radius
and attacking the nearest non—demons to the best of its sphere centered on that point must make an Intelligence
ability. If you stop concentrating on the spell before it saving throw. A creature with an Intelligence score of
reaches its full duration, an uncontrolled demon doesn’t 2 or lower can’t be affected by this spell. A target takes
disappear for M6 rounds if it still has hit points. 8d6 psychic damage on a failed save, or half as much
As part of casting the spell, you can form a circle damage on a successful one.
on the ground with the blood used as a material com~ After a failed save, a target has muddled thoughts for
ponent. The circle is large enough to encompass your 1 minute. During that time, it rolls a d6 and subtracts
space. While the spell lasts, the summoned demon can’t the number rolled from all its attack rolls and ability
cross the circle or harm it, and it can't target anyone checks, as well as its Constitution saving throws to
within it. Using the material component in this manner maintain concentration. The target can make an Intelli-
consumes it when the spell ends. gence saving throw at the end of each of its turns, end-
At Higher Levels. When you cast this spell using a ing the effect on itself on a success.
spell slot of 5th level or higher, the challenge rating in-
creases by l for each slot level above 4th. TEMPLE OF THE GODS
SUMMON LESSER DEMONS 7th-level conjuration
3rd—feve1 conjuratron Casting Time: 1 hour
Range: 120 feet
Casting Time: 1 action Components: V, S, M (a holy symbol worth at least 5 gp)
Range: 60 feet Duration: 24 hours
Components: V, S, M (a vial of blood from a humanoid
killed within the past 24 hours) You cause a temple to shimmer into existence on ground
Duration: Concentration, up to 1 hour you can see within range. The temple must fit within an
You utter foul words, summoning demons from the unoccupied cube of space, up to 120 feet on each side.
The temple remains until the spell ends. It is dedicated
chaos of the Abyss. Roll on the following table to deter- to whatever god, pantheon, or philosophy is represented
mine what appears. by the holy symbol used in the casting.
d5 Demons Summoned You make all decisions about the temples appear-
1—2 Two demons ofchallenge rating 1 or lower ance. The interior is enclosed by a floor, walls, and a
roof, with one door granting access to the interior and
3—4 Four demons of challenge rating 1/2 or lower as many windows as you wish. Only you and any crea—
5—6 Eight demons ofchallenge rating 1/4 or lower tures you designate when you cast the spell can open or
close the door.
The DM chooses the demons, such as manes or The temple’s interior is an open space with an idol
dretches, and you choose the unoccupied spaces you or altar at one end. You decide whether the temple is
can see within range where they appear. A summoned illuminated and whether that illumination is bright light
demon disappears when it drops to 0 hit points or when or dim light. The smell of burning incense fills the air
the spell ends. within, and the temperature is mild.
The demons are hostile to all creatures, including you. The temple opposes types of creatures you choose
Roll initiative for the summoned demons as a group, when you cast this spell. Choose one or more of the fol-
which has its own turns. The demons pursue and attack lowing: celestials, elementals, fey, fiends, or undead. If a
the nearest non-demons to the best of their ability. creature of the chosen type attempts to enter the temple,
As part of casting the spell, you can form a circle that creature must make a Charisma saving throw. On
on the ground with the blood used as a material com— a failed save, it can’t enter the temple for 24 hours. Even
ponent. The circle is large enough to encompass your if the creature can enter the temple, the magic there
space. While the spell lasts, the summoned demons hinders it; whenever it makes an attack roll, an ability
can’t cross the circle or harm it, and they can‘t target check, or a saving throw inside the temple, it must roll a
d4 and subtract the number rolled from the d20 roll.

