Page 21 - Tomb of Annihilation
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Golden  throne is the best place to meet any of the
                                                              merchant princes without an appointment. They rarely
                                                              meet with visitors who show up unannounced at their
                                                              homes. During the day, each merchant prince has a
                                                              l-in-6 chance to be at Goldenthrone, accompanied by a
                                                              retinue of aides and guards. Characters must wait ld3
                                                              hours before being given an audience. In fact, the mer-
                                                              chant princes have few day-to-day responsibilities when
                                                              it comes to running Port Nyanzaru, so unless a meeting
                                                              is being held to discuss city business, the delay is  just a
                                                              tactic to underscore who's in charge. If  the characters
                                                              have interesting news, they're likely to obtain an audi-
                                                              ence and to be given as much of the merchant's time as
                                                              they need.

                                                              5.  MERCHANT PRINCE'S VILLA
                                                              Each merchant prince has a private villa in the city.
                                                              These residences have beautifully plastered walls
                                                              adorned with bright murals, patios and arcades fes-
                                                              tooned with fresh flowers, garden courtyards open to
                                                              the sky, and enormous cisterns equipped with water
                                                              wheels to power fountains, fans, and kinetic sculptures.
                                                               None of the merchant princes is likely to meet player
                                                              characters who show up unannounced at their doors
                                                              unless the characters did something noteworthy (such
                                                              as winning a dinosaur race, stopping a rampaging carni-
                                                              vore, or completing an expedition that made significant
            tunity for bystanders to become heroes in the city and   discoveries). The exception is Wakanga O'tamu, who
            earn favors from the merchant princes.            welcomes any adventurers traveling in the company of
                                                              Syndra Silvane.
            3.  R EFUSE PIT                                    For details of  a sample villa, see "Merchant Prince's
            An enormous sinkhole serves as the city's garbage   Villa," page 27.
            dump. Every type of  refuse gets tossed here, up to and
            including dead bodies. It's a festering scar of garbage,   6. GRAND SOUK
            rancid water, and vermin. Rats, insects, and ravens   The Grand Souk, or market, is one of  the three beating
            abound. Ghouls are sometimes seen prowling through   hearts of Port Nyanzaru-the others being the jewel
            the pit in search of fresh corpses.               market and the Red Bazaar. True to its name, the Grand
             Although the level of refuse in the pit rises and falls,   Souk is the grandest of the three.
            the pit never gets full. This is thanks to an unknown   Traders from up and down the Sword Coast come to
            number of otyughs living at the bottom and eating their   this market to buy timber, spices, medicines concocted
            fill daily. They're content to remain in the bountiful pit,   from jungle plants, dinosaur skulls and claws, iron,
            but they'd quickly pounce on anyone careless or unlucky   tiger pelts, carved ivory, Batiri and grung handiwork,
            enough to slip on the greasy edge and fall in.    colored feathers, tropical fruit, monkeys, plesiosaur
                                                              meat, and all the other riches of Chult. Business begins
            MERCHANTS' WARD                                   before the sun comes up, and dealing doesn't stop until
                                                              well arter darkness edges across the city. It's a noisy,
            The western half of the city is called the Merchants'   jostling, aroma-rich circus. Guards are numerous, but
            Ward because it's the site of the Grand Souk  and be-  less numerous than the urchins and pickpockets. Street
            cause many of  the merchant princes' villas are there. In   performers and tabaxi minstrels add to the cacophony.
            general, this is the upper-class section of  the city. The   Colorful awnings protect the market from sun and rain
            majority of the city's merchants and traders actually live   but also trap the heat and smells.
            and work in the Market Ward.
                                                               Everything listed in chapter 5 of the Player's Hand-
                                                              book can be purchased in the Grand Souk. Unusual
            4. 00LDENTHRONE
            This palace serves as the meeting place for the mer-  items might not be available (elephants aren't found in
            chant princes of Port Nyanzaru and is recognized as the   Chult, for example), but a merchant can always be con-
            seat of the city's loose government. Jt was built decades   tracted who'll bring an item to order, for the right price.
            ago by an Amnian trader and is one of the most opulent   7.  TEMPLE OF SAVRAS
            structures in the city, rivaled only by the grander tem-  Savras is a deity of wizards, fortune tellers, diviners,
            ples and the merchant princes' villas. An honor guard of   and those who unfailingly speak the truth regardless
            eight Chultan gladiators is always on duty, to keep away   of  whether listeners want to hear it. His symbol is a
            loiterers in the daytime and thieves in the night.
                                                              monstrous eye, or  a crystal ball filled with eyes. Savras's
                                                              temple is one of  the oldest, grandest buildings in the

            CHAPTER  I  I PORT NYAl'ZARU
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