Page 42 - Xanathar's Guide To Everything
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LEFT TO RioHT: l‘lORIlON WALKER. MONSTER SLAYER. AND GLoom STALKER
SWORN ENEMY RANGER ARCHETYPES
Every ranger begins with a favored enemy (or two). The At 3rd level, a ranger gains the Ranger Archetype fea- ..
determination of a favored enemy might be tied to a ture. The following options are available to a ranger, i;
specific event in the character’s early life, or it might be in addition to those offered in the Player’s Handbook: -:;___:_____.__...r,_,,._.__
entirely a matter of choice. the Gloom Stalker, the Horizon Walker, and the Mon-
What spurred your character to select a particular ster Slayer.
enemy? Was the choice made because of tradition or on- __.
riosity, or do you have a grudge to settle? GLOOM STALKER __.__
Gloom Stalkers are at home in the darkest places: 1 __
SwoaN ENEMIES deep under the earth, in gloomy alleyways, in primeval
d6 Enemy forests, and wherever else the light dims. Most folk
1 You seek revenge on nature’s behalfforthe great enter such places with trepidation, but a Gloom Stalker |
transgressions your foe has committed. ventures boldly into the darkness, seeking to ambush .
2 Your forebears or predecessors fought these crea- threats before they can reach the broader world. Such i l
tures, and so shall you. rangers are often found in the Underdark, but they will 3 | |
3 You hear no enmity toward your foe. You stalk such go any place Where evil lurks in the shadows.
creatures as a hunter tracks down a wild animal. GLOOM STALKER FEATURES *
4 You find your foe fascinating, and you collect books
oftales and history concerning it. Ranger Level Feature
5 You collect tokens ofyour fallen enemies to remind 3rd Gloom Stalker Magic, Dread Ambusher, __fl _.
you ofeach kill. Umbral Sight xix-$511“:
6 You respect your chosen enemy, and you see your 7th Iron Mind f- l”
battles as a test of respective skills. 11th Stalker’s Flurry l/ [ls
15th Shadowy Dodge ' --
t"i'l.-\.i"i'l-'lt t i rt1{_-tEt.-\.<'_:'I'rii.: i_,}i*'l-i{,_)‘~;_'*_~. 1,

