Page 132 - Tomb of Annihilation
P. 132

Characters with a combined Strength of  60 or more   Each cavity is sized to hold one of the puzzle cubes
             can topple the obelisk, breaking it off at the base. Break-  recovered from the shrines of  Omu (see chapter 3).
             ing or destroying the obelisk releases a cloud of black   However, there are nine puzzle cubes in total and only
             smoke that coalesces into a nalfesbnee demon. The   eight cavities.
             demon appears in an unoccupied space within 30 feet   If  puzzle cubes representing every trickster god ex-
             of the obelisk and attacks those responsible for the obe-  cept Unkh are inserted into the cavities in such a way
             lisk's desecration. After 1 minute, the demon disappears   that the cubes of  rival gods are opposite to one another,
             and returns to the Abyss.                         a stone block slowly descends over the tunnel entrance.
              The teleportation function of the ebon pool (area 81)   Any character in the tunnel must decide whether to stay
             returns characters to the obelisk even if it is toppled or   or to flee, which requires a successful DC 10 Strength
             destroyed.                                        (Athletics) check. Characters who stay or who fail the
                                                               check are trapped when the stone block seals off the
             2.  GALLERY OF TRICKSTERS                         tunnel. Once the tunnel is  sealed, caustic gas billows out
                                                               from the mouths of  the relief.carved skulls. Any creature
                                                               trapped in the tunnel must succeed on a DC 15 Con-
              Alcoves run the length of  a narrow tunnel, each one   stitution saving throw or take 5 {ldlO) poison damage
              featuring a bestial statue standing or squatting above a   and 5 {ldlO) acid damage. While any affected creature
              basin of  oil.                                   remains in the tunnel, it must repeat the saving throw
                                                               at the start of  each of  its turns. After 10 rounds, the gas
                                                               valves close and the stone block rises back into the ceil-
             The statues depict the nine trickster gods, with each   ing. Any puzzle cubes still in their cavities are pushed
             facing pair of  alcoves dedicated to two trickster gods   out, and the trap resets.
             who oppose each other. Moving down the hall from west   Any character searching the tunnel for traps spots
             to east, the opposing statues depict Moa (jaculi) and   the raised stone block with a successful DC 16 Wisdom
             Wongo (su-monster). I'jin {almiraj) and Obo'laka (zorbo).   (Perception) check. The weight of  the block makes it im-
             Papazotl (eblis) and Kubazan (froghemoth), and Nang-  possible to hinder its descent. Any character who exam-
             nang (grung) and Shagambi (kamadan).              ines the puzzle door and succeeds on a DC 14 Wisdom
              Each statue is 3 feet tall and can't be moved from its   (Perception) check notices holes in the mouths of  the
             pedestal. When any character carrying a puzzle cube   skulls. Stuffing the holes with cloth or wax prevents the
             (see chapter 3) enters the tunnel, the oil basin matching   gas from being released. Doing so while the trap is ac-
             the cube's trickster god bursts into A  a me. A detect magic   tive is difficult, requiring six successful DC 10 Dexterity
             spell or similar effect reveals an aura of  divination   checks, each made as an action.
             magic around the statues. The oil basins give off an aura   Beyond the false door is a gas-filled chamber. Any
             of conjuration.                                   creature that starts its turn in this area takes 11 (2d10)
              Only eight trickster gods arc initially visible; the statue   poison damage and 11 (2d10) acid damage.
             ofUnkh (flail snail) is hidden behind a secret door at
             the end of the tunnel, though it functions the same as   4. TRUE ENTRANCE
             the others. Bringing Unkh's puzzle cube into the tunnel
                                                               Thick foliage conceals the true entrance to the  Tomb of
             lights Unkh's brazier, giving characters advantage on
                                                               the Nine Gods. Any character searching the base of  the
             ability checks made to find  the secret door.
                                                               cliff at this location finds the entrance with a successful
                                                               DC 10 Wisdom (Perception) check.
             TREASURE
             A golden pendant shaped like an eye hangs on the Unkh
             statue. It  is worth 25 gp and radiates an aura of  divina-  Pulling aside the heavy undergrowth, you uncover an
             tion magic. If  a character wearing the pendant passes
                                                                archway in the cliff face. Stone skulls peer down from the
             within 10 feet of  the obelisk at area 1, the pendant tugs
                                                                lintel, and old bones litter the threshold. As light strikes
             the character toward the hidden tomb entrance {area 4).
             The pendant is also of use in area 79.             the entrance, a swarm of  bats screeches out from within.
             3.  FALSE ENTRANCE
                                                               The bats are harmless. jungle predators use this tunnel
             After 20 feet, a puzzle door sealing off a small chamber   as sheller, and the bones are a mix of grung and veloci-
             beyond blocks this false entrance into the tomb.   raptors. Any character who searches for tracks discov-
                                                               ers boot prints leading into the tomb. The tracks are not
                                                               recent and belong to the last group of  treasure seekers
              A  short tunnel ends at a slab of  worked stone, whose
                                                               to enter here.
              edges are marked by relief carvings of  grinning skulls.
              Four lines engraved at the center of  the slab cross one
              another to form a star, with  both ends of  each line mark·
              ing the location of  a cube-shaped cavity cut into the
              door- eight cavities in all.



                                                                              CHAPTER. 5  I TOMll  OF THE NIN.E GODS
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