Page 70 - Xanathar's Guide To Everything
P. 70

d6   I became a warlock because                LIFE EVENTS BY AGE
            3    I stumbled into the clutches of my patron after I ac—  d100  Current Age  Life Events
                 cidentally stepped through a magical doorway.  0l—20  20 years or younger  1
            4    When I was faced with a terrible crisis, I prayed to  21—59  21—30 years  ld4
                 any being who would listen, and the creature that  60—69  31—40 years  ld6
                 answered became my patron.                 70—89  41—50 years        ld8
            5    My future patron visited me in my dreams and of—  90—99  51~60 years  ll
                 fered great power in exchange for my service.  00  61 years or older  ldlZ
            6    One of my ancestors had a pact with my patron, so
                 that entity was determined to bind me to the same  LIFE EVENTS
                 agreement.                                  d'IOO  Event
                                                            01-10  You suffered a tragedy. Roll on the Tragedies table.
         WIZARD                                             11-20  You gained a bit of good fortune. Roll on the Boons
            d6   I became a wizard because                         table.
            1    An old wizard chose me from among several candi-  21—30  You fell in love or got married. lfyou get this result
                 dates to serve an apprenticeship.                 more than once, you can choose to have a child
            2    When I became lost in a forest, a hedge wizard    instead. Work with your DM to determine the iden-
                 found me, took me in, and taught me the rudi-     tity of your love interest.
                 ments of magic.                            31—40  You made an enemy of an adventurer. Roll a d6. An
            3    I grew up listening to tales of great wizards and  odd number indicates you are to blame for the rift,
                 knew I wanted to follow their path. I strove to be  and an even number indicates you are blameless.
                 accepted at an academy of magic and succeeded.    Use the supplemental tables and work with your
            4    One of my relatives was an accomplished wizard    DM to determine this hostile character's identity
                 who decided l was smart enough to learn the craft.  and the danger this enemy poses to you.
            5    While exploring an old tomb, library, or temple,  41—50  You made a friend ofan adventurer. Use the sup-
                 I found a spellbook. I was immediately driven to  plemental tables and work with your DM to add
                 learn all I could about becoming a wizard.        more detail to this friendly character and establish
            6    I was a prodigy who demonstrated mastery ofthe    how your friendship began.
                 arcane arts at an early age. When I became old  Sle70  You Spent time working in a job related to your
                 enough to set out on my own, I did so to learn    background. Start the game with an extra 2d6 gp.
                 more magic and expand my power.             71—75  You met someone important. Use the supplemen-
                                                                   tal tables to determine this character's identity and
         LIFE EVENTS                                               how this individual feels about you. Work out ad
         No matter how long you’ve been alive, you have expe—      ditional details with your DM as needed to fit this
         rienced at least one signature event that has markedly    character into your backstory.
         influenced your character. Life events include wondrous  76—80  You went on an adventure. Roll on the Adventures
         happenings and tragedies, conflicts and successes, and    table to see what happened to you. Work with your
         encounters with the unusual. They can help to explain     DM to determine the nature ofthe adventure and
         why your character became an adventurer, and some         the creatures you encountered.
         might still affect your life even after they are long over.  81—85  You had a supernatural experience. Roll on the Su-
           The older a character is, the greater the chance for    pernatural Events table to find out what it was.
         multiple life events, as shown on the Life Events by Age  86—90  You fought in a battle. Roll on the War table to
         table. If you have already chosen your character’s start-  leafn what happened to you. Work with your DM to
         ing age, see the entry in the Life Events column that
         corresponds to how old you are. Otherwise. you can roll   come up with the reason for the battle and the fac-
         dice to determine your current age and number of life     tions involved. It might have been a small conflict
         events randomly.                                          between your community and a band oforcs, or it
           After you know the number of life events your charac—   could have been a major battle in a larger war.
         ter has experienced, roll once on the Life Events table  9l-95  You committed a crime or were wrongly accused of
         for each of them. Many of the results on that table direct  doing so. Roll on the Crime table to determine the
         you to one of the secondary tables that follow. Once you  nature ofthe offense and on the Punishment table
         have determined all of your character’s life events, you  to see what became ofyou.
         can arrange them in any chronological order you see fit.
                                                             96—99  You encountered something magical. Roll on the
                                                                   Arcane Matters table.
                                                              00   Something truly strange happened to you. Roll on  i
                                                                   the Weird Stufftable.
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