Page 135 - Tomb of Annihilation
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If  the characters enter area 10 through the broken
                                                               Walk through water with weapon in hand.
            window without taking  appropriate steps to conceal
           themselves, the undead creatures in Obo'laka's tomb   Slake your shadow at the font.
           attack  (see area 10 for more information).         The vulture is the first step.
                                                               Right the gods.
            7.  GRAND STAIRCASE
                                                               The walls of  history tell all.


             A grand chamber opens ahead, fifty feet across and
                                                             The clues on this bronze plaque pertain to features and
             plunging down into darkness below. A  stone balcony   locations on level 3, specifically the reflected hall (area
             winds around the walls to connect four archways. Other   31), the magic font (area 33), l'jin's tomb (area 35), the
             balcony levels are visible below, with corridors radiating   golem pit (area 39), and Kubazan's tomb (area 42).
             off in all directions. To the north, a stone staircase de-
                                                             7D. ACERERAK'S FOURTH WARNING
             scends to the lower levels.
                                                             The last warning is on a bronze plaque mounted to the
                                                             west wall of the balcony on level 4. (Give the players a
                                                             copy of  handout 20 in appendix E.) It  reads as follows:
           The grand staircase connects the first four levels of  the
           tomb, each of  which is 25 feet below the level above. The
           balcony is 5 feet wide.
                                                               Death to fire, dine or drown, precious air, and
                                                               falling sand.
           7A. WE ARE NOT  ALONE
           The first character to reach this point on the map   The army sleeps in silence.
           glimpses a tomb dwarf  on the level below:          The mirror holds twelve.
                                                               Find the iron scepter's twin.
                                                               The maze holds the key.
             A hunched figure glares up at you from the balcony be-
             low, wearing a mask that is a replica of  the devil face at
             the tomb entrance. Without saying a word, the figure   The clues on this bronze plaque pertain to features and
             steps out of  sight.                            locations on level 4, specifically the elemental traps
                                                             (area 47), Shagambi's tomb (area 48), the mirror  of  life
                                                             trapping (area 50), the scepter in the crypt of the Sun
           If  the characters take action at once, they can catch   Queen (area 53), and Unkh's tomb (area 55).
           the tomb dwarf. The tomb dwarf uses the statistics of
           a wight, except that it wields a battleaxe and a light   8. MAGICALATTRACTION
           crossbow. If  it is not caught, the creature moves silently
           through the secret door to area 25. To any character
           leaning over the balcony to see where the figure went, it   A rusting statue of  a knight stands at the west end of  this
           appears to have vanished into thin air.
                                                               hall, gripping a large iron shield. Shards and flakes of
                         1                                     rusted metal cover the floor around the statue's feet.
           7B. ACERERAK S SECOND WARNING
           A bronze plaque is fixed to the east wall of the balcony
           on level 2, engraved with another of  Acererak's cryptic
                                                             A magical field around the statue attracts metal objects
           warnings in Common. (Give the players a copy of  hand-
                                                             of  any kind (not just ferrous metal). Any metal object
           out 18 in appendix E.) It  reads as follows:
                                                             that comes into direct contact with the shield disinte-
                                                             grates, showering the floor with powdered rust. Arti-
                                                             facts are immune to this corrosion. Any metal object not
            The ring Is a path to another tomb.
                                                             being worn or carried that enters the room is instantly
            The dead abhor sunlight.
                                                             drawn to the shield if it weighs 150 pounds or less. Any
            Only a jewel can tame the frog.
                                                             creature wearing or carrying metal items that enters
             Bow as the dead god intoned.                    the room or starts its turn there can feel the pull of  the
             Into darkness descend.                          statue and must succeed on a DC 10 Strength (Athletics)
                                                             check to resist it. On a failed check, the creature loses
                                                             its footing, flies across the chamber, and slams into the
           The clues on this plaque pertain to locations on level
                                                             statue, taking ld6 bludgeoning damage for every 10 feet
           2, specifically the gravity ring (area 19), the false tomb
                                                             it moved. If  the character is wearing metal armor, the
           (area 20), Nangnang's tomb (area 24), Papazotl's tomb
                                                             check is made with disadvantage. The shield disinte-
           (area 22), and the devil pit (area 18).
                                                             grates only metal objects that come into direct contact
                                                             "vith it, so a metal object stored in a backpack would be
           7C. ACERERAK'S THIRD WARNING
                                                             protected from destruction by the pack's leather.
           Another bronze plaque appears on the north wall of the
                                                              A detect  magic spell or similar effect reveals an aura
           balcony on level 3. (Give the players a copy of  handout
                                                             of  transmutation magic over the shield. The statue and
           19 in appendix E.) This warning reads as follows:
                                                             shield are treated as a single Large object with AC 17;
           CHAPTER 5 I TOt.fB  0} THt !lllNE CODS
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