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hag obtains a skeleton key, it cackles as it returns to the triangle seal on the skeleton gate in area 71 rolls aside,
Border Ethereal with it. revealing a triangular keyhole behind it.
If two hags die, the third tries to bargain with the The cylinder is 5 feet in diameter, shaped of glass 2
characters, offering useful information in exchange for inches thick. The triangular hole in the glass is 1 inch
her life. The hag makes the characters swear on their wide. The cylinder is normally impervious to damage
mortal souls not to harm her once her information is and spells, and it can't be moved. A character in gaseous
divulged. Any character who reneges on the agreement form can enter the cylinder through the hole, while an
contracts slimy doom, as though he or she had failed a ethereal character can pass through the glass. A char-
saving throw against the contagion spell. The hag re- acter can also use misty step, dimension door, or similar
veals the following information (and nothing more) once magic to enter the cylinder. A magically summoned crea-
an agreement is reached: ture can appear inside the cylinder, as can an unseen
servant, either of which can be commanded to pull the
• "Hidden on this level of the dungeon is a library of lost
lever. The lever is too heavy to be moved with a mage
lore, guarded by an arcanaloth whose true name is
hand spell but responds to a telekinesis spell.
Ygga Raxyg." (See area 80 for details.)
If three creatures stand around the glass cylinder,
"There is only one way to leave the dungeon: the ebon
forming the points of a triangle around it, the cylinder
pool. Charred bones point the way." (See area 81 for
turns brittle and can be shattered with any solid hit.
details on the ebon pool. "Charred bones" refers to the
Once the cylinder is destroyed, anyone can walk up to
charred skeleton on the floor in area 79.)
the lever and pull it.
• "The Red Trail leads to death." (See area 79.)
73. TRIAL OF THE SQUA_ R _ E ___ _
72. TRIAL OF THE 'TRIANGLE
The door to this area has a square carved into it. When
The door to this area has a triangle carved into it. When
the characters open the door, read:
lhe characters open the door, read:
This room is filled with flying sheets of parchment, with
A five-foot-wide, floor-to-ceiling glass cylinder near the
writing on the pages visible as they flutter by. A metal I
back wall of this room is filled with light, the source
[ plate bolted onto the far wall is set with a ghostly lever.
of which is not apparent. A tiny triangular hole is cut
through the glass, five feet above the floor. Inside the cyl-
inder, an iron lever is set into a metal plate on the floor. The flying pages are from a spellbook and are destroyed
if they take any amount of fire damage. A character can
use an action to grab a page as it flutters past with a
To reach the lever, the characters must figure out a way successful DC 10 Dexterity check. Written on the page
to enter or bypass the cylinder. Uthe lever is pulled, the is a random spell; roll a d6 to determine the spell's level,
CllAl'TJ:;;R 5 I TOMB OF THE NIITT: GODS
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