Page 41 - Xanathar's Guide To Everything
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VIEWS OF THE WORLD
d6 View
1 Towns and cities are the best places for those who
RANGER can't survive on their own.
is.) The advancement ofcivilization is the best way to
I SPEND A LOT OF MY LIFE AWAY FROM CIVILIZATION, thwart chaos, but its reach must be monitored.
keeping to itsfringes to protect it. Don't assume that be- 3 Towns and cities are a necessary evil, but once the
cause Idon’t bend the knee toyour hing that I haven’t done wilderness is purged ofsupernatural threats, we
more to protect him than all his knights put together. will need them no more.
—Soveliss 4 Walls are for cowards, who huddle behind them
while others do the work ofmaking the world safe.
Rangers are free—minded wanderers and seekers who 5 Visiting a town is not unpleasant, but after a few
days | feel the irresistible call to return to the wild.
patrol the edges of civilized territory, turning back the
denizens of the wild lands beyond. It is a thankless job, 6 Cities breed weakness by isolating folk from the
since their efforts are rarely understood and almost harsh lessons ofthe wild.
never rewarded. Yet rangers persist in their duties,
never doubting that their work makes the world a HOMELAND
safer place. All rangers, regardless of how they came to take up
A relationship with civilization informs every ranger’s the profession, have a strong connection to the natural
personality and history. Some rangers see themselves world and its various terrains. For some rangers, the
as enforcers of the law and bringers ofjustice on civili- wilderness is where they grew up, either as a result of
zation’s frontier, answering to no sovereign power. Oth- being born there or moving there at a young age. For
ers are survivalists who eschew civilization altogether. other rangers, civilization was originally home, but the
They vanquish monsters to keep themselves safe while wilderness became a second homeland.
they live in and travel through the perilous wild areas of Think of your character’s backstory and decide what
the world. If their efforts also benefit the kingdoms and terrain feels most like home, whether or not you were
other civilized realms that they avoid, so be it. born there. What does that terrain say about your per-
If you’re creating or playing a ranger character, the sonality? Does it influence which spells you choose to
following sections offer ideas for embellishing the char— learn? Have your experiences there shaped who your
acter and enhancing your roleplaying experience. favored enemies are?
VIEW OF THE WORLD HOMELANDS
A ranger’s view of the world begins (and sometimes d6 Homeland
ends) with that character’s outlook toward civilized folk 1 You patrolled an ancient forest, darkened and cor-
and the places they occupy. Some rangers have an atti-
tude toward civilization that’s deeply rooted in disdain, rupted by several crossings to the Shadowfell.
while others pity the people they have sworn to pro— 2 As part ofa group of nomads, you acquired the
tect—though on the battlefield, it’s impossible to tell the skills for surviving in the desert.
difference between one ranger and another. Indeed, to 3 Your early life in the Underdark prepared you for
those who have seen them operate and been the benefi- the challenges ofcornbating its denizens.
ciaries of their prowess, it scarcely matters why rangers 4 You dwelled on the edge ofa swamp, in an area im-
do what they do. That said, no two rangers are likely to periled by land creatures as well as aquatic ones.
express their opinions on any matter in the same way. 5 Because you grew up among the peaks, finding the
If you haven’t yet thought about the details of your best path through the mountains is second nature
character’s worldview, consider putting a finer point on to you.
things by summarizing that viewpoint in a short state- 6 You wandered the far north, learning how to pro-
ment (such as the entries on the following table). How tect yourselfand prosper in a realm overrun by ice.
might that feeling affect the way you conduct yourself?
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