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the hags. The clone has gear scavenged from dead The trickster gods can tell whether or not a creature is
adventurers. humanoid, and they have no interest in possessing other
• The new character is the sole survivor of a doomed types of creatures.
adventuring company that breached the tomb in order While inhabiting a host body, a trickster god acts like
to find and destroy the Soulmonger. an overbearing passenger. The host creature remains in
control of its actions but inherits a flaw from the god, as
SPIRITS OF THE NINE wc11 as a special power. When a trickster god inhabits
a player character, give the player that god's card (see
TRICKSTER GODS appendix F). A character doesn't know what power and
Acererak trapped the spirits of Omu's nine trickster flaw are gained from a specific trickster god until that
gods in the tomb he constructed in their name, and god inhabits the character for the first time. Both the
they're not happy about it. The spirits don't know the flaw and the power end when the spirit leaves the host.
tomb's layout or defenses, but they offer advice and mag-
LEAVING A HOST
ical powers to those they inhabit. Of course. their assis-
tance comes at a price. A trickster god never willingly leaves a host, but its spirit
is forced out if a host dies or leaves the tomb, or if a host
SPIRITUAL INHABITATION is targeted by the break enchantment function of the
The spirits are bound inside magic items scattered dispel evil and good spell. A trickster god can also be
throughout the tomb. When a creature of the human- forced out by another trickster god (see "Fighting Over a
oid type touches such an item, the trickster god bound Host" below).
within attempts to inhabit that creature. With a success- When the spirit of a trickster god is forced out of a
ful DC 16 Charisma saving throw, the creature resists host, it returns to the magic item to which it is bound
the god's power, and that god can't attempt to inhabit and cannot inhabit that host again for the remainder
the same creature for the remainder of the adventure. of the adventure. If the item is destroyed or taken from
the tomb, the trickster god's spirit finds another object
On a failed save-or if the creature chooses to forgo
the save-the god's spirit inhabits the creature's body. within the tomb to inhabit. The spirits of the trickster
gods can't be destroyed and can never leave the tomb.
TRI CKSTER Goos
Spirit Align. Personality Inherited Flaw Enemy Power
l'jin CN Fickle and "I never stick to a Obo'laka The host's Dexterity score becomes 23, unless it is
(female) unpredictable plan." already higher.
Kubazan CG Wild and "I am fearless and Papazotl The host's Strength score becomes 23, unless it is al·
(male) spirited not afraid to take ready higher.
great risks."
Moa LG Truthful and "I must always speak Wongo The host can use an action to turn invisible. Anything
(male) kind the truth." the host is wearing or carrying is invisible as long as
it is on the host's person. The effect ends if the host
attacks, casts a spell, forces a saving throw, or deals
damage.
Nangnang NE Selfish and "I won't share with Shagambl The host can move up, down, and across vertical sur-
(female) cruel others." faces and upside down along ceilings, while leaving
its hands free. It gains a climbing speed equal to its
walking speed.
Obo'laka LN Nervous and "I am risk-averse and l'jin The host can attune to one additional magic item.
(female) obsessive a slave to routine." When Obo'laka leaves the host, all magic items to
which the host is attuned are no longer attuned to it.
Papazotl LE Shrewd and "I bow before no one Kubazan The host can't be surprised, gains advantage on all
(male) conniving and expect others to Wisdom checks, and never takes damage from falling.
do as I command."
Shagambi NG Wise and "I never show mercy Nangnang The host can make one extra attack when taking the
(female) virtuous to evildoers.'' Attack action on its turn.
Unkh N Self-absorbed "I am incapable of None The host's Constitution score becomes 23, unless it is
(female) and indecisive making decisions." already higher.
Won go CE Violent and "I act without Moa The host can use an action to unleash a psionic assault
(male) deranged concern for the on a creature it can see within 60 feet of it. The target
well-being of others." must succeed on a DC 16 Wisdom saving throw or be
stunned until the end of the target's next turn.
CHAPTER 5 I TOM 8 OF THE NINE GODS
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