Page 181 - Tomb of Annihilation
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THE SEWN SISTERS It was created from blood or strands of hair obtained
Acererak recruited three night hags for their expertise in by one of the hags while the character slept. Characters
stitching soul bags-a craft they adapted for the creation of had a slight chance of meeting the hag as a random wil-
the Soulmonger. The hags are a frightful lot: derness encounter (sec appendix B); however, when and
where the theft occurred is up to you.
Widow Groat has tarnished gold coins covering her eyes
and ants nesting in her skull. The ants serve as her The clone is not a perfect copy. It is shorter and scraw-
spies, and their presence often portends her arrival. She nier than the character after whom it's modeled, and it
carries a heartstone, a soul bag, and an iron ring with has deformities. Use the commoner statistics to repre-
eight keys. The keys unlock the shackles in area 78. sent this creature, applying racial traits as appropriate.
Peggy Deadbells wears a string of chattering children's The clone has no name and no memory of having been
teeth and thumps about on a heavy peg leg. When she created. However, the hags have forged a magical link
laughs, yellow gas billows out of her nose and ears. between the clone and the character from which it was
Around her neck, she wears a pouch made from gnome made. The clone knows everything the character knows,
skin, inside which Is a heartstone and five lustrous up to and including all present knowledge. The hags
black marbles (see area 81). Tied to Peggy's rope belt is
have been interrogating the clone to learn everything
a soul bag.
about the adventurers. Now that they have no more use
Baggy Nanna has a squirming leather sack sewn over
for such information, the Sewn Sisters plan to kill and
her head. The bag also contains a cockerel, a viper,
eat the clone.
and a terrier. One animal can emerge from the bag in
place of her own head to speak on her behalf, and the
CAULDRON
animals become smoke when Baggy Nanna dies. In her
A tarry greenish-black brew fills the bronze cauldron.
pockets, she carries a heartstone, a soul bag, and three
Any creature that drinks the brew is stunned for lcllO
goblin fingers.
minutes. While stunned, the creature succumbs to sei-
The night hags have a shared pool of spells (see the zures brought on by the dark dreams of the atropal.
"Hag Covens" sidebar in the Monster Manuo~. The scare- The bronze lid of the cauldron lies on the ftoor nearby.
crow Mister Threadneedle (see area 74) carries the co- If the lid is placed on the cauldron, the green smoke that
ven's hag eye. fills the room dissipates after 1 minute.
For more information on heartstones and soul bags, see
the "Night Hag Items" sidebar in the Monster Manual. SKELETON GATE
When the characters get close enough to make out the
bestows a magical charm on that character. Each doll details of the green door, read:
can bestow its charm once. These charms are similar to
the ones described in chapter 7 of the DunAeon Master's
This twelve-foot-high, ten-foot-wide door is made of
Guide and follow the same rules.
Strawbundle's Charm. While you have Strawbundle green stone, its surface carved with grinning goblin skel-
in your possession, this charm allows you to cast the etons. A belt of smooth stone spans the door at a height
etherealness spell as an action, no components re- of four feet, set with five gold symbols in a row: a trian-
quired. After it is used three times, the charm vanishes.
gle, a square, a pentagon, a hexagon, and an octagon.
Clay No-Face's Charm. While you have Clay No-
Each symbol is engraved on a recessed circular seal.
Face in your possession, you don't need to eat, drink,
or breathe. These benefits last for 30 days while the
doll is in your possession, after which the charm van-
The geometric symbols are 6 inches across, 1 foot apart,
ishes from you.
and set into stone disks 8 inches in diameter. Hidden
]oho's Charm. While you have Joho in your posses-
behind the seals are five keyholes that conform in size
sion, it grants you the benefit of a helm of comprehend-
and shape to the heads of the skeleton keys found on the
ing languages. This benefit lasts for 7 days while the
other tomb levels (see "Skeleton Keys," page 126).
doll is in your possession, after which the charm van-
Each time the characters complete a trial in areas
ishes from you.
72 through 76, one stone seal rolls aside, exposing
the keyhole behind it. When a skeleton key is inserted
CAGE
into its corresponding keyhole and turned clockwise, a
tumbler inside the door unlocks. When all five tumblers
A heavy padlock secures the gate of the rusted cage, unlock, the skeleton gate can be pulled open like a nor-
mal (albeit heavy) door, revealing a wide staircase that
inside which a naked figure cowers under a bloodstained
descends 20 feet to area 77. The door and its seals are
blanket.
impervious to damage and spells, and cannot be opened
in a manner other than that which is prescribed above.
Facing the Night Hags. If the characters manage to
Mister Threadneedle (see area 74) carries the key to
open all five keyholes and have the requisite skeleton
the padlock, which can otherwise be unlocked with a
keys in their possession, the Sewn Sisters emerge from
successful DC 15 Dexterity check made using thieves'
the Border Ethereal and attack them. The hags' goal is
tools. The lock can also be broken off easily enough.
to seize one or more of the skeleton keys, thus prevent-
The cage's prisoner is a degenerate clone of one of the
ing the characters from reaching the Soulmonger. If a
player characters and is instantly recognizable as such.
CHAPTER 5 I T0\18 01' fHI' Nl~E GODS
180