Page 181 - Tomb of Annihilation
P. 181

THE SEWN SISTERS                                It was created from blood or  strands of hair obtained
             Acererak recruited three night hags for their expertise in   by one of  the hags while the character slept. Characters
             stitching soul bags-a craft they adapted for the creation of   had a slight chance of  meeting the hag as a random wil-
             the Soulmonger. The hags are a frightful lot:   derness encounter (sec appendix B); however, when and
                                                             where the theft occurred is up to you.
             Widow Groat has tarnished gold coins covering her eyes
              and ants nesting in her skull. The ants serve as her   The clone is not a perfect copy. It is shorter and scraw-
              spies, and their presence often portends her arrival. She   nier than the character after  whom it's modeled, and it
              carries a heartstone, a soul bag, and an iron ring with   has deformities. Use the commoner statistics to repre-
              eight keys. The keys unlock the shackles in area 78.   sent this creature, applying racial traits as appropriate.
             Peggy Deadbells wears a string of  chattering children's   The clone has no name and no memory of  having been
              teeth and thumps about on a heavy peg leg. When she   created. However, the hags have forged a magical link
              laughs, yellow gas billows out of  her nose and ears.   between the clone and the character from which it was
              Around her neck, she wears a pouch made from gnome   made. The clone knows everything the character knows,
              skin, inside which Is a heartstone and five  lustrous   up to and including all present knowledge. The hags
              black marbles (see area 81). Tied to Peggy's rope belt is
                                                             have been interrogating the clone to learn everything
              a soul bag.
                                                             about the adventurers. Now that they have no more use
             Baggy Nanna has a squirming leather sack sewn over
                                                             for such information, the Sewn  Sisters  plan to kill and
              her head. The bag also contains a cockerel, a viper,
                                                             eat the clone.
              and a terrier. One animal can emerge from  the bag in
              place of  her own head to speak on her behalf, and the
                                                             CAULDRON
              animals become smoke when Baggy Nanna dies. In her
                                                            A tarry  greenish-black brew fills the bronze cauldron.
              pockets, she carries a heartstone, a soul bag, and three
                                                            Any creature that drinks the brew is stunned for lcllO
              goblin fingers.
                                                             minutes. While stunned, the creature succumbs to sei-
              The night hags have a shared pool of spells (see the   zures brought on by the dark dreams of the atropal.
            "Hag Covens" sidebar in the Monster Manuo~.  The scare-  The bronze lid of  the cauldron lies on the ftoor nearby.
            crow Mister Threadneedle (see area 74) carries the co-  If  the lid is placed on the cauldron, the green smoke that
            ven's hag eye.                                   fills the room dissipates  after 1 minute.
              For more information on heartstones and soul bags, see
            the "Night Hag Items" sidebar in the Monster Manual.   SKELETON GATE
                                                            When the characters get close enough to make out the
           bestows a magical charm on that character. Each doll   details of the green door, read:
          can bestow its charm once. These charms are similar to
          the ones described in chapter 7 of the DunAeon Master's
                                                              This twelve-foot-high, ten-foot-wide door is made of
           Guide and follow the same rules.
            Strawbundle's Charm. While you have Strawbundle   green stone, its surface carved with grinning goblin skel-
           in your possession, this charm allows you to cast the   etons. A belt of  smooth stone spans the door at a height
          etherealness spell as an action, no components re-  of  four feet, set with five gold symbols in a row: a trian-
          quired. After it is used three times, the charm vanishes.
                                                              gle, a square, a pentagon, a hexagon, and an octagon.
            Clay No-Face's Charm. While you have Clay No-
                                                              Each symbol is engraved on a recessed circular seal.
          Face in your possession, you don't need to eat, drink,
          or breathe. These benefits last for 30 days while the
          doll is in your possession, after which the charm van-
                                                            The geometric symbols are 6 inches across, 1 foot apart,
          ishes from you.
                                                            and set into stone disks 8 inches in diameter. Hidden
            ]oho's Charm. While you have Joho in your posses-
                                                            behind the seals are five keyholes that conform in size
          sion, it grants you the benefit of a helm of  comprehend-
                                                            and shape to the heads of  the skeleton keys found on the
          ing languages. This benefit lasts for 7 days while the
                                                            other tomb levels (see "Skeleton Keys," page 126).
          doll is in  your possession, after which the charm van-
                                                              Each time the characters complete a trial in areas
          ishes from you.
                                                            72 through 76, one stone seal rolls aside, exposing
                                                            the keyhole behind it. When a skeleton key is inserted
          CAGE
                                                            into its corresponding keyhole and turned clockwise, a
                                                            tumbler inside the door unlocks. When all five tumblers
            A heavy padlock secures the gate of the rusted cage,   unlock, the skeleton gate can be pulled open like a nor-
                                                            mal (albeit heavy) door, revealing a wide staircase that
            inside which a naked figure cowers under a bloodstained
                                                            descends 20 feet to area 77. The door and its seals are
            blanket.
                                                            impervious to damage and spells, and cannot be opened
                                                            in a manner other than that which is prescribed above.
                                                              Facing the Night Hags. If  the characters manage to
          Mister  Threadneedle (see area 74) carries the key to
                                                            open all five keyholes and have the requisite skeleton
          the padlock, which can otherwise be unlocked with a
                                                            keys in their possession, the Sewn  Sisters emerge from
          successful DC 15 Dexterity  check made using thieves'
                                                            the Border Ethereal and attack them. The hags' goal is
          tools. The lock can also be broken off easily enough.
                                                            to seize one or more of  the skeleton keys, thus prevent-
            The cage's prisoner is a degenerate clone of  one of the
                                                            ing the characters from reaching the Soulmonger. If  a
          player characters and is instantly recognizable as such.
          CHAPTER 5  I T0\18 01' fHI' Nl~E  GODS
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