Page 17 - Tomb of Annihilation
P. 17

ARRIVAL                                           •  The city's defensive walls and towers are topped
                                                               with colorful awnings to shield guards from the
           Syndra Silvane teleports herself and the characters to   sun and rain.
           Port Nyanzaru's Harbor Ward, not far from the harbor-
                                                             •  All streets within the city walls are paved with cobble-
           master's office (area 13). Read:
                                                               stones or flagstones, and they have deep rain gutters
                                                               as much as 2 feet wide. Residents of Port Nyanzaru
                                                               pay little attention to any but the heaviest deluge.
             You appear in a tropical city under the blazing sun. The
                                                               Tabaxi minstrels wander the streets, performing for
             familiar sounds of  a harbor- creaking ropes, slapping
                                                               anyone who tosses them a few coins.
             waves, heavy barrels rolling across cobblestones-min·
                                                             •  Walls divide the city into districts, and the open arch-
             gle with voices shouting and cursing in an unfamiliar   ways above the streets are painted with murals of
             language filled with clicks, inhalations, and singsongy   dinosaurs, mountains, and mythic heroes.
             words that make it sound almost musical. The aroma of   •  Crumbling ancient buildings covered with vines and
                                                               lichens indicate the city's great age.
             unfamiliar spices and tropical fruit mixes with the wharf.
             side smells of  fish, tar, and canvas.            The ground floors of most buildings are made of
                                                             stucco-covered stone and have tiny windows to keep
               Beyond all that, Port Nyanzaru is an explosion of  color.
                                                             out the heat at street level. The upper floors have bam-
             Buildings are painted in bright shades of  blue, green,
                                                             boo or thatch walls with enormous windows to let in
             orange, and salmon pink, or their walls are adorned with
                                                             the breeze, under broad thatched or tiled eaves. All
             murals portraying giant reptiles and mythical heroes.   buildings are richly decorated with paint, ivy, and vivid
             Every building sports baskets and clay urns of  colorful   flowers. Some are painted in symmetrical, geometric
             flowers or is draped in leafy, flowering vines. Minstrels   patterns of straight lines and sharp angles, while others
                                                             portray animals, monsters, landscapes, and heroes in a
             in bright clothing adorned with feathers and shells per·
                                                             stylized manner unique to Chult. Where space permits,
             form on street corners. Multicolored pennants and sun
                                                             buildings traditionally include a walled yard or garden.
             awnings flutter atop the city walls. A  crowd of  children
                                                               All the city's water comes from rain, so every building
             dressed in feathered hats and capes races past you,   has a cistern or wooden barrels to catch water running
             squealing in delighted terror as a street performer cos·   off the roof. Every public square is built around a foun-
                                                             tain or rain basin. With so much water running down-
             turned as a big-toothed lizard stomps and roars behind
                                                             hill, Chultans also make excellent use of water-driven
             them. The whole city seems to be bustling, sweating,
                                                             mechanical gadgets. Many buildings have water wheels
             laughing, swearing, and singing.
                                                             built into their cisterns. Rainwater running through
                                                             spouts or channels turns the wheel, which pumps water
                                                             into pools, turns millstones, powers bellows or lathes or
           Syndra recommends that the characters secure rooms
                                                             saws, or accomplishes any other labor-saving or amus-
           for themselves at either the Thundering Lizard (if
                                                             ing task Chultan engineers can dream up.
           they're looking for a raucous time) or Kaya's House of
           Repose (if they want a good night's sleep). Both inns are
           located near the Red Bazaar (area 18). Meanwhile, Syn·   SIDE QUESTS
           dra heads to the villa of the merchant prince Wakanga   As the characters explore Port Nyanzaru, they might
           O'tamu. There she intends to stay for the remainder   encounter NPCs who need their help. Given the urgency
           of  the adventure. If  the characters express interest in   of their mission, characters might be reluctant to take
           accompanying her, she's more than happy to introduce   on side quests. They are under no obligation to complete
           them to Wakanga (see "Merchant Princes,·· page 25).   them; however, completing a side quest can lead to un·
             When describing the sights and sounds of Port   expected rewards and discoveries.
           Nyanzaru, emphasize the heat, the humidity, the exotic   Introduce as many or as few of these side quests as
           sounds and smells, and other unique aspects of  Port   you like. The NPCs who trigger them can be encoun-
           Nyanzaru. Some of its notable features are described   tered anywhere within the city. If  you can't decide which
           hereafter:                                        side quest to choose, roll a dlO.
           •  Medium and Large dinosaurs are used as beasts of   1. Collect a Debt. K'lahu (N female Chultan human
             burden to haul two-wheeled carts, to hoist heavy loads   thug), a bookie who takes bets at Executioner's Run
             on cranes, and to tow boats along the canals.     (see area 3), asks the adventurers to come with her as
           •  Dinosaurs compete in weekly races through the
                                                               she collects a debt. Th~  pay is 10 percent of whatever
             streets. These brightly painted racing dinosaurs are   is collected on the 500 gp debt, which is owed by a
             fast, vicious, and barely under their riders' control.   man named Taban (N  male Chultan human gladia-
           •  Flowers, green plants, and vines grow everywhere,   tor). Taban refuses to pay anything until he's beaten
             seeming to spring out of the building stones them-  down to 20 or fewer hit points, whereupon he offers
             selves. The profusion of  greenery needs constant   up a pouch containing ten 50 gp gemstones. Ashamed
             tending to prevent roots and shoots from damaging   by his defeat and eager to redeem himself, Taban of-
             buildings or tile roofs.                          fers to join the party as a follower, demanding no pay
                                                               for the duration of the adventure.
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