Page 186 - Tomb of Annihilation
P. 186

•  Greedy Nangnang urges her host to search the balco-  and immunity to fire, poison, and psychic damage.
                nies and bone-filled alcoves for treasure.      When a strut drops to 0 hit points, it breaks and causes
              •  Nervous Obo'laka is concerned that the bones in the   the other two struts to snap as the Soulmonger falls.
               northern alcoves might rise up and attack.        The struts are wide enough that Medium or Small
               Shrewd Papazotl suspects that the atropal might be   creatures can walk along them without difficulty. How-
               vulnerable to radiant damage and that killing it might   ever. any creature that takes damage while standing on
                summon forth its evil master.                   a strut must succeed on a DC 10 Dexterity saving throw
              •  Virtuous Shagambi recognizes that the atropal is un-  or fall off it, plunging into the lava unless the creature is
                holy and orders her host to destroy it at once.   somehow secured.
              •  Contemplative Unkh urges her host to communicate   Unless likewise secured, any creature standing on an
                with the atropal. Perhaps the creature is  just mis-  adamantine strut when the strut breaks falls into the
                understood.                                     lava. If  the creature is within reach of a balcony, it can
              •  Deranged Wongo wants his host to attack the tenta-  leap onto the balcony and avoid the fall with a successful
                cles sprouting from the top of the Soulmonger.   DC 10 Dexterity saving throw.
                                                                  Tentacles. Once per turn, in response to any creature
              TuE SOULMONGER                                    making a successful melee weapon attack against the
              The Soul monger is an upright crystal cylinder 20 feet   cylinder or one of  its struts, the Soulmonger attacks that
              high and 10 feet in diameter. The adamantine struts that   creature with one of its 30-foot-long tentacles. The ten-
              suspend it above the lava attach to an adamantine ring   tacle bas a Strength score of 22 and makes one melee
              around the cylinder's midsection.                 weapon attack against the creature: +7 to hit. 24 (4d8
                Under the scrutiny of a detect magic spell or similar   + 6) bludgeoning damage. Instead of dealing damage,
              effect, the Soul  monger radiates an intense aura of nec-  a tentacle can grapple its target (escape DC 16). If  the
              romantic magic. Destroying the Soulmonger not only   target weighs 330 pounds or less, the tentacle can also
              ends the effects of the death curse (see the introduction   lift the grappled creature and move it to any unoccupied
              to the adventure) but also frees all the souls trapped   space within its 30-foot reach, or drop it in the lava.
              within the device. Freed souls travel to the afterlife, and   The tentacles can be attacked and destroyed. Each
              any creature whose soul is set free can be brought back   one is a Huge animated object with AC 15, 30 hit points,
              from the dead by magical means.                   and immunity to poison and psychic damage.
                The Soul  monger is an artifact of evil-a  Huge object   Destroyin'  the SoulmonF. When the Soulmonger
              with AC 15; 200 hit points; vulnerability to radiant dam-  drops to 0 hit points, read:
              age; and immunity to bludgeoning, piercing, and slash-
              ing damage from nonmagical attacks.
                Adamantine Struts. One way to destroy the Soulmon-  The crystal cylinder shatters, and a myriad of  tiny lights
              ger ls to break any of the three adamantine struts that   pour forth from within. These bright souls coil through
              suspend it above the lava. Each strut is a Large object   the air like a tornado, blazing upward and then vanishing
              with AC 20; 100 hit points; immunity to bludgeoning,   in a blinding, spectral flash.
              piercing, and slashing damage from nonmagical attacks;

                                                                               CllAl'Trll 5  I  TOMB OF THE NINE CODS
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