Page 22 - Tomb of Annihilation
P. 22

city. The tiled roof of its great dome resembles an un-
             blinking eye, staring skyward.
              A deity devoted to revealing the truth might seem to
             have a weak draw in a city of merchants, but Savras was
             widely worshiped in Chult long before the Spellplague.
             In those years, Savras's clergy were valued because
             they could keep tabs on the activities of  the inscrutable
             yuan-ti. The snake people still loom large as bogeymen
             in the imaginations of Chultans, but nowadays the
             clergy of Savras series into more mundane matters: por-
             tents around business affairs, the outlook for newborn
             children, and affairs of the heart.
              The head priest of the temple is Grandfather Zitembe
             (LG male Chultan human priest). When the characters
             meet the priest for the first time, he's in the midst of a
             heated conversation with three members of the Zhen-
             tarim (NE male Tethyrian human assassins) who are
             looking for Artus Clmber. The Zhents have come to the
             temple to see if Zitembe can cast a spell to aid in their
             search. Although the assassins offer payment in the
             form of a 500 gp ruby, Zitembe senses their evil inten-
             tions and shoos them away. The assassins seem hesi-
             tant to leave without satisfaction, but the arrival of the
             characters changes their minds, and they depart with
             scowls on their faces. The characters' timely arrival
             makes Zitembe predisposed to help them.
              If  he's approached for aid or advice in tracking down
             the Soul  monger, Zitembe's first reaction is to express   offered friendly advice on how to improve their presen-
             disbelief that the death curse has anything to do with   tation; and those who score 9 or less are greeted with
             Chult. If  characters give a compelling argument or   sad, sympathetic looks and surrounded by a crowd of
             make a donation to the church of  at least 25 gp, Zitembe   coddling devotees.
             agrees to "consult the guides." This ritual takes 24
             hours, during which Zitembe sees visions of  "a  jungle   10. JEWEL MARKET
             city far to the south, enclosed by cliffs and crawling with   The  jewel market is intentionally styled as a miniature,
             snakes" and "a black obelisk draped in vines." He dared   more exclusive version of  the Grand Souk. Its chief busi-
             not peer any deeper, but he urges the characters to seek   ness is buying and se!Ung the rich supply of  jewels that
             out this city and the obelisk.                    are dug out of Chult's mines, but many other rare luxury
                                                               items are also traded here. This market is largely secure
             8. TEMPLE OF GOND
                                                               against pickpockets and thieves, thanks to the privately
             The boxy stone temple of  Gond looms behind the   hired security agents patrolling it openly (guards) and
             royal docks. It's popular among Port Nyanzaru's many   undercover (spies). All of them work for the merchant
             artisans, craftspeople, smiths, ivory carvers, and   prince Zhanthi, who has a monopoly on the jewelry
             hydro-engineers. Where most such temples have a forge   trade In Port Nyanzaru.
             as a centerpiece, this one features an immense fountain
             whose water jets shift continually to create amazing   HARBOR WARD
             shapes. It's all done with nozzles and valves moving on
             cams, driven by the city's plentiful water pressure.   Port Nyanzaru's harbor can accommodate ships of all
                                                               sizes. The enclosed. eastern portion of the harbor is re-
             9. TEMPLE OF SUNE                                 served for the use of the merchant princes, but the rest
             Isolated atop a rocky formation in the sea, the temple   of the docks are available for use by any ship.
             of Sune is reachable only by an elevated causeway from   If  the characters wish to travel by sea, they can book
             Temple Hill or by boat. Steep steps wind up the cliff   passage on the Brazen Pegasus at a cost of 10 gp per
             from the temple's small harbor. When seen from a dis-  day (for the whole party). A 60-foot sloop built for speed,
             tance, the temple's roof seems to float in midair-an illu-  she has a single mast flying a square mainsail plus two
             sion created by mirrors lining the outside walls. Inside,   triangular foresails, one aft sail, and a small topsail. All
             Sune's faithful and casuaJ visitors alike can partake of   that canvas gives her a top speed of 10 mph under ideal
             public baths, receive lessons in applying makeup and   conditions.
             styling one's hair, and learn to dress in a manner that   The Brazen Pegasus is captained by Ortimay Swift
             suits the individual's body, profession, and the climate.   and Dark (CG female rock gnome bandit captain with
             Newcomers to the temple must make a Charisma check.   darkvision out to a range of 60 feet), who is both clever
             Those who score 15 or higher are welcomed as brothers   and calm. The first mate is Grig Ruddell (N male Illus-
             and sisters of Sune; those who score 10 or higher are   kan human veteran), a hulking man whose face is al-
                                                               most hidden by a heavy beard streaked with gray. Other

                                                                                      CHAPTER l  I PORT NYANZA.RU
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