Page 135 - Tomb of Annihilation
P. 135
If the characters enter area 10 through the broken
Walk through water with weapon in hand.
window without taking appropriate steps to conceal
themselves, the undead creatures in Obo'laka's tomb Slake your shadow at the font.
attack (see area 10 for more information). The vulture is the first step.
Right the gods.
7. GRAND STAIRCASE
The walls of history tell all.
A grand chamber opens ahead, fifty feet across and
The clues on this bronze plaque pertain to features and
plunging down into darkness below. A stone balcony locations on level 3, specifically the reflected hall (area
winds around the walls to connect four archways. Other 31), the magic font (area 33), l'jin's tomb (area 35), the
balcony levels are visible below, with corridors radiating golem pit (area 39), and Kubazan's tomb (area 42).
off in all directions. To the north, a stone staircase de-
7D. ACERERAK'S FOURTH WARNING
scends to the lower levels.
The last warning is on a bronze plaque mounted to the
west wall of the balcony on level 4. (Give the players a
copy of handout 20 in appendix E.) It reads as follows:
The grand staircase connects the first four levels of the
tomb, each of which is 25 feet below the level above. The
balcony is 5 feet wide.
Death to fire, dine or drown, precious air, and
falling sand.
7A. WE ARE NOT ALONE
The first character to reach this point on the map The army sleeps in silence.
glimpses a tomb dwarf on the level below: The mirror holds twelve.
Find the iron scepter's twin.
The maze holds the key.
A hunched figure glares up at you from the balcony be-
low, wearing a mask that is a replica of the devil face at
the tomb entrance. Without saying a word, the figure The clues on this bronze plaque pertain to features and
steps out of sight. locations on level 4, specifically the elemental traps
(area 47), Shagambi's tomb (area 48), the mirror of life
trapping (area 50), the scepter in the crypt of the Sun
If the characters take action at once, they can catch Queen (area 53), and Unkh's tomb (area 55).
the tomb dwarf. The tomb dwarf uses the statistics of
a wight, except that it wields a battleaxe and a light 8. MAGICALATTRACTION
crossbow. If it is not caught, the creature moves silently
through the secret door to area 25. To any character
leaning over the balcony to see where the figure went, it A rusting statue of a knight stands at the west end of this
appears to have vanished into thin air.
hall, gripping a large iron shield. Shards and flakes of
1 rusted metal cover the floor around the statue's feet.
7B. ACERERAK S SECOND WARNING
A bronze plaque is fixed to the east wall of the balcony
on level 2, engraved with another of Acererak's cryptic
A magical field around the statue attracts metal objects
warnings in Common. (Give the players a copy of hand-
of any kind (not just ferrous metal). Any metal object
out 18 in appendix E.) It reads as follows:
that comes into direct contact with the shield disinte-
grates, showering the floor with powdered rust. Arti-
facts are immune to this corrosion. Any metal object not
The ring Is a path to another tomb.
being worn or carried that enters the room is instantly
The dead abhor sunlight.
drawn to the shield if it weighs 150 pounds or less. Any
Only a jewel can tame the frog.
creature wearing or carrying metal items that enters
Bow as the dead god intoned. the room or starts its turn there can feel the pull of the
Into darkness descend. statue and must succeed on a DC 10 Strength (Athletics)
check to resist it. On a failed check, the creature loses
its footing, flies across the chamber, and slams into the
The clues on this plaque pertain to locations on level
statue, taking ld6 bludgeoning damage for every 10 feet
2, specifically the gravity ring (area 19), the false tomb
it moved. If the character is wearing metal armor, the
(area 20), Nangnang's tomb (area 24), Papazotl's tomb
check is made with disadvantage. The shield disinte-
(area 22), and the devil pit (area 18).
grates only metal objects that come into direct contact
"vith it, so a metal object stored in a backpack would be
7C. ACERERAK'S THIRD WARNING
protected from destruction by the pack's leather.
Another bronze plaque appears on the north wall of the
A detect magic spell or similar effect reveals an aura
balcony on level 3. (Give the players a copy of handout
of transmutation magic over the shield. The statue and
19 in appendix E.) This warning reads as follows:
shield are treated as a single Large object with AC 17;
CHAPTER 5 I TOt.fB 0} THt !lllNE CODS

