Page 73 - Xanathar's Guide To Everything
P. 73

d12   War Outcome                                 3d6   Alignment
                      8—9   You survived the battle, but you suffer from terrible  13-15  Neutral good
                            nightmares in which you relive the experience.  16—17  Lawful good (50%) or lawful neutral (50%)
                     lO—l'l  You escaped the battle unscathed, though many of  18  Chaotic good (50%) or chaotic neutral (50%)
                            your Friends were injured or lost.
                       12   You acquitted yourselfwell in battle and are re—  CAUSE OF DEATH
                            membered as a hero. You might have received a  d12  Cause of Death
                            medal for your bravery.                      1    Unknown
                                                                         2    Murdered
                    WEIRD STUFF                                          3    Killed in battle
                      d12   What Happened                                4    Accident related to class or occupation
                       1    You were turned into a toad and remained in that  5  Accident unrelated to class or occupation
                            form for id4 weeks.                         6—7   Natural causes, such as disease or old age
                            You were petrified and remained a stone statue for  8  Apparent suicide
                            a time until someone freed you.              9    Torn apart by an animal or a natural disaster
                            You were enslaved by a hag, a satyr, or some other  10  Consumed by a monster
                            being and lived in that creature’s thrall for ld6  ll  Executed for a crime or tortured to death
                            years.                                       12   Bizarre event, such as being hit by a meteorite,
                            A dragon held you as a prisoner for ld4 months    struck down by an angry god, or killed by a hatch-
                            until adventurers killed it.                      ing slaad egg
                            You were taken captive by a race ofevil humanoids
                            such as drow, kuo-toa, or quaggoths. You lived as a  CLASS
                            slave in the Underdark until you escaped.   d100  Class
                            You served a powerful adventurer as a hireling. You  01—07  Barbarian
                            have only recently left that service. Use the supple-
                            mental tables and work with your DM to determine  08—14  Bard
                            the basic details about your former employer.  15—29  Cleric
                            You went insane for id6 years and recently re-  30—36  Druid
                            gained your sanity. A tic or some other bit ofodd  37—52  Fighter
                            behavior might linger.                     53—58  Monk
                            A lover of yours was secretly a silver dragon.  59—64  Paladin
                            You were captured by a cult and nearly sacrificed  65—70  Ranger
                            on an altarto the foul being the cultists served.  71—84  Rogue
                            You escaped, but you fear they will find you.  85—89  Sorcerer
                       'IO  You met a demigod, an archdevil, an archfey, a de-  90—94  Warlock
                            mon lord, or a titan, and you lived to tell the tale.  95—00  Wizard
                       ll   You were swallowed by a giant fish and spent a
                            month in its gullet before you escaped.   OCCUPATION
                            A powerful being granted you a wish, but you  d100  Occupation
                            squandered it on something frivolous.      01—05  Academic
                                                                       06—10  Adventurer (roll on the Class table)
                    SUPPLEMENTAL TABLES                                  ‘li  Aristocrat
                    The supplemental tables below give you a way to ran-  12—26  Artisan or guild member
                    domly determine characteristics and other facts about  27—31  Criminal
                    individuals who are part of your character’s life. Use  32—36  Entertainer
                    these tables when directed to do so by another table, or  37—38  Exile, hermit, or refugee
                    when you simply want to come up with a piece of infor-    Explorer or wanderer
                    mation quickly. The tables are in alphabetical order.  39—43
                                                                       44—55  Farmer or herder
                    ALI c. N M E N T                                   56—60  Hunter or trapper
                      3d6   Alignment                                   61—75  Laborer
                       3    Chaotic evil (50%) or chaotic neutral (50%)  76—80  Merchant
                      4—5   Lawful evil                                81—35  Politician or bureaucrat
                      6—8   Neutral evil                               86—90  Priest
                      9—12  Neutral                                     91—95  Sailor
                                                                       96—00  Soldier

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