Page 182 - Tomb of Annihilation
P. 182

hag obtains a skeleton key, it cackles as it returns to the   triangle seal on the skeleton gate in area 71 rolls aside,
              Border Ethereal with it.                          revealing a triangular keyhole behind it.
                If  two hags die, the third tries to bargain with the   The cylinder is 5 feet in diameter, shaped of  glass 2
              characters, offering useful information in exchange for   inches thick. The triangular hole in the glass is 1 inch
              her life. The hag makes the characters swear on their   wide. The cylinder is normally impervious to damage
              mortal souls not to harm her once her information is   and spells, and it can't be moved. A character in gaseous
              divulged. Any character who reneges on the agreement   form can enter the cylinder through the hole, while an
              contracts slimy doom, as though he or she had failed a   ethereal character can pass through the glass. A char-
              saving throw against the contagion spell. The hag re-  acter can also use misty  step, dimension door, or similar
              veals the following information (and nothing more) once   magic to enter the cylinder. A magically summoned crea-
              an agreement is reached:                          ture can appear inside the cylinder, as can an unseen
                                                                servant, either of which can be commanded to pull the
              •  "Hidden on this level of the dungeon is a library of lost
                                                                lever. The lever is too heavy to be moved with a mage
                lore, guarded by an arcanaloth whose true name is
                                                                hand spell but responds to a telekinesis spell.
                Ygga Raxyg." (See area 80 for details.)
                                                                  If  three creatures stand around the glass cylinder,
                "There is only one way to leave the dungeon: the ebon
                                                                forming the points of a triangle around it, the cylinder
                pool. Charred bones point the way." (See area 81 for
                                                                turns brittle and can be shattered with any solid hit.
                details on the ebon pool. "Charred bones" refers to the
                                                                Once the cylinder is destroyed, anyone can walk up to
                charred skeleton on the floor in area 79.)
                                                                the lever and pull it.
              •  "The Red Trail leads to death." (See area 79.)
                                                                73. TRIAL OF THE SQUA_ R _ E  ___  _
              72. TRIAL OF THE 'TRIANGLE
                                                                The door to this area has a square carved into it. When
              The door to this area has a triangle carved into it. When
                                                                the characters open the door, read:
              lhe characters open the door, read:
                                                                 This room is filled with flying sheets of  parchment, with
                A five-foot-wide, floor-to-ceiling glass cylinder near the
                                                                 writing on the pages visible as they flutter by. A metal   I
                back wall of  this room is filled with light, the source
                                                                [  plate bolted onto the far wall is set with a ghostly lever.
                of  which is not apparent. A tiny triangular hole is cut
                through the glass, five  feet above the floor. Inside the cyl-
                inder, an iron lever is set into a metal plate on the floor.   The flying pages are from a spellbook and are destroyed
                                                                if they take any amount of fire damage. A character can
                                                                use an action to grab a page as it flutters past  with a
              To reach the lever, the characters must figure out a way   successful DC 10 Dexterity check. Written on the page
              to enter or bypass the cylinder. Uthe lever is  pulled, the   is a random spell; roll a d6 to determine the spell's level,
                                                                               CllAl'TJ:;;R 5  I TOMB OF THE NIITT: GODS
                                                                                                                   181
   177   178   179   180   181   182   183   184   185   186   187